| Commit message (Collapse) | Author | Age | Files | Lines |
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This system value represents the basevertex value passed to
glDrawElementsBaseVertex and related functions.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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There exists hardware, such as i965, that does not implement the OpenGL
semantic for gl_VertexID. Instead, that hardware does not include the
value of basevertex in the gl_VertexID value.
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE is the system value that represents
this semantic.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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v2: Additions to the documentation for SYSTEM_VALUE_VERTEX_ID. Quote
the GL_ARB_shader_draw_parameters spec and mention DirectX SV_VertexID.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Excess conversions considered harmful.
Recently Matt reworked the boolean uniform handling to use the value of
UniformBooleanTrue, rather than integer 1, when uploading uniforms:
mesa: Upload boolean uniforms using UniformBooleanTrue.
glsl: Use UniformBooleanTrue value for uniform initializers.
Marek then set the default to 1.0f for drivers without native integer
support:
mesa: set UniformBooleanTrue = 1.0f by default
However, ir_to_mesa was assuming a value of integer 1, and arranging for
it to be converted to 1.0f on upload. Since Marek's commit, we were
uploading 1.0f = 0x3f800000 which was being interpreted as the integer
value 1065353216 and converted to float as 1.06535322E9, which broke
assumptions in ir_to_mesa that "true" was exactly 1.0f.
+13 Piglits on classic swrast (fs-bool-less-compare-true,
{vs,fs}-op-not-bool-using-if, glsl-1.20/execution/uniform-initializer).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83573
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Let's handle LIBGL_DEBUG env. variable in Mesa in a consistent way.
Fixes: https://bugzilla.novell.com/show_bug.cgi?id=895730
Signed-off-by: Stefan Dirsch <[email protected]>
Reviewed-by: Courtney Goeltzenleuchter <[email protected]>
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UBO loads can be boolean-valued expressions, too, so we need to handle
them in emit_bool_to_cond_code() and emit_if_gen6().
However, unlike most expressions, it doesn't make sense to evaluate
their operands, then do something with the results. We just want to
evaluate the UBO load as a whole---which performs the read from
memory---then load the boolean result into the flag register.
Instead of adding code to handle it, we can simply bypass the
ir_expression handling, and fall through to the default code, which will
do exactly that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83468
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: [email protected]
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Matt and I believe that Sandybridge actually uses 0xFFFFFFFF for a
"true" comparison result, similar to Ivybridge. This matches the
internal documentation, and empirical results, but contradicts the PRM.
So, the comment is inaccurate, and we can actually just handle these
directly without ever needing to fall through to the condition code
path.
Also, the vec4 backend has always done it this way, and has apparently
been working fine. This patch makes the FS backend match the vec4
backend's behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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ir_triop_csel can return a boolean expression, so we need to handle it
here; we simply forgot when we added ir_triop_csel, and forgot again
when adding it to emit_bool_to_cond_code.
Fixes Piglit's EXT_shader_integer_mix/{vs,fs}-mix-if-bool on Sandybridge.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: [email protected]
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As long as we don't have a workaround for frame based
decoding in VDPAU we should not advertise NV_vdpau_interop.
v2: fix commit message, check if get_video_param is present
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Instead we cast backend_visitor::prog for fragment shader specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead we store a void pointer to the key, and cast it to
brw_wm_prog_key for fragment shader specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead we store a brw_stage_prog_data pointer, and cast it to
brw_wm_prog_data for fragment shader specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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gl_program* is named prog similar to backend_visitor.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This matches backend_visitor, and will allow gl_program to be named prog.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will allow for stage specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The scale factors for the resolve rectangle change for BDW and we have
to look at brw->gen now to figure out how big it should be.
Fixes: https://bugs.freedesktop.org/attachment.cgi?id=105777
Cc: "10.3" <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Uniform values are in the UNIFORM register file, not the GRF register file.
Looking in virtual_grf_sizes makes no sense and only makes the output of
dump_instructions confusing.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Currently, BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE* and
BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE* shaders
in setup_glsl_msaa_blit_shader() are not recompiled
when the source buffer sample count changes. For example,
implementation continued using a 4X msaa shader, even if
source buffer changes from 4X msaa to 8x msaa. It causes
incorrect rendering.
This patch adds new enums in blit_msaa_shader, one for
each supported sample count, and uses them to store
msaa shaders.
Fixes following piglit tests on Broadwell:
ext_framebuffer_multisample-accuracy all_samples color
ext_framebuffer_multisample-accuracy all_samples depth_draw
ext_framebuffer_multisample-accuracy all_samples depth_resolve
ext_framebuffer_multisample-accuracy all_samples stencil_draw
ext_framebuffer_multisample-accuracy all_samples stencil_resolve
ext_framebuffer_multisample-formats all_samples
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstarnd <[email protected]>
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When a texture is wrapped in a texture view, we can't trust the format in
the miptree itself. This patch allows us to pass the format seperately
through blorp so we can proprerly handled wrapped textures.
