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Author
Age
Files
Lines
*
main: Fix deprecation of glLineWidth()
Paul Berry
2013-08-09
1
-1
/
+2
*
i965: Remember to call intel_prepare_render() before blitting.
Kenneth Graunke
2013-08-08
1
-0
/
+5
*
i965: Add #defines for the MI_LOAD_REGISTER_MEM command.
Kenneth Graunke
2013-08-06
1
-0
/
+4
*
i965: Initialize the intel_context::bufmgr pointer earlier.
Kenneth Graunke
2013-08-06
1
-2
/
+1
*
i965: Tidy preprocessor macros for SO_PRIM_STORAGE_NEEDED registers.
Kenneth Graunke
2013-08-06
1
-5
/
+2
*
i965: Tidy preprocessor macros for SO_NUM_PRIMS_WRITTEN registers.
Kenneth Graunke
2013-08-06
2
-7
/
+4
*
mesa: Generate a renderbuffer wrapper even if the texture has no image
Ian Romanick
2013-08-06
1
-2
/
+3
*
mesa: Validate the layer selection of an array texture too
Ian Romanick
2013-08-06
1
-4
/
+30
*
mesa: Don't call driver RenderTexture for invalid zoffset
Ian Romanick
2013-08-06
1
-0
/
+6
*
mesa: Don't call driver RenderTexture for really broken textures
Ian Romanick
2013-08-06
1
-2
/
+20
*
mesa: Remove stray debug printfs in attachment completeness code
Ian Romanick
2013-08-06
1
-2
/
+0
*
mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctly
Ian Romanick
2013-08-06
2
-11
/
+19
*
mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctly
Ian Romanick
2013-08-06
2
-7
/
+18
*
i965: Don't allocate curbe buffers on Gen6+.
Kenneth Graunke
2013-08-06
1
-2
/
+4
*
intel_fbo: remove unused intel_renderbuffer hiz functions
Jordan Justen
2013-08-04
2
-26
/
+0
*
i965 clear/draw: set renderbuffer attachment as needing depth resolve
Jordan Justen
2013-08-04
2
-2
/
+4
*
i965: add intel_renderbuffer_att_set_needs_depth_resolve
Jordan Justen
2013-08-04
2
-0
/
+18
*
i965: add intel_miptree_set_all_slices_need_depth_resolve
Jordan Justen
2013-08-04
2
-0
/
+16
*
i965 gen7: don't set FORCE_ZERO_RTAINDEX for layered rendering
Jordan Justen
2013-08-04
1
-1
/
+1
*
hsw hiz: Remove x/y offset restriction for hiz
Jordan Justen
2013-08-04
1
-24
/
+0
*
gen7 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surface
Jordan Justen
2013-08-04
4
-66
/
+45
*
gen7 fbo: make unmatched depth/stencil configs return unsupported
Jordan Justen
2013-08-04
1
-0
/
+16
*
hsw hiz: Add new size restrictions for miplevels > 0
Jordan Justen
2013-08-04
1
-3
/
+13
*
gen7 blorp depth: calculate base surface width/height
Jordan Justen
2013-08-04
1
-0
/
+13
*
gen7 depth surface: calculate minimum array element being rendered
Jordan Justen
2013-08-04
2
-0
/
+17
*
gen7 depth surface: calculate LOD being rendered to
Jordan Justen
2013-08-04
2
-0
/
+6
*
gen7 depth surface: calculate depth (array size) for depth surface
Jordan Justen
2013-08-04
2
-0
/
+5
*
gen7 depth surface: calculate more specific surface type
Jordan Justen
2013-08-04
2
-0
/
+47
*
i965: init global state first in brw_workaround_depthstencil_alignment
Jordan Justen
2013-08-04
1
-5
/
+14
*
mesa: Use MIN3 instead of two MIN2s.
Matt Turner
2013-08-02
1
-4
/
+5
*
mesa: Update comments to match newer specs.
Matt Turner
2013-08-02
2
-2
/
+2
*
i965: Initialize the maximum number of GS threads on Haswell.
Kenneth Graunke
2013-08-02
1
-0
/
+3
*
i965: enable image external sampling for imported dma-buffers
Topi Pohjolainen
2013-08-02
2
-0
/
+8
*
intel: restrict dma-buf-import images to external sampling only
Topi Pohjolainen
2013-08-02
4
-1
/
+27
*
dri: propagate extra dma_buf import attributes to the drivers
Topi Pohjolainen
2013-08-02
2
-2
/
+53
*
intel: set dri image dimensions even when creating out of primes
Topi Pohjolainen
2013-08-02
1
-0
/
+2
*
intel: refactor planar format lookup
Topi Pohjolainen
2013-08-02
1
-13
/
+18
*
intel: do not create renderbuffers out of planar images
Topi Pohjolainen
2013-08-02
1
-0
/
+7
*
intel: allow packed prime buffers to be treated normally
Topi Pohjolainen
2013-08-02
1
-1
/
+5
*
main: Warn that geometry shader support is experimental.
Paul Berry
2013-08-01
1
-0
/
+6
*
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Eric Anholt
2013-08-01
1
-0
/
+18
*
main: Fix delete_shader_cb() for geometry shaders
Paul Berry
2013-08-01
1
-1
/
+2
*
mesa: Validate the drawing primitive against the geometry shader input primit...
Fabian Bieler
2013-08-01
1
-0
/
+68
*
mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.
Fabian Bieler
2013-08-01
1
-1
/
+1
*
mesa: Copy linked program data for GS.
Paul Berry
2013-08-01
2
-1
/
+12
*
mesa: Refactor copying of linked program data.
Paul Berry
2013-08-01
5
-10
/
+35
*
glsl: support compilation of geometry shaders
Bryan Cain
2013-08-01
1
-1
/
+3
*
glsl: add ir_emit_vertex and ir_end_primitive instruction types
Bryan Cain
2013-08-01
6
-0
/
+56
*
mesa: account for geometry shader texture fetches in update_texture_state
Bryan Cain
2013-08-01
1
-5
/
+13
*
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Paul Berry
2013-08-01
7
-8
/
+17
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