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* i965: Remember to call intel_prepare_render() before blitting.Kenneth Graunke2013-08-081-0/+5
| | | | | | | | | | | | | | | | Otherwise, blits to the window system buffer may cause crashes, since dst_irb->mt may be NULL. This code is lifted straight out of brw_blorp_framebuffer()'s try_blorp_blit() helper. Fixes crashes in Piglit's fbo-sys-blit on systems without BLORP. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65919 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: "9.2" <[email protected]>
* i965: Add #defines for the MI_LOAD_REGISTER_MEM command.Kenneth Graunke2013-08-061-0/+4
| | | | | | | | This command reads a value from memory and writes it to a register (the opposite of MI_STORE_REGISTER_MEM). It's only available on Gen7+. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Initialize the intel_context::bufmgr pointer earlier.Kenneth Graunke2013-08-061-2/+1
| | | | | | | | | | | | | | | | | This prevents a crash in a future patch. _mesa_initialize_context() creates a default transform feedback object by calling the NewTransformFeedbackObject() driver hook. Eventually, we'll want to subclass that and allocate a buffer object. This means passing brw->bufmgr to drm_intel_alloc_bo(), and crashing if it isn't initialized yet. The buffer manager is actually already initialized; we just hadn't copied the pointer from intel_screen to intel_context quite early enough. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Tidy preprocessor macros for SO_PRIM_STORAGE_NEEDED registers.Kenneth Graunke2013-08-061-5/+2
| | | | | | | | | | | | | | | Gen7+ supports four transform feedback streams. Using a function-like macro makes it easy to access them by stream number or loop over them. "GEN7_" prefixes are more common than "_IVB" suffixes, so use that. Gen6 only supports a single stream, so the single #define should be fine. However, SO_NUM_PRIM_STORAGE_NEEDED was a poor name. For one, the word "NUM" doesn't appear in the actual name of the register. It's also confusingly generic, as it doesn't exist on Gen7+. Add a "GEN6_" prefix for clarity. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Tidy preprocessor macros for SO_NUM_PRIMS_WRITTEN registers.Kenneth Graunke2013-08-062-7/+4
| | | | | | | | | | | | | Gen7+ supports four transform feedback streams. Using a function-like macro makes it easy to access them by stream number or loop over them. "GEN7_" prefixes are more common than "_IVB" suffixes, so we use that. Gen6 only supports a single stream, so the single #define should be fine. However, SO_NUM_PRIMS_WRITTEN was confusingly generic, as it doesn't exist on Gen7+. Add a "GEN6_" prefix for clarity. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Generate a renderbuffer wrapper even if the texture has no imageIan Romanick2013-08-061-2/+3
| | | | | | | | | | This prevents a segfault in check_begin_texture_render when an FBO is rebound while in this state. This fixes the piglit test fbo-incomplete-invalid-texture. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" [email protected]
* mesa: Validate the layer selection of an array texture tooIan Romanick2013-08-061-4/+30
| | | | | | | | | | | | | | Previously only the slice of a 3D texture was validated in the FBO completeness check. This fixes the failure in the 'invalid layer of an array texture' subtest of piglit's fbo-incomplete test. v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height. v3: Handle CUBE_MAP_ARRAY textures too. Noticed by Marek. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" [email protected]
* mesa: Don't call driver RenderTexture for invalid zoffsetIan Romanick2013-08-061-0/+6
| | | | | | | | | | | | | | | This fixes the segfault in the 'invalid slice of 3D texture' and 'invalid layer of an array texture' subtests of piglit's fbo-incomplete test. The 'invalid layer of an array texture' subtest still fails. v2: Fix off-by-one comparison error noticed by Chris Forbes. Also, 1D_ARRAY textures have Depth == 1. Instead, compare against Height. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Cc: "9.1 9.2" [email protected]
* mesa: Don't call driver RenderTexture for really broken texturesIan Romanick2013-08-061-2/+20
| | | | | | | | | This fixes the segfault in the '0x0 texture' subtest of piglit's fbo-incomplete test. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" [email protected]
* mesa: Remove stray debug printfs in attachment completeness codeIan Romanick2013-08-061-2/+0
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" [email protected]
* mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctlyIan Romanick2013-08-062-11/+19
| | | | | | | | | | | | | | | | | Allow user-generated names for glBindFramebufferEXT on desktop GL. Disallow its use altogether for core profiles. Names bound with glBindFramebuffer in desktop OpenGL are still (incorrectly) shared across the share group instead of being per-context. This gets us a bit closer to being strictly conformant. v2: Disallow glBindFramebufferEXT in 3.1 by not installing it in the dispatch table. Suggested by Jordan. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Jordan Justen <[email protected]> [v1] Cc: [email protected]
* mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctlyIan Romanick2013-08-062-7/+18
| | | | | | | | | | | | | Allow user-generated names for glBindRenderbufferEXT on desktop GL. Disallow its use altogether for core profiles. v2: Disallow glBindRenderbufferEXT in 3.1 by not installing it in the dispatch table. Suggested by Jordan. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Jordan Justen <[email protected]> [v1] Cc: [email protected]
* i965: Don't allocate curbe buffers on Gen6+.Kenneth Graunke2013-08-061-2/+4
| | | | | | | These are only used on Gen4-5. Why waste the 8kB of space? Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel_fbo: remove unused intel_renderbuffer hiz functionsJordan Justen2013-08-042-26/+0
| | | | | | | | | We are now using functions that operate on the renderbuffer attachment to handle layered rendering. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965 clear/draw: set renderbuffer attachment as needing depth resolveJordan Justen2013-08-042-2/+4
| | | | | | | | | | | Previously we would mark a renderbuffer as needing a depth resolve. But, to support layered rendering, we need to look at the attachment instead, since the attachment knows if layered rendering is being used. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: add intel_renderbuffer_att_set_needs_depth_resolveJordan Justen2013-08-042-0/+18
| | | | | | | | | | This function is needed to support layered rendering. With layered rendering, the attachment stores the state of whether layered rendering is being used. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: add intel_miptree_set_all_slices_need_depth_resolveJordan Justen2013-08-042-0/+16
| | | | | | | | | This function marks all slices of a renderbuffer at a particular level as needing a depth resolve. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965 gen7: don't set FORCE_ZERO_RTAINDEX for layered renderingJordan Justen2013-08-041-1/+1
| | | | | | | | | When layered rendering is being used, we should not set FORCE_ZERO_RTAINDEX in the clip state to allow render target array values other than zero to be used. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* hsw hiz: Remove x/y offset restriction for hizJordan Justen2013-08-041-24/+0
| | | | | | | | | This restriction was related to programming the offset fields of the depth buffer packet. We are now setting these offsets to 0 now, so this restriction should no longer be required. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* gen7 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surfaceJordan Justen2013-08-044-66/+45
| | | | | | | | | | | | | | | | | | | | | Previously we would always find the 2D sub-surface of interest, and then program the surface to this location. Now we always program the 3DSTATE_DEPTH_BUFFER at the start of the surface. To select the lod/slice, we utilize the lod & minimum array element fields. As part of this change, we must revert 1f112ccf: Revert "i965/gen7: Align all depth miplevels to 8 in the X direction." We also must disable brw_workaround_depthstencil_alignment for gen >= 7. Now the hardware will handle alignment when rendering to additional slices/LODs. v2: * Merge with recent MOCS changes Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* gen7 fbo: make unmatched depth/stencil configs return unsupportedJordan Justen2013-08-041-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | For gen >= 7, we will use the lod/minimum-array-element fields to support layered rendering. This means that we must restrict the depth & stencil attachments to match in various more retrictive ways. (Now the width, height, depth, LOD and layer must match) The reason width, height, and depth must match is that the hardware has a single set of width, height, and depth settings (in 3DSTATE_DEPTH_BUFFER) that affect both the depth and stencil buffers. Since these controls determine the miptree layout, they need to be set correctly in order for lod and minimum-array-element to work properly. So the only way rendering can work is if the width, height, and depth match. In the future, if this restriction proves to be a problem (say because some crucial client application relies on rendering to different levels/layers of stencil and depth buffers), then we can always work around the restriction by copying depth and/or stencil data to a temporary buffer prior to rendering (much in the same way that brw_workaround_depthstencil_alignment() does today for gen < 7), but hopefully that won't be necessary. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* hsw hiz: Add new size restrictions for miplevels > 0Jordan Justen2013-08-041-3/+13
| | | | | | | | | | | When performing hiz ops, we must ensure that the region sizes have an 8 aligned width and 4 aligned height. We can tweak the size for blorp hiz operations at LOD 0, but for the others we can't. Therefore, we disable hiz for these miplevels if they don't meet the size alignment requirements. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* gen7 blorp depth: calculate base surface width/heightJordan Justen2013-08-041-0/+13
