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* mesa: add KHR_no_error support to glBindSamplers()Samuel Pitoiset2017-07-312-0/+13
* mesa: add bind_samplers() helperSamuel Pitoiset2017-07-311-19/+28
* mesa: add KHR_no_error support to glProgramParameteri()Samuel Pitoiset2017-07-312-0/+13
* mesa: add program_parameteri() helperSamuel Pitoiset2017-07-311-14/+24
* mesa: add KHR_no_error support to glDeleteSync()Samuel Pitoiset2017-07-312-0/+11
* mesa: add delete_sync() helperSamuel Pitoiset2017-07-311-7/+15
* mesa: add KHR_no_error support to glWaitSync()Samuel Pitoiset2017-07-312-0/+13
* mesa: add wait_sync() helperSamuel Pitoiset2017-07-311-2/+10
* mesa: add KHR_no_error support to glTextureView()Samuel Pitoiset2017-07-312-0/+24
* mesa: add texture_view() helperSamuel Pitoiset2017-07-311-161/+175
* mesa: add KHR_no_error support to glPatchParameteri()Samuel Pitoiset2017-07-312-0/+11
* mesa: add KHR_no_error support to glBlendEquationiARB()Samuel Pitoiset2017-07-312-0/+14
* mesa: add blend_equationi() helperSamuel Pitoiset2017-07-311-11/+18
* mesa: add KHR_no_error support to glSampleMaski()Samuel Pitoiset2017-07-312-0/+10
* mesa: add sample_maski() helperSamuel Pitoiset2017-07-311-6/+12
* mesa: add KHR_no_error support to glDepthRangeArrayvSamuel Pitoiset2017-07-312-0/+14
* mesa: add depth_range_arrayv() helperSamuel Pitoiset2017-07-311-6/+12
* mesa: clamp viewport values only once when using glViewport()Samuel Pitoiset2017-07-311-12/+25
* mesa: make _mesa_check_init_viewport() staticSamuel Pitoiset2017-07-312-8/+3
* i965: s/Tungsten Graphics/VMware/ in brw_bufmgr.c.Kenneth Graunke2017-07-281-3/+3
* i965: Reformat the copyright header in brw_bufmgr.cKenneth Graunke2017-07-281-21/+18
* Revert "drirc: whitelist glthread for Mount and Blade Warband"Marek Olšák2017-07-281-3/+0
* st/mesa: remove useless st_bufferobj_validate_usage()Samuel Pitoiset2017-07-282-19/+0
* st/mesa: remove st_cache.hSamuel Pitoiset2017-07-282-70/+0
* st/glsl_to_tgsi: fix getting the image type for array of structsSamuel Pitoiset2017-07-281-1/+1
* mesa: fix mismatch when returning 64-bit bindless uniform handlesSamuel Pitoiset2017-07-281-1/+2
* mesa: remove gl_sync_object::Type fieldSamuel Pitoiset2017-07-282-5/+1
* mesa: drop fence type parameter from NewSyncObject()Samuel Pitoiset2017-07-285-15/+9
* st/mesa: release sampler views when redefining a texture in st_context_teximageMarek Olšák2017-07-281-0/+2
* st/mesa: always unconditionally revalidate main framebuffer after SwapBuffersMarek Olšák2017-07-281-0/+10
* mesa: check that buffer object is not NULL before initializing itTimothy Arceri2017-07-271-4/+3
* st/mesa: Fix inversed test in st_api_destroy_drawableMichel Dänzer2017-07-271-1/+1
* i965/clear: Don't perform redundant depth clearsJason Ekstrand2017-07-261-3/+31
* i965: Only do depth resolves prior to clearing when neededJason Ekstrand2017-07-261-3/+36
* i965: Expose get_num_logical_layers outside of intel_mipmap_tree.c.Kenneth Graunke2017-07-262-5/+8
* st/mesa: also clamp and quantize per-unit lod biasMarek Olšák2017-07-263-4/+6
* st/mesa: fix unconditional return in st_framebuffer_iface_removeMarek Olšák2017-07-261-1/+1
* drirc: whitelist glthread for Mount and Blade WarbandMarek Olšák2017-07-261-0/+3
* i965: Shut up Coverity warning about HiZ buffers.Kenneth Graunke2017-07-251-0/+1
* i965: Fix = vs == in MCS aux usage assert.Kenneth Graunke2017-07-251-1/+1
* i965: Fix offset addition in get_isl_surf.Kenneth Graunke2017-07-251-3/+3
* mesa/st: fix inconsistent indentation of st_cb_bufferobjects.cAndres Rodriguez2017-07-261-18/+18
* compiler: move glsl_interface_packing enum to shader_enums.hTimothy Arceri2017-07-261-10/+1
* mesa/st: fix unused variable warningsTimothy Arceri2017-07-264-10/+11
* mesa/st: move st_pipe_format_to_mesa_format() call to where its usedTimothy Arceri2017-07-261-2/+1
* mesa: drop useless assertTimothy Arceri2017-07-261-1/+0
* mesa: call binding functions directly from glDeleteBuffersTimothy Arceri2017-07-261-3/+9
* mesa: move static binding functions above _mesa_DeleteBuffers()Timothy Arceri2017-07-261-207/+205
* mesa: don't try to re-generate the default bufferTimothy Arceri2017-07-261-6/+6
* drirc: whitelist glthread for Overlord 1+2, Oil Rush, War Thunder, Saints Row 2Kamil Páral2017-07-251-2/+17