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* Cleaned up and fixed stencil fallback.Felix Kuehling2004-03-201-24/+9
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* minor clean-upsBrian Paul2004-03-201-14/+17
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* make null-terminated copy of program string so that parse works correctlyBrian Paul2004-03-201-16/+42
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* add missing else statementsBrian Paul2004-03-191-6/+6
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* Add includes to make mach64 buildDave Airlie2004-03-192-1/+2
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* remove redundant call to ctx->Driver.Viewport(), and clean-upsBrian Paul2004-03-181-9/+1
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* Convert int(8|32)_t to uint(8|32)_t, like should have been done the first time.Ian Romanick2004-03-1823-152/+152
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* Convert all uses of CARD32 and CARD8 to int32_t and int8_t.Ian Romanick2004-03-1725-154/+154
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* extend SOLO code so the DDX version isn't checkedDave Airlie2004-03-151-5/+5
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* Sketch of codegen templates for t_vtx_api.c, not completeKeith Whitwell2004-03-151-0/+242
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* Streamline the error path in VertexAttrib functions. Makes thingsKeith Whitwell2004-03-152-55/+79
| | | | slightly easier for codegen.
* unfinished SOLO driver for TDFXDaniel Borca2004-03-151-0/+525
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* couple of steps closer still not fully working.. something amiss in ringDave Airlie2004-03-151-22/+18
| | | | buffer ..
* Initial i810_dri.c for miniglx isn't fully functional yet...Dave Airlie2004-03-151-0/+1024
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* use utility function to check versionsDave Airlie2004-03-151-21/+3
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* more TRIANGLE_WALK_DOUBLE tweaks (Justin Novosad)Brian Paul2004-03-141-25/+80
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* fix stride bug in RGB and BGR span renderingBrian Paul2004-03-141-4/+4
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* Added some comments. Minor const, int->GLint type changes, etc.Brian Paul2004-03-132-28/+43
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* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-1322-164/+486
| | | | | Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet.
* more descriptive error messages for matrix stack over/underflowsBrian Paul2004-03-131-4/+20
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* Adjust includes to help DRI buildJon Smirl2004-03-1211-1/+19
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* Adjust mga drivers to remove redundant h file for sarea and IOCTLsJon Smirl2004-03-1210-430/+52
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* Make R128 driver use sarea/defines from DRM. removed r128_common.hJon Smirl2004-03-1213-445/+74
| | | | and r128_sarea.h since they are redundant now.
* These files are redundant now. Definitions come from DRM files.Jon Smirl2004-03-123-705/+0
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* Adjustments to make everything use IOCTL/sarea defines in DRM insteadJon Smirl2004-03-1181-406/+402
| | | | of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
* Moved from src/mesa/main.Michal Krol2004-03-102-0/+849
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* don't futz with GL_CLIENT_ACTIVE_TEXTURE in glClientActiveTexture (Robert ↵Brian Paul2004-03-101-22/+4
| | | | Merrill)
* Fixed a number of typos.Michal Krol2004-03-101-19/+19
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* add xmlconfig.c to solo buildDave Airlie2004-03-101-1/+2
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* back port span changes from i810, these have been in my tree for a while seemDave Airlie2004-03-102-10/+26
| | | | fine ..
* remove unneeded castsBrian Paul2004-03-091-2/+2
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* Fix color index mode rendering.Brian Paul2004-03-097-19/+38
| | | | Changed SWvertex's index field to GLfloat and fix a few other bits.
* fxMesa: remove buffer_obj_ext, cos it breaks UT2004Daniel Borca2004-03-091-1/+2
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* Cleaned up and slightly optimized the texture upload code.Felix Kuehling2004-03-081-145/+122
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* remove redundant macros (also in m_matrix.h)Brian Paul2004-03-081-37/+5
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* Voodoo Rush fixesDaniel Borca2004-03-083-5/+17
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* Swapout textures who's space is claimed by a new texture. Don't destroy.Felix Kuehling2004-03-081-1/+1
| | | | | This finally really fixes assertion failures in savageBindTexture. I think the same situation with several contexts is still broken though.
* Fixed texture tiling format for 8bit texels on ProSavage and Twister.Felix Kuehling2004-03-071-5/+5
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* Rewrote tiled texture upload. Small mipmap levels work correctly now.Felix Kuehling2004-03-072-424/+243
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* Fixed two small problems in the vertex setup.Felix Kuehling2004-03-072-3/+11
| | | | | - make sure that vertex setup is initialized - Savage seems to need the W coordinate for smooth shading
* Small texture management fixes. Should get rid of assertions some people ↵Felix Kuehling2004-03-041-16/+6
| | | | were getting in savageBindTexture.
* plug in _mesa_BlendFunc into dispatch tableBrian Paul2004-03-041-0/+1
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* a bunch of assorted clean-ups, etc to fix warnings, etcBrian Paul2004-03-047-76/+64
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* casts to silence warningsBrian Paul2004-03-043-5/+5
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* silence warningsBrian Paul2004-03-042-4/+4
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* yet another take on VBO deleting and reference countingBrian Paul2004-03-042-1/+54
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* Initial changes after moving from src/mesa/main/.Michal Krol2004-03-046-0/+4571
| | | | Needs testing - it havent been even compiled yet.
* Added missing Copyrights.Michal Krol2004-03-047-7139/+7316
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* Clearing rectangle was one too big in each direction.Felix Kuehling2004-03-041-2/+2
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* Grammar package supporting 8-bit registers.Michal Krol2004-03-036-0/+3622
| | | | | | | | | | TODO: - add checking for duplicate symbols (or is it done already?) - move all the statics (grammar objects list and last error message) to the GL context state; I think simple pointer initialized in a first call to ProgramString() is sufficent. - apply an optimized version of match() - this will be needed for glslang compiler.