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* mesa: new _mesa_copy_client_array() functionBrian Paul2009-08-072-0/+29
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* i965: minor context commentsBrian Paul2009-08-071-1/+5
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* intel: minor context commentsBrian Paul2009-08-071-1/+5
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* intel: move blit call out of assert()Brian Paul2009-08-071-7/+9
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* intel: fix typo: s/softare/software/Brian Paul2009-08-071-2/+2
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* mesa: fix commentBrian Paul2009-08-071-4/+3
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* radeon: enable tiling fallbacks in 3D driver.Dave Airlie2009-08-073-1/+28
| | | | | Only really got good testing on r500 so far, need to enable in DDX and play some more.
* radeon span: add r200 depth/stencil span read/writingDave Airlie2009-08-071-13/+111
| | | | | | this should only really affect DRI2 since we mostly have a surface in DRI1. I don't think this is perfect yet, but it is a better start than nothing.
* r200: fix scissor emission for r200 under kmsDave Airlie2009-08-071-18/+24
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* GL_ARB_vertex_array_bgra is (basically) a synonym for the EXT versionIan Romanick2009-08-061-0/+1
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* Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.Alan Hourihane2009-08-061-0/+1
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* mesa: IgnoresJakob Bornecrantz2009-08-061-0/+1
| | | | Got tired of seeing these files in git status all the time
* i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt2009-08-053-1/+5
| | | | | | | | For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603.
* mesa/st: Add support for binding pipe surface to texture.Chia-I Wu2009-08-054-16/+107
| | | | | | | This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <[email protected]>
* mesa/main: Add functions to clear and dirty texture objects.Chia-I Wu2009-08-054-2/+72
| | | | | | | | This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <[email protected]>
* Merge branch 'mesa_7_5_branch'Brian Paul2009-08-057-195/+286
|\ | | | | | | | | | | Conflicts: src/mesa/main/state.c
| * st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)Brian Paul2009-08-051-29/+80
| | | | | | | | | | | | We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented.
| * mesa: generate GL_INVALID_OPERATION for missing z/stencil when blittingBrian Paul2009-08-051-2/+6
| | | | | | | | | | | | If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error.
| * st/mesa: fix Y inversion and optimize st_BlitFramebuffer()Brian Paul2009-08-051-3/+25
| | | | | | | | | | | | | | | | | | Need to check for Y inversion separately for src/dest buffers. If both the src and dest regions are upside down, make them right-side up for a better chance at a fast path. progs/tests/copypixrate -blit is much faster now.
| * mesa: make _mesa_clip_blit() a shared functionBrian Paul2009-08-053-180/+187
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| * intel: Fix inverted test for disabling flushing of front buffer output.Brian Paul2009-08-041-1/+1
| | | | | | | | | | | | | | | | | | | | The comment disagreed with the code, and nicely drew my eyes to what was going wrong. Bug #21774 (blender) Bug #21788 (readpix) (cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a)
| * intel: Wait on the last swapbuffers to complete before queuing a new one.Brian Paul2009-08-043-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | This fixes jerkiness in doom3 and other apps since the kernel change to throttle less absurdly, which led to a thundering herd of frames. Because this is a rather minimal fix, there is at least one downside: If the whole scene completes in one batchbuffer, we'll end up stalling the GPU. Thanks to Michel Dänzer for suggesting using glFlush to signal frame end instead of going to all the effort of adding a new DRI2 extension. (cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685)
| * texenv: Use VP->Current, since _Current isn't updated at this point.Brian Paul2009-08-041-1/+1
| | | | | | | | (cherry picked from master, commit a9ba1bfeb3a2852c6eda718e73c46c972a286648)
| * texenv: Match state.c in deciding whether we'll be using a vertex shader.Brian Paul2009-08-041-0/+1
| | | | | | | | (cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a)
| * texenv: Add missing dependency on VP changes.Brian Paul2009-08-041-1/+2
| | | | | | | | | | | | | | | | | | | | Funny thing is I annotated this dependency in e5f63c403b767f9974e8eb5d412c012b8a69287f, but didn't actually use it. (cherry picked from master, commit 03187571b63d97e3d1406d329c5e760e16ef3181) Conflicts: src/mesa/main/state.c
| * st/mesa: we don't support GL_NV_point_sprite (see comment)Brian Paul2009-08-031-1/+3
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* | r200: emit colorpitchDave Airlie2009-08-051-2/+2
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* | i965: Fix dangerous warning I let slip in.Eric Anholt2009-08-041-1/+1
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* | i965: Respect CondSwizzle in OPCODE_IF.Eric Anholt2009-08-041-1/+21
| | | | | | | | | | | | | | Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be useful for the looping code. Bug #18992
* | i965: Emit conditional code updates as required for GLSL VS if statements.Eric Anholt2009-08-041-0/+13
| | | | | | | | | | Previously, we'd be branching based on whatever condition code happened to be laying around.
* | i965: Don't set pop_count in the reserved MBZ area of IF statements.Eric Anholt2009-08-041-1/+1
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* | i965: Print out ELSE and ENDIF src1 arguments like IF does.Eric Anholt2009-08-041-2/+2
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* | r200: fix off-by-one errors causing 6th texture unit to not workRoland Scheidegger2009-08-051-2/+2
| | | | | | | | | | both for normal and cube textures, this fixes demos/multiarb (with 6 enabled texture units) and fixes #23142.
* | r200: fix compiler warning (unused var)Roland Scheidegger2009-08-051-2/+0
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* | radeon: fix miptree comparison breakageRoland Scheidegger2009-08-051-1/+2
| | | | | | | | another case of image never matching miptree in case of compressed textures
* | intel: implement intelCompressedTexSubImage2DRoland Scheidegger2009-08-051-21/+44
| | | | | | | | | | similar to the radeon code. passes tests/texcompsub
* | intel: Add support for EXT_provoking_vertex.Eric Anholt2009-08-0411-24/+131
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* | i965: Spell "conditional" correctly.Eric Anholt2009-08-043-16/+16
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* | i965: Hook up the disassembler for INTEL_DEBUG={wm,vs}.Eric Anholt2009-08-048-12/+47
| | | | | | | | | | I was getting tired of doing the dance of INTEL_DEBUG=batch, copying it out, and running intel-gen4disasm on it.
* | i965: Initial import of disasm code from intel-gen4asm.Eric Anholt2009-08-041-0/+901
| | | | | | | | | | There's a bunch of stuff from gen4asm and gpu-tools that we probably want to make into a library instead of cargo-culting it around.
* | i965: warning fixEric Anholt2009-08-041-1/+1
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* | mesa: log the shader checksumBrian Paul2009-08-041-1/+1
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* | mesa: compute, print shader checksumBrian Paul2009-08-041-2/+6
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* | mesa: added gl_shader::SourceChecksum field (for debug purposes)Brian Paul2009-08-041-0/+1
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* | mesa: added _mesa_str_checksum()Brian Paul2009-08-042-0/+17
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* | mesa: clean-up error debug/count codeBrian Paul2009-08-041-30/+41
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* | mesa: reset ErrorDebugCount to zero in glGetString()Brian Paul2009-08-041-0/+1
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* | mesa: better texture dump/debug codeBrian Paul2009-08-041-52/+45
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* | mesa: more error message info for vertex pointer functionsBrian Paul2009-08-041-6/+12
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* | mesa: more glGetTexImage() error checking consolidation, new assertionBrian Paul2009-08-041-8/+12
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