| Commit message (Collapse) | Author | Age | Files | Lines |
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The point size min/max registers (unused by mesa state tracker) were removed
since most hardware couldn't do much with them. However, we don't want to have
to rely on hw to do point size clamping correctly to implementation
dependent limits, hence have to do that in the vertex shader. This should also
solve a potential problem with (non-AA) points smaller than 1.0 which according
to OGL still have size 1.0.
Note that OGL point rendering is odd, in particular point sprites are rasterized
differently to points. Some hardware might support those different modes, but in
any case the different clamping values used for smooth/multisampled/sprite
enabled points might help a bit for hw which rasterizes points the same as point
sprites.
Also tweak mesa's ff to vertex shader translation so don't have to clamp twice in
case of point attenuation.
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Don't need sprite coord origin per coord.
Also, don't need separate sprite enable bit - if all coords have it diabled,
then there are no point sprites (technically, there's a distinction in pre-GL3,
but it only differs in having more leniency in clamping to max size, something
the state tracker would need to handle and the hardware won't bother anyway).
Also, use packed field for the per-coord enables.
All in all, should save 3 dwords in rasterizer state (from 10 down to 7).
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The state tracker is responsible for clamping to any graphics API enforced
size min/max limits for both the static point_size setting as well as per
vertex point size (in the vertex shader).
Note that mesa state tracker didn't actually use these values.
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These functions are the API of Gallium state tracker, and are used by
EGL.
Signed-off-by: Chia-I Wu <[email protected]>
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The current glCompressedTexImage support in the state tracker assumes
that compressed textures have minimal pitch.
However, in some cases this is not true, such as for mipmaps of non-POT
compressed textures on nVidia hardware.
This patch adds a check and does a memcpy for each line instead of the
whole image in that case.
Signed-off-by: Keith Whitwell <[email protected]>
Tweaks for C90 compilation.
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On r100 we emit the indices inline so we need to account
for that in the emission size.
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This bug was fixed in libdrm ages ago, port to non-kms
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Fixes gnome-shell on nouveau, as well as window resize with various
other applications.
Signed-off-by: Ben Skeggs <[email protected]>
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Depth buffer accelerated blits aren't implemented yet.
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Conflicts:
src/mesa/drivers/dri/i965/brw_wm_emit.c
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Signed-off-by: Dan Nicholson <[email protected]>
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_mesa_Ortho() takes GLdoubles.
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Based on a patch submitted by Pierre Willenbrock <[email protected]>
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This fixes mipmap levels being clipped to the last viewport.
Based on a patch submitted by Pierre Willenbrock <[email protected]>
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R600_OUT_BATCH_RELOC doesn't really use offset so set it
in TEX_RESOURCE2
+ typo fix
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Fixed FDO bug 23397.
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The ordering of texture components was
backwards for the floating point textures.
Signed-off-by: Pierre Ossman <[email protected]>
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Check whether the index is within bounds before accessing the array.
Signed-off-by: Roel Kluin <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Should fix fdo bug 25837.
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Seems to be the only way to stay fully portable.
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Conflicts:
configs/default
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/mesa/main/version.h
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Invalid assertion found by Roel Kluin <[email protected]>
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This can never be true.
Signed-off-by: Roel Kluin <[email protected]>
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A src register's index can be negative if we're doing indirect
addressing into the constant buffer. Ex: MOV OUT[1], CONST[ADDR[0].x-3]
This fixes the piglit vp-arl-neg-array.vpfp test.
Before this change we were going out of bounds of the t->constants[]
array and getting garbage that later triggered an assertion.
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References to program local and enviroment parameters are put into the
unified program parameters list as PROGRAM_STATE_VAR entries which point
into the local or environment arrays. So the param_binding_type field
should be PROGRAM_STATE_VAR.
This fixes the piglit vpfp-generic vp-arl-env-array.vpfp and
vp-arl-local-array.vpfp test failures.
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We need to disable constant consolidation when building an array of
constants which might be indexed indirectly.
Fixes regression in piglit vpfp-generic vp-arl-constant-array.vpfp
test caused by earlier constant consolidation patch.
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Only search for an existing, matching constant if swizzleOut is non-null.
We need to be able to disable constant consolidation when building an
array of constants which will be indexed indirectly.
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Fixes piglit vpfp-generic arl.vpfp failure when using gallium.
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This patch removes PIPE_TEX_FILTER_ANISO.
Anisotropic filtering is enabled if and only if max_anisotropy > 1.0.
Values between 0.0 and 1.0, inclusive, of max_anisotropy are to be
considered equivalent, and meaning to turn off anisotropic filtering.
This approach has the small drawback of eliminating the possibility of
enabling anisotropic filter on either minification or magnification
separately, which Radeon hardware seems to support, is currently
support by Gallium but not exposed to OpenGL. If this is actually
useful it could be handled by splitting max_anisotropy in two values
and adding an appropriate OpenGL extension.
NOTE: some fiddling & reformatting by keithw to get this patch to
apply. Hopefully nothing broken in the process.
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New in GL 3.0.
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* remove-intel-dri1:
intel: intelScreenContext() is no longer used
intel: Remove remaining dri2.enabled tests
intel: Drop more cliprect bookkeeping
intel: Remove struct intel_framebuffer
intel: Remove client-side vblank code
intel: Drop intelWindowMoved()
intel: Drop batchbuffer cliprect_mode tracking
intel: Drop DRI1 static regions
intel: Use depth buffer from ctx.DrawBuffer in copypix_src_region()
intel: Drop LOCK/UNLOCK_HARDWARE()
intel: Drop DRI1 SwapBuffer implementation
intel: Drop DRI1 CopySubBuffer implementation
intel: Drop DRI1 support
Push __driDriverExtensions out of dri_util.c and into the drivers
Remove leftover __DRI{screen,drawable,context}Private references
Check for libdrm_$chipset.pc when needed
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With the vsync fields no longer relevant and by refactoring the code
to no longer use color_rb[0-1] we can just use struct gl_framebuffer
directly.
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