It's worth noting here that we can use the miptree format directly for
depth/stencil formats because they cannot be reinterpreted by a texture
view.
Signed-off-by: Jason Ekstrand <[email protected]>
CC: "10.3" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Before commit 04895f5c we would only reswizzle dot product instructions
(since they wrote the same value into all channels, and we didn't have
to think about anything else). That commit extended reswizzling to cases
when the swizzle was single valued -- i.e., writing the same result into
all channels.
But allowing reswizzling of arbitrary things is actually really easy and
is even less code. (Why didn't we do this in the first place?!)
total instructions in shared programs: 4266079 -> 4261000 (-0.12%)
instructions in affected programs: 351933 -> 346854 (-1.44%)
Reviewed-by: Kenneth Graunke <[email protected]>
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Despite the comment above the function claiming otherwise, the function
did not reswizzle sources, which would lead to bad code generation since
commit 04895f5c, which began claiming we could do such swizzling when we
could not.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The 'start' instruction is always in the current block, except for the
case of shader time, which emits code in a pattern seen no where else.
Reviewed-by: Kenneth Graunke <[email protected]>
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Otherwise, the basic block start/end IPs don't get updated properly,
leading to a broken CFG. This usually results in the following
assertion failure:
brw_fs_live_variables.cpp:141:
void brw::fs_live_variables::setup_def_use():
Assertion `ip == block->start_ip' failed.
Fixes KWin, WebGL demos, and a score of Piglit tests on Sandybridge and
earlier hardware.
Reviewed-by: Kenneth Graunke <[email protected]>
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The dump() methods don't alter the CFG or basic blocks, so we should
mark them as const. This lets you call them even if you have a const
cfg_t - which is the case in certain portions of the code (such as live
interval handling).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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I think this bug crept in only recently.
Reviewed-by: Kenneth Graunke <[email protected]>
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If the ENDIF instruction was the only instruction in its block, we'd
leave the successors of the merged if+jump block in a bad state.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83080
Reviewed-by: Kenneth Graunke <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82882
Cc: 10.2 10.3 [email protected]
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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because NativeIntegers is 0 by default.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82882
Cc: 10.2 10.3 [email protected]
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reverts
* "i965: Modify state upload to allow 2 different sets of state atoms."
8e27a4d2b3e4e74e9a77446bce49607433d86be3
* "i965: Modify dirty bit handling to support 2 pipelines."
373143ed9187c4d4ce1e3c486b5dd0880d18ec8b
* "i965: Create a macro for checking a dirty bit."
c5bdf9be1eca190417998d548fd140c1eca37a54
Conflicts:
src/mesa/drivers/dri/i965/brw_context.h
* "i965: Create a macro for setting all dirty bits."
6f56e1424d923fd80c84090fbf4506c9eaaffea1
Conflicts:
src/mesa/drivers/dri/i965/brw_blorp.cpp
src/mesa/drivers/dri/i965/brw_state_cache.c
src/mesa/drivers/dri/i965/brw_state_upload.c
* "i965: Create a macro for setting a dirty bit."
88e3d404dad009d8cff5124cf8acee7daeaceb64
Signed-off-by: Jordan Justen <[email protected]>
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Reduce fs_visitor's dependence on gl_fragment_program.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This common init routine can be used by constructors for multiple program
types.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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A bool is 0 or ~0, and KILL_IF takes a float arg that's <0 for discard or
>= 0 for not. By negating it, we ended up doing a floating point subtract
of (0 - ~0), which ended up as an inf. To make this actually work, we
need to convert the bool to a float.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82538
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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In commit 32f2fd1c5d6088692551c80352b7d6fa35b0cd09, several calls to
_mesa_calloc(x) were replaced with calls to calloc(1, x). This is strictly
equivalent to what the code was doing previously.
But for cases where "x" involves multiplication, now that we are explicitly
using the two-argument calloc, we can do one step better and replace:
calloc(1, A * B);
with:
calloc(A, B);
The advantage of the latter is that calloc will detect any overflow that would
have resulted from the multiplication and will fail the allocation, (whereas
the former would return a small allocation). So this fix can change
potentially exploitable buffer overruns into segmentation faults.
Reviewed-by: Matt Turner <[email protected]>
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ir_triop_csel can return a boolean expression, so we need to handle it
here; we simply forgot when we added it.
Fixes Piglit's EXT_shader_integer_mix/{vs,fs}-mix-if-bool.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: [email protected]
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All shader stages have these fields, so it makes sense to store them in
the common base structure, rather than duplicating them in each.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "10.3" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "10.3" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Previously, we were accidentally assuming that the level of both textures
was 0. Now we actually use the correct level in our hacked texture view.
This doesn't 100% fix the meta path because the texture type is getting
lost somewhere in the pipeline. However, it actually copies to/from the
correct layer now.
Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "10.3" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Previously, we were using the source images level for both source and
destination. Also, we weren't taking the MinLevel from a potential texture
view into account. This commit fixes both problems.
Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "10.3" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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