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* i965/cfg: Make brw_cfg.h closer to C-includable.Matt Turner2014-05-151-13/+23
* i965/cfg: Protect brw_cfg.h from multiple inclusion.Matt Turner2014-05-151-0/+6
* i965/fb: Use meta path for stencil up/downsamplingTopi Pohjolainen2014-05-151-1/+8
* i965/meta: Stencil blit for miptree updownsamplingTopi Pohjolainen2014-05-152-0/+38
* i965/fb: Use meta path for stencil blitsTopi Pohjolainen2014-05-151-0/+9
* i965/meta: Stencil blitsTopi Pohjolainen2014-05-153-0/+497
* i965: Extend brw_get_rb_for_first_slice() for specified level/layerTopi Pohjolainen2014-05-152-7/+29
* i965/gen8: Surface state overriding for stencilTopi Pohjolainen2014-05-151-13/+21
* i965/wm: Surface state overrides for configuring w-tiled as y-tiledTopi Pohjolainen2014-05-152-0/+30
* i965 meta up/downsample: Fix renderbuffer _BaseFormatJordan Justen2014-05-151-1/+2
* i965: Delete current_insn() function.Matt Turner2014-05-152-7/+2
* i965: Remove blorp unit tests.Matt Turner2014-05-153-1099/+1
* mesa/st: fix number of ubos being declared in a shaderRoland Scheidegger2014-05-151-3/+5
* mesa/st: provide native integers implementation of ir_unop_anyIlia Mirkin2014-05-141-24/+76
* i965: Reformat brw_set_src1 so it can be easily found with grep.Matt Turner2014-05-131-3/+4
* i965: fix size assert for gen7 in brw_init_compaction_tables()Samuel Iglesias Gonsalvez2014-05-131-4/+4
* i965: Relax accumulator dependency scheduling on Gen < 6Iago Toral Quiroga2014-05-133-59/+36
* mesa: Dump ARB_vp/fp source and IR when MESA_GLSL=dump.Kenneth Graunke2014-05-131-1/+26
* i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage.Kenneth Graunke2014-05-131-1/+1
* i965/gen8: Set depth extent fieldJordan Justen2014-05-131-1/+1
* i965/gen8 depth: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-2/+2
* i965/gen7 depth: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-2/+2
* i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-1/+1
* i965/gen7 renderbuffer: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-1/+1
* glsl_to_tgsi: remove unnecessary dead code elimination passBryan Cain2014-05-131-45/+5
* i965: Avoid redundant call to brw_merge_inputs() in brw_try_draw_prims()Iago Toral Quiroga2014-05-131-7/+6
* meta: Refactor state save/restore for framebuffer texture blitsTopi Pohjolainen2014-05-132-22/+52
* i965: Stop doing remapping of "special" regs.Eric Anholt2014-05-121-37/+0
* i965: Generalize the pixel_x/y workaround for all UW types.Eric Anholt2014-05-121-4/+4
* i965: Move has_hiz from the slice to the level.Eric Anholt2014-05-125-30/+25
* meta: Refactor configuration of renderbuffer samplingTopi Pohjolainen2014-05-122-13/+30
* meta: Refactor binding of renderbuffer as texture imageTopi Pohjolainen2014-05-122-30/+47
* meta: Merge compiling and linking of blit programTopi Pohjolainen2014-05-123-31/+39
* i965/blorp: Expose coordinate scissoring and mirroringTopi Pohjolainen2014-05-124-118/+213
* i965/gen8: Use helper variables for surface parametersTopi Pohjolainen2014-05-121-4/+8
* mesa/st: leave current query enabled during glBlitFramebufferIlia Mirkin2014-05-113-0/+4
* Revert "i965: Fix depth (array slices) computation for 1D_ARRAY render targets."Kenneth Graunke2014-05-092-5/+0
* mesa: propagate FragDepthLayout to gl_programChia-I Wu2014-05-091-0/+5
* i965: Fix GPU hangs on Broadwell in shaders with some control flow.Kenneth Graunke2014-05-091-7/+7
* i965/Gen8: Set up layer constraints properly for depth buffersChris Forbes2014-05-091-9/+6
* i965/Gen7: Set up layer constraints properly for depth buffersChris Forbes2014-05-091-9/+6
* i965/Gen8: Set up layer constraints properly for renderbuffersChris Forbes2014-05-091-10/+5
* i965/Gen7: Set up layer constraints properly for renderbuffersChris Forbes2014-05-091-10/+7
* i965: Fix typo in assert messageChris Forbes2014-05-091-1/+1
* i965: Fix depth (array slices) computation for 1D_ARRAY render targets.Kenneth Graunke2014-05-072-0/+5
* mesa: Fix MaxNumLayers for 1D array textures.Kenneth Graunke2014-05-071-0/+2
* i965: Enable GL_ARB_texture_view on Broadwell.Kenneth Graunke2014-05-072-12/+21
* mesa: pass target through to driver when choosing texture formatIlia Mirkin2014-05-071-1/+1
* mesa/st: pass 4-offset TG4 without lowering if supportedIlia Mirkin2014-05-071-14/+41
* meta: Only clear the requested color buffers.Kenneth Graunke2014-05-061-2/+49