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Author
Age
Files
Lines
*
vbo: make void vbo_exec_BeginVertices() static
Brian Paul
2015-10-13
2
-21
/
+20
*
vbo: document vbo_exec_context fields
Brian Paul
2015-10-13
1
-7
/
+8
*
vbo: minor clean-ups for vbo_exec_fixup_vertex()
Brian Paul
2015-10-13
1
-2
/
+5
*
vbo: add assertion in ATTR_UNION macro
Brian Paul
2015-10-13
1
-0
/
+3
*
vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.c
Brian Paul
2015-10-13
1
-2
/
+12
*
vbo: fix whitespace in vbo_exec_draw.c
Brian Paul
2015-10-13
1
-13
/
+12
*
vbo: move 'tmp' var initialization
Brian Paul
2015-10-13
1
-1
/
+2
*
vbo: improve fprintf() formatting
Brian Paul
2015-10-13
1
-1
/
+1
*
vbo: simplify vertex array initializations in vbo_context.c
Brian Paul
2015-10-13
1
-52
/
+43
*
vbo: get rid of needless NR_MAT_ATTRIBS constant
Brian Paul
2015-10-13
1
-6
/
+3
*
vbo: fix incorrect switch statement in init_mat_currval()
Brian Paul
2015-10-13
1
-1
/
+1
*
mesa: pass caller name to create_textures()
Brian Paul
2015-10-13
1
-7
/
+6
*
i965/vs: Simplify fs_visitor's ATTR file.
Kenneth Graunke
2015-10-12
3
-21
/
+49
*
ff_fragment_shader: Use binding to set the sampler unit
Ian Romanick
2015-10-12
1
-6
/
+4
*
i965: Fix unsafe pointer when dumping VS/FS IR
Iago Toral Quiroga
2015-10-12
2
-2
/
+2
*
mesa/uniforms: fix get_uniform for doubles (v2)
Dave Airlie
2015-10-12
1
-16
/
+37
*
i965/vec4: Implement b2f and b2i using negation.
Matt Turner
2015-10-11
1
-7
/
+1
*
i965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_context.h.
Kenneth Graunke
2015-10-10
3
-4
/
+2
*
i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.
Kenneth Graunke
2015-10-10
2
-52
/
+42
*
i965/vs: Fix a subtlety in the nr_attributes == 0 workaround.
Kenneth Graunke
2015-10-10
1
-5
/
+7
*
i965/vs: Unify URB entry size/read length calculations between backends.
Kenneth Graunke
2015-10-10
4
-30
/
+38
*
i965/cfg: Fix cfg_t::dump() when a block has no immediate dominator.
Kenneth Graunke
2015-10-10
1
-1
/
+5
*
i965/gen8: Remove gen<8 checks in gen8 code
Chad Versace
2015-10-09
1
-4
/
+4
*
i965/gen9: Enable rep clears on gen9
Chad Versace
2015-10-09
2
-1
/
+6
*
i965/gen9: Disable MCS for 1x color surfaces
Chad Versace
2015-10-09
1
-0
/
+8
*
program: remove _mesa_init_*_program wrappers
Marek Olšák
2015-10-09
10
-184
/
+50
*
program: remove other unused functions
Marek Olšák
2015-10-09
2
-143
/
+0
*
program: remove unused cloning and combining functions
Marek Olšák
2015-10-09
2
-294
/
+0
*
program: remove unused function _mesa_find_line_column
Marek Olšák
2015-10-09
2
-48
/
+0
*
st/mesa: release the glsl_to_tgsi visitor after translation
Marek Olšák
2015-10-09
1
-2
/
+17
*
st/mesa: translate tessellation shaders into TGSI when we get them
Marek Olšák
2015-10-09
3
-36
/
+64
*
st/mesa: translate geometry shaders into TGSI when we get them
Marek Olšák
2015-10-09
3
-15
/
+30
*
st/mesa: translate fragment shaders into TGSI when we get them
Marek Olšák
2015-10-09
4
-37
/
+55
*
st/mesa: translate vertex shaders into TGSI when we get them
Marek Olšák
2015-10-09
3
-36
/
+44
*
st/mesa: fix glDrawPixels with a texture
Marek Olšák
2015-10-09
5
-29
/
+111
*
st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
10
-504
/
+303
*
st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
Marek Olšák
2015-10-09
5
-136
/
+60
*
st/mesa: implement glBitmap shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
7
-244
/
+202
*
st/mesa: remove old emulation for VS and FS variants
Marek Olšák
2015-10-09
5
-107
/
+17
*
st/mesa: use TGSI utility to emulate features for FS variants
Marek Olšák
2015-10-09
1
-6
/
+21
*
st/mesa: use TGSI utility to emulate features for VS variants
Marek Olšák
2015-10-09
1
-12
/
+29
*
st/mesa: decrease the size of st_vertex_program
Marek Olšák
2015-10-09
2
-51
/
+48
*
st/mesa: inline st_prepare_vertex_program
Marek Olšák
2015-10-09
2
-40
/
+11
*
mesa: call ProgramStringNotify for fixed-function vertex programs
Marek Olšák
2015-10-09
1
-2
/
+1
*
glsl: move shader_enums into nir
Rob Clark
2015-10-09
2
-4
/
+2
*
mesa: Get rid of texture-dependent image unit derived state.
Francisco Jerez
2015-10-09
4
-33
/
+0
*
i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.
Francisco Jerez
2015-10-09
3
-6
/
+10
*
mesa: Skip redundant texture completeness checking during image validation.
Francisco Jerez
2015-10-09
1
-1
/
+2
*
mesa: Expose function to calculate whether a shader image unit is valid.
Francisco Jerez
2015-10-09
2
-4
/
+15
*
i965: Don't tell the hardware about our UAV access.
Francisco Jerez
2015-10-09
6
-19
/
+41
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