| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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The _WindowMap can be dropped from gl_viewport_attrib now.
Simplify gl_viewport_attrib handling where possible.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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This is the only real user of _WindowMap which has the depth
buffer scaling multiplied in. Maintain the _WindowMap of the
one and only viewport inside TNLcontext.
v2:
Remove unneeded parentheses.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Instead of _WindowMap just use the translation and scale
of the viewport transform directly. Thereby avoid dividing by
_DepthMaxF again.
v2:
Change order of assignments.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Instead of _WindowMap just use the translation and scale
of the viewport transform directly. Thereby avoid dividing by
_DepthMaxF again.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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This only impacts the ARB_fp path. We can't quite disable the GLSL-level
lowering pass, because it needs to apply before
brw_do_lower_unnormalized_offset().
total instructions in shared programs: 5667857 -> 5667847 (-0.00%)
instructions in affected programs: 1114 -> 1104 (-0.90%)
helped: 16
HURT: 6
Reviewed-by: Jason Ekstrand <[email protected]>
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This is in preparation for these functions to be called from other
files.
This commit is intended to have no functional change. It exists in
preparation for some upcoming code movement in preparation for the
shader cache.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The dirty-bit checking from each brw_upload_<stage>_prog function is
split out into its a new brw_<stage>_state_dirty function.
This commit is intended to have no functional change. It exists in
preparation for some upcoming code movement in preparation for the
shader cache.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit splits portions of the existing brw_upload_vs_prog and
brw_upload_gs_prog function into new brw_vs_populate_key and
brw_gs_populate_key functions. This follows the same style as is
already present for all other stages, (see brw_wm_populate_key, etc.).
This commit is intended to have no functional change. It exists in
preparation for some upcoming code movement in preparation for the
shader cache.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Mark Janes <[email protected]>
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The thing we want to avoid is int/float comparisons, but int/unsigned
comparisons with 0 are equivalent.
total instructions in shared programs: 6194829 -> 6193996 (-0.01%)
instructions in affected programs: 117192 -> 116359 (-0.71%)
helped: 471
Reviewed-by: Jason Ekstrand <[email protected]>
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InputsRead is a 64-bit bitfield. Using _mesa_fls would silently
truncate off the high bits, claiming inputs 32..56 (VARYING_SLOT_MAX)
were never read.
Using <= here was a hack I threw in at the last minute to fix programs
which happened to use input slot 32. Switch back to using < now that
the underlying problem is fixed.
Fixes crashes in "Euro Truck Simulator 2" when using prog->nir, which
uses input slot 33.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This is _mesa_fls() for 64-bit values.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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ptn_move_dest and nir_fadd already take care of replicating the last
channel out, so we can just use a scalar and skip splatting it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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If we tell NIR to split ffma's, then we don't need seperate options
anymore.
Reviewed-by: Matt Turner <[email protected]>
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We run lowering and optimization passes that might leave garbage lying
around. This keeps the FS cse from having to clean it up.
Reviewed-by: Matt Turner <[email protected]>
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The idea here is that fusing multiply-add combinations too early can reduce
our ability to perform CSE and value-numbering. Instead, we split ffma
opcodes up-front, hope CSE cleans up, and then fuse after-the-fact.
Unless an algebraic pass does something silly where it inserts something
between the multiply and the add, splitting and re-fusing should never
cause a problem. We run the late algebraic optimizations after this so
that things like compare-with-zero don't hurt our ability to fuse things.
shader-db results for fragment shaders on Haswell:
total instructions in shared programs: 4390538 -> 4379236 (-0.26%)
instructions in affected programs: 989359 -> 978057 (-1.14%)
helped: 5308
HURT: 97
GAINED: 78
LOST: 5
This does, unfortunately, cause some substantial hurt to a shader in Kerbal
Space Program. However, the damage is caused by changing a single
instruction from a ffma to an add. This, in turn, *decreases* register
pressure in one part of the program causing it to fail to register allocate
and spill. Given the overwhelmingly positive results in other shaders and
the fact that the NIR for the Kerbal shaders is actually better, this
should be considered a positive.
Reviewed-by: Matt Turner <[email protected]>
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i965/nir: Use the dedicated ffma peephole
total instructions in shared programs: 4418748 -> 4394618 (-0.55%)
instructions in affected programs: 1292790 -> 1268660 (-1.87%)
helped: 5999
HURT: 457
GAINED: 4
LOST: 9
Reviewed-by: Matt Turner <[email protected]>
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i965/nir: Use the late optimizations
Reviewed-by: Matt Turner <[email protected]>
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Unused as of commit 630ab0d27ba(mesa: remove last of MAX_WIDTH,
MAX_HEIGHT). Update all the remaining references to the defines.
v2: Use the correct variable name in the comments
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Ilia Mirkin found that I had forgotten to free the mutex in the error case.
Reviewed-by: Ilia Mirkin <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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NIR uses these enums/#defines in nir_variables and associated intrinsics,
but I want to be able to use them from TGSI->NIR and NIR->TGSI.
Otherwise, we had to pull in all of mtypes.h.
This doesn't cover all of the enums we might want from a shared compiler
core (like varying slots or vert attribs), but it at least covers what I
need at the moment (system values and interp qualifiers).
v2: Move to src/glsl since util/ is really vague. Include in Makefile.am
list. Use plain bitshifts and stdint types instead of undefined
BITFIELD64_BIT.
v3: Rename to shader_enums.h. Move it into Makefile.sources.
