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* st/mesa: fix st_generate_mipmap() issuesBrian Paul2009-09-281-2/+80
* st/mesa: fix/simplify st_texture_object::lastLevel calculationBrian Paul2009-09-281-53/+9
* i915: Fix GetBufferSubData in the case of a system-memory BO.mesa_7_5_2_rc1Eric Anholt2009-09-241-1/+4
* mesa: remove glEnable(GL_DEPTH_BOUNDS_TEST_EXT) check/warningBrian Paul2009-09-241-5/+0
* mesa: remove rgbMode check in enable_texture()Brian Paul2009-09-241-1/+1
* swrast: add lod bias when texture samplingBrian Paul2009-09-231-2/+7
* mesa: don't bias LOD in shader interpreter; do it in swrastBrian Paul2009-09-231-6/+1
* swrast: fix typo in partial derivatives parameter passingBrian Paul2009-09-231-1/+1
* st/mesa: trim calculated userbuffer sizeKeith Whitwell2009-09-231-3/+9
* mesa: fix error message textBrian Paul2009-09-221-1/+1
* intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it.Eric Anholt2009-09-211-0/+5
* swrast: fix cube face selectionBrian Paul2009-09-211-2/+2
* intel: Fix crash in intel_flush().Michel Dänzer2009-09-211-1/+2
* mesa/st: Initialize format bits of framebuffer renderbuffersNicolai Hähnle2009-09-201-0/+1
* st/mesa: fix some incorrect branching/clean-up code in TexImage functionsBrian Paul2009-09-161-3/+3
* st/mesa: fix texture memory allocation bugBrian Paul2009-09-161-2/+10
* intel: Deassociated drawables from private context struct in intelUnbindContextIan Romanick2009-09-161-0/+8
* mesa: compile glUniformMatrix() functions into display listsBrian Paul2009-09-151-0/+242
* mesa: implement more glUniform display list functionsBrian Paul2009-09-151-1/+365
* mesa: compile glUniform4f() into display listsBrian Paul2009-09-151-0/+26
* mesa: compile glUseProgram/glUseProgramObjectARB into display listsBrian Paul2009-09-151-0/+28
* glsl: added some link debug code (disabled)Brian Paul2009-09-141-0/+15
* glsl: remove extra #version directives from concatenated shader sourcesBrian Paul2009-09-141-0/+28
* mesa: raise GL_INVALID_ENUM not GL_INVALID_VALUE for glTexParamter errorsVinson Lee2009-09-111-3/+3
* intel: add B43 chipset supportZhenyu Wang2009-09-102-1/+6
* mesa: bump version to 7.5.2Brian Paul2009-09-081-3/+3
* i965: fix incorrect test for vertex position attributeBrian Paul2009-09-083-1/+4
* i965: Fix warnings in intel_pixel_read.c.Eric Anholt2009-09-041-0/+4
* intel: Also get the DRI2 front buffer when doing front buffer reading.Eric Anholt2009-09-044-1/+29
* intel: Update Mesa state before span setup in glReadPixels.Eric Anholt2009-09-043-3/+13
* intel: Move intel_pixel_read.c to shared for use with i965.Eric Anholt2009-09-042-306/+307
* i965: Add missing state dependency of sf_unit on _NEW_BUFFERS.Eric Anholt2009-09-041-2/+4
* intel: Align cubemap texture height to its padding requirements.Eric Anholt2009-09-041-0/+10
* intel: Align untiled region height to 2 according to 965 docs.Eric Anholt2009-09-041-0/+7
* i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt2009-09-043-1/+5
* i965: Respect CondSwizzle in OPCODE_IF.Eric Anholt2009-09-041-1/+21
* i965: asst clean-ups, etc in brw_vs_emit()Brian Paul2009-09-041-11/+10
* i965: Emit conditional code updates as required for GLSL VS if statements.Eric Anholt2009-09-041-0/+13
* i965: Spell "conditional" correctly.Eric Anholt2009-09-043-15/+15
* i965: Fix RECT shadow sampling by not losing the other texcoords.Eric Anholt2009-09-041-1/+5
* i965: Assert that the offset in the VBO is below the VBO size.Eric Anholt2009-09-041-0/+14
* i965: Even if no VS inputs are set, still load some amount of URB as required.Eric Anholt2009-09-041-0/+11
* i965: Make sure the VS URB size is big enough to fit a VF VUE.Eric Anholt2009-09-041-1/+8
* i965: Don't emit bad packets when no VBs are referenced.Eric Anholt2009-09-041-0/+22
* i965: Calculate enabled[] and nr_enabled once and re-use the values.Eric Anholt2009-09-042-29/+18
* i965: Set the max index buffer address correctly according to the docs.Eric Anholt2009-09-041-1/+1
* i965: rename var: s/tmp/vs_inputs/Brian Paul2009-09-041-8/+8
* st/mesa: silence uninitialized var warningsBrian Paul2009-09-031-2/+2
* st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted positionBrian Paul2009-09-031-0/+4
* st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardwareKeith Whitwell2009-09-021-14/+51