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* i965: Remember to call intel_prepare_render() before blitting.Kenneth Graunke2013-08-081-0/+5
* i965: Add #defines for the MI_LOAD_REGISTER_MEM command.Kenneth Graunke2013-08-061-0/+4
* i965: Initialize the intel_context::bufmgr pointer earlier.Kenneth Graunke2013-08-061-2/+1
* i965: Tidy preprocessor macros for SO_PRIM_STORAGE_NEEDED registers.Kenneth Graunke2013-08-061-5/+2
* i965: Tidy preprocessor macros for SO_NUM_PRIMS_WRITTEN registers.Kenneth Graunke2013-08-062-7/+4
* mesa: Generate a renderbuffer wrapper even if the texture has no imageIan Romanick2013-08-061-2/+3
* mesa: Validate the layer selection of an array texture tooIan Romanick2013-08-061-4/+30
* mesa: Don't call driver RenderTexture for invalid zoffsetIan Romanick2013-08-061-0/+6
* mesa: Don't call driver RenderTexture for really broken texturesIan Romanick2013-08-061-2/+20
* mesa: Remove stray debug printfs in attachment completeness codeIan Romanick2013-08-061-2/+0
* mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctlyIan Romanick2013-08-062-11/+19
* mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctlyIan Romanick2013-08-062-7/+18
* i965: Don't allocate curbe buffers on Gen6+.Kenneth Graunke2013-08-061-2/+4
* intel_fbo: remove unused intel_renderbuffer hiz functionsJordan Justen2013-08-042-26/+0
* i965 clear/draw: set renderbuffer attachment as needing depth resolveJordan Justen2013-08-042-2/+4
* i965: add intel_renderbuffer_att_set_needs_depth_resolveJordan Justen2013-08-042-0/+18
* i965: add intel_miptree_set_all_slices_need_depth_resolveJordan Justen2013-08-042-0/+16
* i965 gen7: don't set FORCE_ZERO_RTAINDEX for layered renderingJordan Justen2013-08-041-1/+1
* hsw hiz: Remove x/y offset restriction for hizJordan Justen2013-08-041-24/+0
* gen7 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surfaceJordan Justen2013-08-044-66/+45
* gen7 fbo: make unmatched depth/stencil configs return unsupportedJordan Justen2013-08-041-0/+16
* hsw hiz: Add new size restrictions for miplevels > 0Jordan Justen2013-08-041-3/+13
* gen7 blorp depth: calculate base surface width/heightJordan Justen2013-08-041-0/+13
* gen7 depth surface: calculate minimum array element being renderedJordan Justen2013-08-042-0/+17
* gen7 depth surface: calculate LOD being rendered toJordan Justen2013-08-042-0/+6
* gen7 depth surface: calculate depth (array size) for depth surfaceJordan Justen2013-08-042-0/+5
* gen7 depth surface: calculate more specific surface typeJordan Justen2013-08-042-0/+47
* i965: init global state first in brw_workaround_depthstencil_alignmentJordan Justen2013-08-041-5/+14
* mesa: Use MIN3 instead of two MIN2s.Matt Turner2013-08-021-4/+5
* mesa: Update comments to match newer specs.Matt Turner2013-08-022-2/+2
* i965: Initialize the maximum number of GS threads on Haswell.Kenneth Graunke2013-08-021-0/+3
* i965: enable image external sampling for imported dma-buffersTopi Pohjolainen2013-08-022-0/+8
* intel: restrict dma-buf-import images to external sampling onlyTopi Pohjolainen2013-08-024-1/+27
* dri: propagate extra dma_buf import attributes to the driversTopi Pohjolainen2013-08-022-2/+53
* intel: set dri image dimensions even when creating out of primesTopi Pohjolainen2013-08-021-0/+2
* intel: refactor planar format lookupTopi Pohjolainen2013-08-021-13/+18
* intel: do not create renderbuffers out of planar imagesTopi Pohjolainen2013-08-021-0/+7
* intel: allow packed prime buffers to be treated normallyTopi Pohjolainen2013-08-021-1/+5
* main: Warn that geometry shader support is experimental.Paul Berry2013-08-011-0/+6
* glsl: Export the compiler's GS layout qualifiers to the gl_shader.Eric Anholt2013-08-011-0/+18
* main: Fix delete_shader_cb() for geometry shadersPaul Berry2013-08-011-1/+2
* mesa: Validate the drawing primitive against the geometry shader input primit...Fabian Bieler2013-08-011-0/+68
* mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.Fabian Bieler2013-08-011-1/+1
* mesa: Copy linked program data for GS.Paul Berry2013-08-012-1/+12
* mesa: Refactor copying of linked program data.Paul Berry2013-08-015-10/+35
* glsl: support compilation of geometry shadersBryan Cain2013-08-011-1/+3
* glsl: add ir_emit_vertex and ir_end_primitive instruction typesBryan Cain2013-08-016-0/+56
* mesa: account for geometry shader texture fetches in update_texture_stateBryan Cain2013-08-011-5/+13
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-017-8/+17
* main: Fix geometry shader error messages (missing right paren)Paul Berry2013-08-011-3/+3