| | | | | | | This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* gen7 depth surface: calculate minimum array element being renderedJordan Justen2013-08-042-0/+17
| | | | | | | | In layered rendering this will be 0. Otherwise it will be the selected slice. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* gen7 depth surface: calculate LOD being rendered toJordan Justen2013-08-042-0/+6
| | | | | | | This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* gen7 depth surface: calculate depth (array size) for depth surfaceJordan Justen2013-08-042-0/+5
| | | | | | | | | | This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Note: Cube maps are treated as 2D arrays with 6 times as many array elements as the cube map array would have. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* gen7 depth surface: calculate more specific surface typeJordan Justen2013-08-042-0/+47
| | | | | | | | | | This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Note: Cube maps are treated as 2D arrays with 6 times as many array elements as the cube map array would have. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: init global state first in brw_workaround_depthstencil_alignmentJordan Justen2013-08-041-5/+14
| | | | | | | | In a future pass this will allow us to exit-early from this routine to disable it for gen >= 7. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Use MIN3 instead of two MIN2s.Matt Turner2013-08-021-4/+5
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* mesa: Update comments to match newer specs.Matt Turner2013-08-022-2/+2
| | | | | Old GL 1.x specs used 'b' but newer specs use 'p'. The line immediately above the second hunk also uses 'p'.
* i965: Initialize the maximum number of GS threads on Haswell.Kenneth Graunke2013-08-021-0/+3
| | | | | | | | We'll need proper values for max_gs_threads when we eventually support geometry shaders. Also, we initialize it for every other platform. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: enable image external sampling for imported dma-buffersTopi Pohjolainen2013-08-022-0/+8
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel: restrict dma-buf-import images to external sampling onlyTopi Pohjolainen2013-08-024-1/+27
| | | | | | | | | | | | | Memory originating outside mesa stack is meant to be for reading only. In addition, the restrictions imposed by the image external extension should apply. For example, users shouldn't be allowed to generare mip-trees based on these images. v2 (Chad): document using full extension names, fix the comment style itself and emit description of error Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* dri: propagate extra dma_buf import attributes to the driversTopi Pohjolainen2013-08-022-2/+53
| | | | | | | | | | | | | | | | | | | | | v2: do not break ABI, but instead introduce new entry point for dma buffers and bump up the dri-interface version to eight v3 (Chad): allow the hook to specify an error originating from the driver. For now only unsupported format is considered. I thought about rejecting the hints also as they are addressing only YUV sampling which is not supported at the moment but then thought against it as the spec is not saying one way or the other. v4 (Eric, Chad): restrict to rgb formatted only v5: rebased on top of i915/i965 split v6 (Chad): document using full extension name Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel: set dri image dimensions even when creating out of primesTopi Pohjolainen2013-08-021-0/+2
| | | | | | | | | Otherwise 'intel_set_texture_image_region()' won't have enough details to work with. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* intel: refactor planar format lookupTopi Pohjolainen2013-08-021-13/+18
| | | | | | | | | | v2 (Eric): refactor both occurences, not just one v3 (Chad): replace 0 by NULL Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* intel: do not create renderbuffers out of planar imagesTopi Pohjolainen2013-08-021-0/+7
| | | | | | | | v2 (Chad): emit 'GL_INVALID_OPERATION' and description of error Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* intel: allow packed prime buffers to be treated normallyTopi Pohjolainen2013-08-021-1/+5
| | | | | | | | | | v2: - fix earlier rebase error breaking bisect (loaderPriv -> loaderPrivate) Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* main: Warn that geometry shader support is experimental.Paul Berry2013-08-011-0/+6
| | | | | | | | | | | | | | | | | | | Geometry shader support in the Mesa front end is still fairly preliminary. Many features are untested, and the following things are known not to work: - The gl_in interface block - The gl_ClipDistance input - Transform feedback of geometry shader outputs - Constants that are new in GLSL 1.50 (e.g. gl_MaxGeometryInputComponents) This isn't a problem, since no back-end drivers currently enable geometry shaders. However, to make sure no one gets the wrong impression, emit a nasty warning to let the user know that geometry shader support isn't complete. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Export the compiler's GS layout qualifiers to the gl_shader.Eric Anholt2013-08-011-0/+18
