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Author
Age
Files
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...
*
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-06-22
7
-40
/
+40
*
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS
Brian Paul
2009-06-22
1
-1
/
+1
*
mesa: fix some potential state-restore issues in pop_texture_group()
Brian Paul
2009-06-22
1
-45
/
+45
*
vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program
Brian Paul
2009-06-22
1
-0
/
+2
*
mesa: create/use a fallback texture when bound texture is incomplete
Brian Paul
2009-06-22
4
-2
/
+66
*
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.
Eric Anholt
2009-06-19
2
-3
/
+3
*
intel: Fix glClear behavior versus display lists.
Eric Anholt
2009-06-19
1
-1
/
+1
*
radeons: use dp4 for position invariant vertex programs
Roland Scheidegger
2009-06-19
3
-0
/
+6
*
Always free image offsets memory when re-initializing texture image fields.
Michel Dänzer
2009-06-19
3
-6
/
+2
*
mesa: protect Elements against multiple definitions
Keith Whitwell
2009-06-18
1
-2
/
+2
*
intel: remove extra \n from warning string
Brian Paul
2009-06-17
1
-1
/
+1
*
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
Robert Ellison
2009-06-17
1
-0
/
+10
*
i965: send all warnings through _mesa_warning()
Robert Ellison
2009-06-17
1
-1
/
+1
*
i965: fix segfault on low memory conditions
Robert Ellison
2009-06-17
1
-0
/
+7
*
Fast path when rebinding the same texture in single context environment
Ian Romanick
2009-06-17
1
-0
/
+12
*
i915: Don't put VBOs in graphics memory unless required for an operation.
Eric Anholt
2009-06-17
2
-1
/
+40
*
i915: Fall back on NPOT textured metaops on 830-class.
Eric Anholt
2009-06-17
3
-0
/
+30
*
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-06-17
1
-0
/
+21
*
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Eric Anholt
2009-06-17
1
-2
/
+5
*
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
2009-06-17
1
-3
/
+3
*
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
Eric Anholt
2009-06-17
1
-0
/
+5
*
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
Eric Anholt
2009-06-17
1
-1
/
+1
*
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
2009-06-17
1
-1
/
+4
*
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
Eric Anholt
2009-06-17
1
-8
/
+10
*
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-06-17
4
-13
/
+27
*
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-06-17
1
-1
/
+2
*
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
2009-06-17
1
-1
/
+2
*
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
Eric Anholt
2009-06-17
1
-1
/
+1
*
intel: Map write-only buffer objects through the GTT when possible.
Eric Anholt
2009-06-17
2
-2
/
+15
*
mesa: rework viewport/scissor initialization code
Brian Paul
2009-06-17
5
-34
/
+38
*
mesa: added null ptr check in Fake_glXCreatePixmap()
Brian Paul
2009-06-17
1
-1
/
+1
*
GLX: attempt to fix glean makeCurrent test cases.
Brian Paul
2009-06-17
1
-1
/
+5
*
i965: fix bugs in projective texture coordinates
Brian Paul
2009-06-16
5
-20
/
+54
*
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
Brian Paul
2009-06-16
1
-2
/
+2
*
mesa: fix REMAINDER() macro
Brian Paul
2009-06-16
1
-1
/
+1
*
intel: Release fb backing regions in intelDestroyBuffer()
Shuang He
2009-06-15
1
-0
/
+24
*
mesa: Always return a value.
José Fonseca
2009-06-15
1
-0
/
+1
*
mesa: Use appropriate float/integer types.
José Fonseca
2009-06-15
2
-3
/
+3
*
mesa: Use type modifier for float constants.
José Fonseca
2009-06-15
3
-21
/
+21
*
mesa: Use integer type with appropriate sign.
José Fonseca
2009-06-15
2
-4
/
+4
*
mesa: Enable uploads of only depth to z24s8 textures
Jakob Bornecrantz
2009-06-12
1
-3
/
+36
*
mesa: rework vertex shader output / fragment shader input attribute matching
Brian Paul
2009-06-11
1
-20
/
+33
*
mesa: add default function for ctx->Driver.CheckQuery() hook
Brian Paul
2009-06-11
3
-1
/
+19
*
mesa: Use new pf_is_depth_and_stencil inline.
José Fonseca
2009-06-11
1
-16
/
+2
*
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.
José Fonseca
2009-06-11
2
-7
/
+11
*
mesa: Remove dead code.
José Fonseca
2009-06-11
1
-3
/
+0
*
st/mesa: fix typo s/BFC0/BFC1/
Brian Paul
2009-06-11
1
-2
/
+2
*
vbo: fix assertion, #define IMM_BUFFER_NAME
Brian Paul
2009-06-11
1
-2
/
+7
*
mesa: Only do read write when we don't have a depth value to write
Jakob Bornecrantz
2009-06-11
1
-1
/
+1
*
mesa: Take the format from the right structure.
José Fonseca
2009-06-11
1
-1
/
+1
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