Reviewed-by: Kenneth Graunke <[email protected]> (v2, with
recommendation to rename)
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... by folding it into CLEANFILES. Don't worry about $(LANG) as it is
essentially the first folder of $(POS). With the latter already handled.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This will allow us to finally remove python from the build time
dependencies list. Considering that you're building from a release
tarball of course :-)
Cc: Bernd Kuhls <[email protected]>
Reported-by: Bernd Kuhls <[email protected]>
Cc: "10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Both of which were removed with commit 69db422218b(scons: Don't build
osmesa.)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This is a problem when we have IR like this:
(array_ref (var_ref temps) (swiz x (expression ivec4 bitcast_f2i
(swiz xxxx (array_ref (var_ref temps) (constant int (2)) ) )) )) ) )
where we are indexing an array with the result of an expression that
accesses the same array.
In this scenario, temps will be moved to scratch space and we will need
to add scratch reads/writes for all accesses to temps, however, the
current implementation does not consider the case where a reladdr pointer
(obtained by indexing into temps trough a expression) points to a register
that is also stored in scratch space (as in this case, where the expression
used to index temps access temps[2]), and thus, requires a scratch read
before it is accessed.
v2 (Francisco Jerez):
- Handle also recursive reladdr addressing.
- Do not memcpy dst_reg into src_reg when rewriting reladdr.
v3 (Francisco Jerez):
- Reduce complexity by moving recursive reladdr scratch access handling
to a separate recursive function.
- Do not skip demoting reladdr index registers to scratch space if the
top level GRF has already been visited.
v4 (Francisco Jerez)
- Remove redundant checks.
- Simplify code by making emit_resolve_reladdr return a register with
the original src data except for reg, reg_offset and reladdr.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89508
Reviewed-by: Francisco Jerez <[email protected]>
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This mutex is used to make sure the shared context does not change
while some shared code is looking into it.
Calling BindRenderbufferEXT BindRenderbuffer with a gles context
would not take the mutex before allocating an entry. Commit a34669b
then moved out the allocation out of bind_renderbuffer into
allocate_renderbuffer before using it for the CreateRenderBuffer
entry point. This thus also made this entry point unsafe.
The issue has been hinted by Ilia Mirkin.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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The issue has been detected by coverty.
v2:
- move the declaration of obj to the else clause (Brian Paul)
v3: Review by Brian Paul
- get rid of the obj declaration in favor of a direct reference
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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At the moment to get an EGL image to a dma-buf file descriptor,
you have to use EGL_MESA_drm_image, and then use libdrm to
convert this to a file descriptor.
This extension just provides an API modelled on EGL_MESA_drm_image,
to return a dma-buf file descriptor.
v2: update spec for new API proposal
add internal queries to get the fourcc back from intel driver.
v2.1: add gallium pieces.
v2.2: add offsets to spec and API, rename fd->fds, stride->strides
in API. rewrite spec a bit more, add some q/a
v2.3:
add modifiers to query interface and 64-bit type for that (Daniel Stone)
specifiy what happens to num fds vs num planes differences. (Chad Versace)
v2.4:
fix grammar (Daniel Stone)
Signed-off-by: Dave Airlie <[email protected]>
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We now use brw->NewGLState and brw->ctx.NewDriverState instead.
Suggested-by: Kenneth Graunke <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now, we only use brw->NewGLState.
I used this bash & sed command in the i965 directory:
for file in *.[ch] *.[ch]pp; do
sed -i -e 's/brw->state\.dirty\.mesa/brw->NewGLState/g' $file
done
Followed by manual changes to brw_state_upload.c.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now, we only use ctx->NewDriverState.
I used this bash & sed command in the i965 directory:
for file in *.[ch] *.[ch]pp; do
sed -i -e 's/state\.dirty\.brw/ctx.NewDriverState/g' $file
done
Followed by manual changes to brw_state_upload.c.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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When clearing the state for a pipeline, we will save changed state for
the other pipelines.
v3:
* Adjust brw_upload_pipeline_state
* Don't pull pipeline state bits into common state bits
* Don't clear pipeline state bits
* Adjust 'clear' phase
* brw_clear_dirty_bits is now brw_render_state_finished
* Move cross-pipeline state flagging to brw_pipeline_state_finished
* Move pipeline clears to brw_pipeline_state_finished
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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brw->num_atoms is converted to an array, but currently just an array
of length 1.
Adds brw_copy_pipeline_atoms which copies the atoms for a pipeline,
and sets brw->num_atoms[p] for pipeline p.
v2:
* Rename brw->atoms[] to render_atoms
* Rename brw_add_pipeline_atoms to brw_copy_pipeline_atoms
* Rename brw_pipeline_first_atom to brw_get_pipeline_atoms
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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mul x, -y is equivalent to mul -x, y; and mul x, y is the negation of
mul x, -y.
With NIR:
total instructions in shared programs: 6167779 -> 6161193 (-0.11%)
instructions in affected programs: 983511 -> 976925 (-0.67%)
helped: 4106
HURT: 16
GAINED: 18
LOST: 7
Without NIR:
total instructions in shared programs: 6192323 -> 6185299 (-0.11%)
instructions in affected programs: 987875 -> 980851 (-0.71%)
helped: 4146
HURT: 16
GAINED: 16
LOST: 0
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Reviewed-by: Kenneth Graunke <[email protected]>
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