| | | | | | | | | | | | | | | | Next step is to validate them at link time. v2 (Paul Berry <[email protected]>): Don't attempt to export the layout qualifiers in the event of a compile error, since some of them are set up by ast_to_hir(), and ast_to_hir() isn't guaranteed to have run in the event of a compile error. Reviewed-by: Kenneth Graunke <[email protected]> v3 (Paul Berry <[email protected]>): Use PRIM_UNKNOWN to represent "not set in this shader". Reviewed-by: Ian Romanick <[email protected]>
* main: Fix delete_shader_cb() for geometry shadersPaul Berry2013-08-011-1/+2
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Validate the drawing primitive against the geometry shader input ↵Fabian Bieler2013-08-011-0/+68
| | | | | | | | primitive type. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.Fabian Bieler2013-08-011-1/+1
| | | | | | | | | | ARB_geometry_shader4 spec Errors: "The error INVALID_VALUE is generated by ProgramParameteriARB if <pname> is GEOMETRY_VERTICES_OUT_ARB and <value> is negative." Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Copy linked program data for GS.Paul Berry2013-08-012-1/+12
| | | | | | | | | | The documentation for gl_shader_program.Geom and gl_geometry_program says that the former is copied to the latter at link time, but this wasn't happening. This patch causes _mesa_ir_link_shader() to perform the copy, and updates comment accordingly. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Refactor copying of linked program data.Paul Berry2013-08-015-10/+35
| | | | | | | | | | | | | This patch creates a single function to copy the the UsesClipDistance flag from gl_shader_program.Vert to gl_vertex_program. Previously this logic was duplicated in the i965-specific function brw_link_shader() and the core mesa function _mesa_ir_link_shader(). This logic will have to be expanded to support geometry shaders, and I don't want to have to update it in two separate places. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: support compilation of geometry shadersBryan Cain2013-08-011-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | This commit adds all of the parsing and semantics for GLSL 150 style geometry shaders. v2 (Paul Berry <[email protected]>): Add a few missing calls to get_pipeline_stage(). Fix some signed/unsigned comparison warnings. Fix handling of NULL consumer in assign_varying_locations(). v3 (Bryan Cain <[email protected]>): fix indexing order of 2D arrays. Also, allow interpolation qualifiers in geometry shaders. v4 (Paul Berry <[email protected]>): Eliminate get_pipeline_stage()--it is no longer needed thanks to 030ca23 (mesa: renumber shader indices according to their placement in pipeline). Remove 2D stuff. Move vertices_per_prim() to ir.h, so that it will be accessible from outside the linker. Remove inject_num_vertices_visitor. Rework for GLSL 1.50. Reviewed-by: Ian Romanick <[email protected]> v5 (Paul Berry <[email protected]>): Split out do_set_program_inouts() argument refactoring to a separate patch. Move geom_array_resizing_visitor to later in the series. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add ir_emit_vertex and ir_end_primitive instruction typesBryan Cain2013-08-016-0/+56
| | | | | | | | | | | | | | These correspond to the EmitVertex and EndPrimitive functions in GLSL. v2 (Paul Berry <[email protected]>): Add stub implementations of new pure visitor functions to i965's vec4_visitor and fs_visitor classes. v3 (Paul Berry <[email protected]>): Rename classes to be more consistent with the names used in the GL spec. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: account for geometry shader texture fetches in update_texture_stateBryan Cain2013-08-011-5/+13
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-017-8/+17
| | | | | | | | | | | | | | | | | | | | | | Previously, we assumed that the only way Mesa would expose geometry shader support was via the ARB_geometry_shader4 extension. But this extension has some extra complications over GL 3.2 (interactions with compatibility-only features, and link-time initialization of the constant gl_VerticesIn). So we want to allow for the possibility of supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if ctx->Extensions.ARB_geometry_shader4 is false. This patch adds a new function, _mesa_has_geometry_shaders(), which returns true if either ARB_geometry_shader4 is supported or the GL version is at least 3.2 desktop. Since compute_version() only enables GL 3.2 functionality when GLSL 1.50 support is present, a sufficient way for a back-end to advertise geometry shader support is to set ctx->Const.GLSLVersion >= 150. v2: Remove unnecessary ctx->Const.GeometryShaders150 constant. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: Fix geometry shader error messages (missing right paren)Paul Berry2013-08-011-3/+3
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>