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* st/mesa: enable shader subroutineDave Airlie2015-07-231-0/+1
* st/mesa: add subroutine bits (v1.1)Dave Airlie2015-07-231-1/+1
* mesa: fill out the ARB_shader_subroutine APIsDave Airlie2015-07-232-3/+451
* program: add subroutine uniform support (v1.1)Dave Airlie2015-07-231-0/+3
* program_resource: add subroutine support (v3.1)Dave Airlie2015-07-232-22/+179
* mesa/mtypes: add gl_subroutine_function and uniform storage to shader (v2)Dave Airlie2015-07-231-0/+28
* mesa: add function to check if shader subroutines are enabled.Dave Airlie2015-07-231-0/+9
* mesa: add inline conversion functions for ARB_shader_subroutine (v2)Dave Airlie2015-07-231-0/+101
* glsl/types: add new subroutine type (v3.2)Dave Airlie2015-07-231-0/+4
* dispatch_sanity: add shader subroutine to fix make checkDave Airlie2015-07-231-8/+10
* mesa: Add glGet support for ARB_shader_subroutine implementation limitsChris Forbes2015-07-234-0/+20
* mesa: Add extension tracking for arb_shader_subroutine (v2)Chris Forbes2015-07-233-1/+3
* mesa: Add stubs for ARB_shader_subroutine entrypointsChris Forbes2015-07-232-0/+95
* dispatch_sanity.cpp: remove commented out tess entriesDave Airlie2015-07-231-2/+0
* i965: fix warning since tess merge.Dave Airlie2015-07-231-0/+2
* st/mesa: enable tessellation if the driver supports itMarek Olšák2015-07-231-0/+5
* st/mesa: set default tessellation levelsMarek Olšák2015-07-236-1/+67
* st/mesa: add barrier supportIlia Mirkin2015-07-231-1/+4
* st/mesa: disable copy propagation for tessellation shadersIlia Mirkin2015-07-231-1/+5
* st/mesa: set vertices_per_patch when drawingIlia Mirkin2015-07-231-0/+2
* st/mesa: add 2d indexing support to outputsIlia Mirkin2015-07-231-10/+37
* st/mesa: handle tessellation 2D varyings correctlyMarek Olšák2015-07-231-8/+20
* st/mesa: lower gl_TessLevel from float[] to vecnIlia Mirkin2015-07-231-0/+2
* st/mesa: query shader CAPs for tessellationIlia Mirkin2015-07-231-0/+15
* st/mesa: add texture updates for tessellation programsIlia Mirkin2015-07-234-0/+72
* st/mesa: handle constbufs/ubos for tessellation shadersIlia Mirkin2015-07-233-1/+95
* st/mesa: add conversion for tessellation shadersMarek Olšák2015-07-232-98/+274
* st/mesa: add tessellation shader statesIlia Mirkin2015-07-239-1/+459
* mesa: implement GL_IS_PER_PATCHMarek Olšák2015-07-231-2/+8
* glsl: use separate varying slots for patch varyingsMarek Olšák2015-07-231-1/+5
* glsl: analyze TES usage of gl_ClipDistanceChris Forbes2015-07-232-0/+8
* glsl: pass shader stage to lower_output_reads and handle tess controlIlia Mirkin2015-07-232-2/+2
* glsl: don't lower variable indexing on non-patch tessellation inputs/outputsMarek Olšák2015-07-233-5/+7
* glsl: lower gl_TessLevel* from float[n] to vecn.Fabian Bieler2015-07-231-0/+1
* glsl: add tessellation shader defines and built-in variables.Fabian Bieler2015-07-232-0/+10
* mesa: don't allow drawing with tess ctrl shader and without tess eval shaderMarek Olšák2015-07-231-0/+19
* mesa: handle tessellation shaders in use_shader_programMarek Olšák2015-07-231-4/+2
* mesa: add program interface queries for tessellation shadersMarek Olšák2015-07-232-8/+21
* mesa: add misc tessellation shader stuffFabian Bieler2015-07-234-5/+80
* mesa: add tessellation shader getters (v3)Fabian Bieler2015-07-233-0/+135
* mesa: allow setting of patch parameters.Marek Olšák2015-07-232-2/+47
* mesa: require VS if TCS or TES is present in pipelineChris Forbes2015-07-231-1/+3
* mesa: allow tess stages in glUseProgramStagesChris Forbes2015-07-231-4/+9
* mesa: support tess stages in glGetProgramPipelineivFabian Bieler2015-07-231-4/+11
* mesa: take tessellation into account when validating GS input primitive modeMarek Olšák2015-07-231-2/+20
* mesa: allow drawing of patch primitivesChris Forbes2015-07-231-0/+45
* mesa: add _mesa_has_tessellationMarek Olšák2015-07-232-1/+12
* mesa: add misc tessellation shader supportFabian Bieler2015-07-232-1/+88
* mesa: add tessellation shader init functions.Fabian Bieler2015-07-232-0/+42
* mesa: add tessellation shader state and limitsChris Forbes2015-07-234-0/+29