| Commit message (Collapse) | Author | Age | Files | Lines |
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The glGet hash was initialized only once for a single GL API, even if
the application later created a context for a different API. This
resulted in glGet failing for otherwise valid parameters in a context
if that parameter was invalid in another context created earlier.
Fix this by using a separate hash table for each API.
Signed-off-by: Imre Deak <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Oliver McFadden <[email protected]>
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Fixes 'make check' breakage since 733dba2.
Signed-off-by: Ian Romanick <[email protected]>
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Commit 006c1a3c652803e2ff8d5f7ea55c9cb5d8353279 introduced a call to
clock_gettime, but failed to include <time.h>, breaking the build in
some cases.
Reviewed-by: Kenneth Graunke <[email protected]>
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Presumably some of this was used by the old fragment shader backend.
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Reviewed-by: Ian Romanick <[email protected]>
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Ever since df4a88ac, the check for compressed formats has been
unnecessary. And ever since cb72ec5f, the build has been broken with
FEATURE_ES. Remove it, as it does nothing.
Signed-off-by: Daniel Stone <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This reverts commit 810d2e167c5a507084d1865a260809b847ca3201.
The pscreen variable is used in an assertion. Use "(void) pscreen;"
to silence the warning.
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Use a simple chaining hash table for the ACP. This is not really very good,
because we still do a full walk of the tree per destination write, but it
still reduces fp-long-alu runtime from 5.3 to 3.9s.
Reviewed-by: Kenneth Graunke <[email protected]>
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This means that we don't get constant prop across into the first block after a
BRW_OPCODE_IF or a BRW_OPCODE_DO, but we have hope for properly doing it
across control flow at some point. More importantly, with the next commit it
will help avoid O(n^2) with instruction count runtime for shaders that have
many constant moves.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This makes a giant pile of code newly dead. It also fixes TXB on newer
chipsets, which has been totally broken (I now have a piglit test for that).
It passes the same set of Ian's ARB_fragment_program tests. It also improves
high-settings ETQW performance by 3.2 +/- 1.9% (n=3), thanks to better
optimization and having 8-wide along with 16-wide shaders.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=24355
Reviewed-by: Kenneth Graunke <[email protected]>
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I don't know of any programs that would need more than this. The larger
programs I've seen have neared 100 instructions. This prevent excessive
runtimes of automatic tests that attempt to test up to the exposed maximums
(like fp-long-alu).
Reviewed-by: Kenneth Graunke <[email protected]>
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ARB_fp doesn't go through the GLSL optimizer, and these were things you see
frequently thanks to conditionals being lowered to SLT/SGE and MUL.
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be reused from the ARB_fp compiler. I touched up the pre-gen6 path
to not overwrite dst in the first instruction, which prevents the need for
aliasing checks (we'll need that in the ARB_fp compiler, but it actually
hasn't been needed in this codebase since the revert of the nasty old
MOV-avoidance code). I also made the conditional_mod between gen6 and
pre-gen6 consistent, which shouldn't matter except for denorm/(+/-)0
comparisons where the choice between left and right hand side of the
comparison changes.
Reviewed-by: Kenneth Graunke <[email protected]>
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We'll want to reuse this for ARB_fp handling.
v2: Fold the remaining bit of emit_texcoord back into visit(ir_texture).
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used for the ARB_fp change to use this backend.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This enables the C compiler to generate warnings if the formats and the
arguments don't match.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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'#extension foo: enable' is harmless. The functionality is only
actually enabled if the extension is supported. The shader won't use
the functionality if it's not supported, so we're fine.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Fixes GLES2 CoverageGL conformance test.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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The diff looks weird, but this moves the code from the first 'if
(ctx->Const.GLSLVersion < 130)' block down into the second block. It
also moves some variable decalarations closer to their use.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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No longer used.
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radeon_context now contains a gl_context, rather than a pointer to one.
This will allow some minor core Mesa clean-up.
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The idea here is to not flag _NEW_VARYING_VP_INPUTS when shaders (either
GLSL or ARB vp/fp) are in use. If either TNL or TexEnv programs are
active, at least one stage is using fixed function.
On Pineview, fixes 20 Piglit, 60 oglconforms, and 7 ES 1.1 conformance
tests, as well as missing textures in Xonotic. These were all
regressions since commit fb4a34e60eb4c1bdc7b0fdcd98d1bf3038c354e8.
NOTE: This is a candidate for the 9.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49127
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54807
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This function is only present in GLES1 and in the OpenGL compatibility
profile.
Fixes the following "make check" failure:
[----------] 1 test from DispatchSanity_test
[ RUN ] DispatchSanity_test.GLES2
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
compression/decompression unavailable
dispatch_sanity.cpp:122: Failure
Value of: table[i]
Actual: 0x4de54e
Expected: (_glapi_proc) _mesa_generic_nop
Which is: 0x41af72
i = 321
[ FAILED ] DispatchSanity_test.GLES2 (4 ms)
[----------] 1 test from DispatchSanity_test (4 ms total)
NOTE: This is a candidate for stable release branches.
Reviewed-by: Oliver McFadden <[email protected]>
Tested-by: Oliver McFadden <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This simply avoids some failed assertions but there's no reason to
call the driver hooks for storing a tex image if its size is zero.
Note: This is a candidate for the stable branches.
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413c49141 added an optimisation to improve the performance of teximage
under a limited set of circumstances. If GL_EXT_unpack_subimage has been
used then we we must also skip this optimisation since the optimised
codepath does not take the packing values into consideration.
Reviewed-by: Chad Versace <[email protected]>
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I think libtool should be handling this for us, but the build fails for
Jordan because libdricommon (a static library, which uses expat) appears
before -lexpat on the linker command.
Reviewed-by: Jordan Justen <[email protected]>
Tested-by: Jordan Justen <[email protected]>
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Previously, we considered all registers as candidates for spilling.
This was counterproductive--for any registers that have already been
removed from the interference graph, there is no benefit to spilling
them, since they don't contribute to register pressure.
This patch ensures that we will only try to spill registers that are
still in the interference graph after register allocation has failed.
This is consistent with the recommendations of the paper "Retargetable
Graph-Coloring Register Allocation for Irregular Architectures", on
which our register allocator is based.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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[ RUN ] EnumStrings.LookUpByNumber
enum_strings.cpp:43: Failure
Value of: _mesa_lookup_enum_by_nr(everything[i].value)
Actual: "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"
Expected: everything[i].name
Which is: "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"
enum_strings.cpp:43: Failure
Value of: _mesa_lookup_enum_by_nr(everything[i].value)
Actual: "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"
Expected: everything[i].name
Which is: "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"
[ FAILED ] EnumStrings.LookUpByNumber (2 ms)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55505
Signed-off-by: Oliver McFadden <[email protected]>
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A compressed texture image size doesn't have to be a multiple of the
compressed block size (only sub-images do). Fixes issues when building
compressed mipmaps because we often wind up with non-block-size images
for the higher mipmap levels.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=55445
Note: This is a candidate for the stable branches.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Sven Arvidsson <[email protected]>
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Port the 'glcpp: fix abuse of yylex' commit to Android.mk
Also, since the Android.*.mk are sourced in a global namespace,
the local-y-to-c-and-h is prefixed with the LOCAL_MODULE name,
The initial fix commit is 53d46bc787318ccf9911fdd1d5fe99ee4db7f41a
There's also a bugzilla for this: 54947
Signed-off-by: Negreanu Marius Adrian <[email protected]>
Reviewed-by: Oliver McFadden <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=399813
https://bugs.freedesktop.org/show_bug.cgi?id=53179
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