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* r300: fix regression introduced by ca13937ef97c7779f639dcfc95b3798a11de01bdMaciej Cencora2009-07-081-1/+1
* radeon: fix copy and paste typoMaciej Cencora2009-07-081-1/+1
* mesa/vbo: always recalculate min_index and max_index when splitting verticesMaciej Cencora2009-07-081-26/+10
* intel: Fix flipped Y for glDrawPixels(GL_STENCIL_INDEX) to window system.Eric Anholt2009-07-071-5/+17
* intel: Fall back on glCopyPixels(GL_DEPTH) or GL_STENCIL.Eric Anholt2009-07-071-0/+6
* i965: Remove BRW_NEW_INPUT_VARYINGEric Anholt2009-07-073-10/+1
* Cap array elements at 0 when passed an invalid pointer for an array object.Eric Anholt2009-07-071-0/+10
* Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-07-046-36/+78
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| * gallium: Fixes for clobbering stencil values in combined depth/stencil textures.Michel Dänzer2009-07-072-10/+37
| * gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.Michel Dänzer2009-07-071-1/+2
| * gallium: more fog extraction fixesZack Rusin2009-07-063-25/+39
| * i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger2009-07-044-17/+16
| * i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt2009-07-041-13/+11
* | radeon: ensure cmdbuf space for state + AOS is availableDave Airlie2009-07-061-0/+6
* | r200: fix makefileDave Airlie2009-07-061-1/+1
* | radeon: fixup FBO depth 24 allocations to avoid assertDave Airlie2009-07-061-3/+3
* | radeon/r200/r300: port to new space checking code in libdrmDave Airlie2009-07-0616-223/+417
* | r300: fix vertex limitsMaciej Cencora2009-07-052-22/+7
* | Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-07-0319-311/+446
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| * intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer2009-07-031-0/+1
| * mesa/shaders: fix gl_NormalMatrix state parametersKeith Whitwell2009-07-031-1/+1
| * mesa: Assume depth textures have a single level unless told otherwise.José Fonseca2009-07-021-1/+3
| * mesa: s/TRUE/GL_TRUEKeith Whitwell2009-07-021-1/+1
| * glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regenerationKeith Whitwell2009-07-021-0/+23
| * Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branchKeith Whitwell2009-07-028-37/+118
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| | * mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell2009-06-301-13/+27
| | * mesa/dlist: fixes and improvements for material cachingKeith Whitwell2009-06-301-8/+16
| | * mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell2009-06-301-1/+5
| | * mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell2009-06-301-16/+24
| | * Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell2009-06-306-258/+151
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| | * | mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell2009-06-301-0/+1
| | * | mesa/vbo: use _lookup_prim_by_nr for debuggingKeith Whitwell2009-06-304-4/+4
| | * | mesa: add debug printer for primitive nameKeith Whitwell2009-06-302-0/+28
| | * | mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell2009-06-302-19/+51
| * | | mesa: ensure UsesFogFragCoord value is set for non-glsl shadersKeith Whitwell2009-07-022-0/+8
| * | | st/gl: Add stubs for CompressedTexSubImage[1D|3D]Jakob Bornecrantz2009-06-301-0/+27
| * | | st/gl: Add support for glCompressedTexSubImageJakob Bornecrantz2009-06-301-0/+58
| * | | mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.José Fonseca2009-07-011-0/+2
| * | | gallium: fix the front face semanticsZack Rusin2009-07-013-4/+45
| * | | i915: Fix assertion failure on remapping a non-BO-backed VBO.Eric Anholt2009-06-301-1/+4
| * | | mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell2009-06-301-13/+27
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| * | mesa: remove whitespaceKeith Whitwell2009-06-301-108/+108
| * | mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell2009-06-301-17/+0
| * | mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell2009-06-301-84/+3
| * | mesa: fix material inputs in ffvertex_prog.cKeith Whitwell2009-06-301-39/+15
* | | radeon: Wait for BO idle if necessary before mapping it.Michel Dänzer2009-07-031-0/+2
* | | r300: Guard debugging output.Michel Dänzer2009-07-031-2/+3
* | | intel: Fall back on glBitmap with fog enabled.Eric Anholt2009-07-021-0/+6
* | | intel: Flush when mapping buffer objects so writes don't get reordered.Eric Anholt2009-07-022-0/+5
* | | vbo: If MapBufferRange fails, try MapBuffer instead.Corbin Simpson2009-07-021-1/+2