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Author
Age
Files
Lines
*
nir: Rename lower_variables to lower_vars_to_ssa
Jason Ekstrand
2015-01-15
1
-1
/
+1
*
nir/tex_instr: Add a nir_tex_src struct and dynamically allocate the src array
Jason Ekstrand
2015-01-15
1
-2
/
+2
*
i965/fs_nir: Handle sample ID, position, and mask better
Jason Ekstrand
2015-01-15
2
-12
/
+71
*
nir: Make load_const SSA-only
Jason Ekstrand
2015-01-15
2
-26
/
+3
*
i965/nir: Move the other lowering passes to before out-of-SSA
Jason Ekstrand
2015-01-15
1
-6
/
+6
*
nir/lower_atomics: Use/support SSA
Jason Ekstrand
2015-01-15
1
-3
/
+3
*
nir: Remove predication
Jason Ekstrand
2015-01-15
1
-62
/
+11
*
nir: Make bcsel a fully vector operation
Jason Ekstrand
2015-01-15
1
-3
/
+8
*
i965/fs_nir: Add support for indirect texture arrays
Jason Ekstrand
2015-01-15
1
-4
/
+21
*
nir/tex_instr: Rename the indirect source type and add an array size
Jason Ekstrand
2015-01-15
1
-1
/
+1
*
nir: Use a source for uniform buffer indices instead of an index
Jason Ekstrand
2015-01-15
1
-37
/
+59
*
nir: Make texture instruction names more consistent
Jason Ekstrand
2015-01-15
1
-2
/
+2
*
nir: Add a basic constant folding pass
Jason Ekstrand
2015-01-15
1
-0
/
+2
*
nir: Add an algebraic optimization pass
Jason Ekstrand
2015-01-15
1
-1
/
+1
*
nir: Add a lowering pass for adding source modifiers where possible
Jason Ekstrand
2015-01-15
1
-0
/
+5
*
i965/fs_nir: Implement the ARB_gpu_shader5 interpolation intrinsics
Jason Ekstrand
2015-01-15
1
-0
/
+120
*
i965/fs_nir: Add a has_indirect flag and clean up some of the input/output code
Jason Ekstrand
2015-01-15
1
-63
/
+14
*
nir: Vectorize intrinsics
Jason Ekstrand
2015-01-15
1
-48
/
+16
*
i965/fs_nir: Use the new variable lowering code
Jason Ekstrand
2015-01-15
1
-19
/
+25
*
i965/fs_nir: Don't dump the shader.
Jason Ekstrand
2015-01-15
1
-5
/
+0
*
i965/fs_nir: Properly saturate multiplies
Jason Ekstrand
2015-01-15
1
-1
/
+1
*
i965/fs_nir: Handle SSA constants
Jason Ekstrand
2015-01-15
1
-17
/
+33
*
i965/fs_nir: Use an array rather than a hash table for register lookup
Jason Ekstrand
2015-01-15
3
-23
/
+30
*
i965/fs_nir: Add the CSE pass and actually run in a loop
Jason Ekstrand
2015-01-15
1
-13
/
+18
*
nir: Add a fused multiply-add peephole
Jason Ekstrand
2015-01-15
1
-0
/
+2
*
i965/fs_nir: Turn on the peephole select optimization
Jason Ekstrand
2015-01-15
1
-0
/
+2
*
i965/fs_nir: Validate optimization passes
Jason Ekstrand
2015-01-15
1
-8
/
+15
*
nir: Differentiate between signed and unsigned versions of find_msb
Jason Ekstrand
2015-01-15
1
-6
/
+8
*
i965/fs_nir: Do retyping for ALU srouces in get_nir_alu_src
Jason Ekstrand
2015-01-15
1
-15
/
+8
*
nir: Add an SSA-based liveness analysis pass.
Jason Ekstrand
2015-01-15
1
-0
/
+1
*
i965/fs_nir: Convert the shader to/from SSA
Jason Ekstrand
2015-01-15
1
-0
/
+9
*
i965/fs_nir: Don't duplicate emit_general_interpolation
Jason Ekstrand
2015-01-15
2
-110
/
+4
*
i965/fs: Don't take an ir_variable for emit_general_interpolation
Jason Ekstrand
2015-01-15
4
-35
/
+41
*
i965/fs_nir: Add atomic counters support
Jason Ekstrand
2015-01-15
1
-3
/
+22
*
i965/fs_nir: Handle coarse/fine derivatives
Jason Ekstrand
2015-01-15
1
-0
/
+18
*
i965/fs_nir: Add support for sample_pos and sample_id
Jason Ekstrand
2015-01-15
1
-3
/
+14
*
Fix up varying pull constants
Jason Ekstrand
2015-01-15
1
-1
/
+1
*
i965/fs_nir: Use the correct texture offset immediate
Jason Ekstrand
2015-01-15
1
-4
/
+3
*
i965/fs_nir: Use the correct types for texture inputs
Jason Ekstrand
2015-01-15
1
-7
/
+25
*
i965/fs_nir: Make the sampler register always unsigned
Jason Ekstrand
2015-01-15
1
-2
/
+2
*
i965/fs: Only use nir for 8-wide non-fast-clear shaders.
Jason Ekstrand
2015-01-15
1
-1
/
+2
*
i965/fs: add a NIR frontend
Connor Abbott
2015-01-15
5
-4
/
+1756
*
i965/fs: Don't pass through the coordinate type
Connor Abbott
2015-01-15
3
-22
/
+21
*
i965/fs: make emit_fragcoord_interpolation() not take an ir_variable
Connor Abbott
2015-01-15
4
-9
/
+14
*
mesa: Micro-optimize _mesa_is_valid_prim_mode
Ian Romanick
2015-01-14
1
-18
/
+12
*
mesa: Check for vertex program the same way in desktop GL and ES
Ian Romanick
2015-01-14
1
-11
/
+3
*
mesa: Drop index buffer bounds check
Ian Romanick
2015-01-14
1
-48
/
+7
*
mesa: Only check for a current vertex shader in core profile
Ian Romanick
2015-01-14
1
-1
/
+13
*
mesa: Only validate shaders that can exist in the context
Ian Romanick
2015-01-14
1
-29
/
+49
*
i965: Store the atoms directly in the context
Ian Romanick
2015-01-14
2
-4
/
+17
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