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* vbo: make void vbo_exec_BeginVertices() staticBrian Paul2015-10-132-21/+20
* vbo: document vbo_exec_context fieldsBrian Paul2015-10-131-7/+8
* vbo: minor clean-ups for vbo_exec_fixup_vertex()Brian Paul2015-10-131-2/+5
* vbo: add assertion in ATTR_UNION macroBrian Paul2015-10-131-0/+3
* vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.cBrian Paul2015-10-131-2/+12
* vbo: fix whitespace in vbo_exec_draw.cBrian Paul2015-10-131-13/+12
* vbo: move 'tmp' var initializationBrian Paul2015-10-131-1/+2
* vbo: improve fprintf() formattingBrian Paul2015-10-131-1/+1
* vbo: simplify vertex array initializations in vbo_context.cBrian Paul2015-10-131-52/+43
* vbo: get rid of needless NR_MAT_ATTRIBS constantBrian Paul2015-10-131-6/+3
* vbo: fix incorrect switch statement in init_mat_currval()Brian Paul2015-10-131-1/+1
* mesa: pass caller name to create_textures()Brian Paul2015-10-131-7/+6
* i965/vs: Simplify fs_visitor's ATTR file.Kenneth Graunke2015-10-123-21/+49
* ff_fragment_shader: Use binding to set the sampler unitIan Romanick2015-10-121-6/+4
* i965: Fix unsafe pointer when dumping VS/FS IRIago Toral Quiroga2015-10-122-2/+2
* mesa/uniforms: fix get_uniform for doubles (v2)Dave Airlie2015-10-121-16/+37
* i965/vec4: Implement b2f and b2i using negation.Matt Turner2015-10-111-7/+1
* i965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_context.h.Kenneth Graunke2015-10-103-4/+2
* i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.Kenneth Graunke2015-10-102-52/+42
* i965/vs: Fix a subtlety in the nr_attributes == 0 workaround.Kenneth Graunke2015-10-101-5/+7
* i965/vs: Unify URB entry size/read length calculations between backends.Kenneth Graunke2015-10-104-30/+38
* i965/cfg: Fix cfg_t::dump() when a block has no immediate dominator.Kenneth Graunke2015-10-101-1/+5
* i965/gen8: Remove gen<8 checks in gen8 codeChad Versace2015-10-091-4/+4
* i965/gen9: Enable rep clears on gen9Chad Versace2015-10-092-1/+6
* i965/gen9: Disable MCS for 1x color surfacesChad Versace2015-10-091-0/+8
* program: remove _mesa_init_*_program wrappersMarek Olšák2015-10-0910-184/+50
* program: remove other unused functionsMarek Olšák2015-10-092-143/+0
* program: remove unused cloning and combining functionsMarek Olšák2015-10-092-294/+0
* program: remove unused function _mesa_find_line_columnMarek Olšák2015-10-092-48/+0
* st/mesa: release the glsl_to_tgsi visitor after translationMarek Olšák2015-10-091-2/+17
* st/mesa: translate tessellation shaders into TGSI when we get themMarek Olšák2015-10-093-36/+64
* st/mesa: translate geometry shaders into TGSI when we get themMarek Olšák2015-10-093-15/+30
* st/mesa: translate fragment shaders into TGSI when we get themMarek Olšák2015-10-094-37/+55
* st/mesa: translate vertex shaders into TGSI when we get themMarek Olšák2015-10-093-36/+44
* st/mesa: fix glDrawPixels with a textureMarek Olšák2015-10-095-29/+111
* st/mesa: implement DrawPixels shader transformation using tgsi_transform_shaderMarek Olšák2015-10-0910-504/+303
* st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2Marek Olšák2015-10-095-136/+60
* st/mesa: implement glBitmap shader transformation using tgsi_transform_shaderMarek Olšák2015-10-097-244/+202
* st/mesa: remove old emulation for VS and FS variantsMarek Olšák2015-10-095-107/+17
* st/mesa: use TGSI utility to emulate features for FS variantsMarek Olšák2015-10-091-6/+21
* st/mesa: use TGSI utility to emulate features for VS variantsMarek Olšák2015-10-091-12/+29
* st/mesa: decrease the size of st_vertex_programMarek Olšák2015-10-092-51/+48
* st/mesa: inline st_prepare_vertex_programMarek Olšák2015-10-092-40/+11
* mesa: call ProgramStringNotify for fixed-function vertex programsMarek Olšák2015-10-091-2/+1
* glsl: move shader_enums into nirRob Clark2015-10-092-4/+2
* mesa: Get rid of texture-dependent image unit derived state.Francisco Jerez2015-10-094-33/+0
* i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.Francisco Jerez2015-10-093-6/+10
* mesa: Skip redundant texture completeness checking during image validation.Francisco Jerez2015-10-091-1/+2
* mesa: Expose function to calculate whether a shader image unit is valid.Francisco Jerez2015-10-092-4/+15
* i965: Don't tell the hardware about our UAV access.Francisco Jerez2015-10-096-19/+41