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* mesa: Define helper function to get the number of texture layers.Francisco Jerez2014-01-152-0/+93
* st/mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
* automake: include the git sha in the opengl version string for oot buildsEmil Velikov2014-01-151-6/+6
* mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
* nouveau: add framebuffer validation callbackIlia Mirkin2014-01-152-0/+52
* i965: Emit 3DSTATE_VF on Broadwell too.Kenneth Graunke2014-01-141-1/+1
* i965: Disable workaround flush for push constants on Broadwell.Kenneth Graunke2014-01-141-1/+1
* i965: Enable native ETC texture support on Broadwell.Kenneth Graunke2014-01-141-1/+1
* glsl: Use a new foreach_two_lists macro for walking two lists at once.Kenneth Graunke2014-01-131-14/+8
* glsl: Replace foreach_iter and iter.remove() with foreach_list_safe.Kenneth Graunke2014-01-131-6/+6
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-133-58/+57
* i965: Ensure that all necessary state is re-emitted if we run out of aperture.Paul Berry2014-01-133-0/+21
* st/mesa: bind NULL colorbuffers as specified by glDrawBuffersMarek Olšák2014-01-134-14/+15
* mesa: handle GL_NONE draw buffers correctly in glClearMarek Olšák2014-01-131-1/+5
* st/mesa: use sRGB formats for MSAA resolving if destination is sRGBMarek Olšák2014-01-131-0/+32
* st/mesa: check depth and stencil writemask before clearingMarek Olšák2014-01-131-2/+15
* st/mesa: always prefer pipe->clear over clear_with_quad (v2)Marek Olšák2014-01-131-5/+14
* dri: set yInverted default to GL_TRUETapani Pälli2014-01-131-0/+1
* mesa: Set the correct error in _mesa_BeginConditionalRenderIan Romanick2014-01-101-11/+30
* i965: Delete duplicate write_timestamp function.Kenneth Graunke2014-01-103-39/+8
* i965: Fix clears of layered framebuffers with mismatched layer counts.Paul Berry2014-01-108-30/+29
* main: check texture target when validating layered framebuffers.Paul Berry2014-01-101-3/+9
* i965/gen6/blorp: Remove redundant HiZ workaroundChad Versace2014-01-091-14/+0
* i965/gen6/blorp: Set need_workaround_flush at top of blorpChad Versace2014-01-091-1/+3
* i965/gen6/blorp: Set need_workaround_flush immediately after primitiveChad Versace2014-01-092-1/+3
* mesa: add missing SNORM formats in _mesa_base_fbo_format()Brian Paul2014-01-091-0/+16
* mesa: remove dead geom shader codeBrian Paul2014-01-091-4/+0
* mesa: check bits per channel for GL_RGBA_SIGNED_COMPONENTS_EXT queryBrian Paul2014-01-091-7/+30
* mesa: check for MESA_FORMAT_RGB9_E5_FLOAT in _mesa_is_format_signed()Brian Paul2014-01-091-2/+3
* st/mesa: fix breakage from gl_constant::Program[] changeBrian Paul2014-01-091-13/+13
* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-093-36/+39
* main: Change init_program_limits() to use gl_shader_stage.Paul Berry2014-01-091-9/+9
* mesa: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-15/+2
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-0930-196/+194
* i965: Don't do the temporary-and-blit-copy for INVALIDATE_RANGE maps.Eric Anholt2014-01-091-1/+2
* i965: Fix handling of MESA_pack_invert in blit (PBO) readpixels.Eric Anholt2014-01-091-1/+3
* i965: Fix incorrect bounds tracking for blit readpixels's GPU access.Eric Anholt2014-01-091-2/+1
* i965: Use SET_FIELD to safety check our x/y offsets in blits.Eric Anholt2014-01-092-7/+14
* i965: Add an assert for when SET_FIELD's value exceeds the field size.Eric Anholt2014-01-091-1/+7
* i965: Add a safety check for emitting blits.Eric Anholt2014-01-091-0/+4
* i965: Don't call the blitter on addresses it can't handle.Eric Anholt2014-01-092-3/+40
* i965: fold offset into coord for textureOffset(gsampler2DRect)Chris Forbes2014-01-091-1/+1
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-082-2/+2
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-083-3/+3
* glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.Paul Berry2014-01-081-1/+1
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-085-21/+26
* mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry2014-01-084-0/+4
* mesa: Move declaration of gl_shader_stage earlier in mtypes.h.Paul Berry2014-01-081-17/+17
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-0815-55/+55
* i965/fs: do SEL optimization only when src type for MOV matchesTapani Pälli2014-01-081-0/+6