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* mesa: Add linear ETC2/EAC to the compressed format list with ES3 compat.Kenneth Graunke2016-11-041-6/+12
* st/mesa: fix the layer of VDPAU surface samplersNicolai Hähnle2016-11-043-17/+27
* st/glsl_to_tgsi: fix dvec[34] loads from SSBONicolai Hähnle2016-11-041-6/+4
* i965: Use rzalloc for cfg_tChris Wilson2016-11-031-1/+1
* i965: use rzalloc instead of calloc in brwNewProgramTapani Pälli2016-11-031-1/+1
* mesa/glsl: delete previously linked shaders earlier when linkingTimothy Arceri2016-11-033-15/+13
* mesa: move shader_info to the start of gl_programTimothy Arceri2016-11-031-2/+3
* st/mesa/r200/i915/i965: use rzalloc() to create gl_programTimothy Arceri2016-11-035-14/+21
* intel/blorp: Pass a brw_stage_prog_data to upload_shaderJason Ekstrand2016-11-021-1/+2
* i965/gen8: Fix vertex attrib upload for dvec3/4 shader inputsAntia Puentes2016-11-015-22/+20
* i965: Move gen8_disable_stages to brw_upload_initial_gpu_stateNanley Chery2016-10-314-56/+13
* i965: Program 3DSTATE_AA_LINE_PARAMETERS in upload_invariant_stateNanley Chery2016-10-313-36/+10
* ralloc: use rzalloc where it's necessaryMarek Olšák2016-10-311-2/+3
* i965/fs: fill allocated memory with zeros where neededJuha-Pekka Heikkila2016-10-312-3/+3
* i965/vec4: zero allocated memory where neededJuha-Pekka Heikkila2016-10-311-2/+2
* i965/fs/generator: Don't use the address immediate for MOV_INDIRECTJason Ekstrand2016-10-281-28/+27
* i965: Fix make check after 66fcfa6894ab6Jason Ekstrand2016-10-281-2/+2
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-2831-112/+114
* mesa: code clean-up in _mesa_update_vao_client_arrays()Brian Paul2016-10-281-8/+5
* mesa: update comment on vertex_attrib_binding()Brian Paul2016-10-281-1/+2
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-289-54/+54
* i965: use memory context when creating passthrough tcsTimothy Arceri2016-10-281-8/+5
* drivers/meta: Accept GL_TEXTURE_3D as target for tex image decompressionEduardo Lima Mitev2016-10-281-4/+0
* i965/miptree: Remove the width/height < 32768 restrictionsJason Ekstrand2016-10-272-8/+1
* i965/blit: Break blits into chunks in intel_miptree_blitJason Ekstrand2016-10-271-23/+41
* i965/blit: Break blits into chunks in set_alpha_to_oneJason Ekstrand2016-10-271-15/+73
* i965/blit: Remove a bogus assertionJason Ekstrand2016-10-271-4/+0
* i965/miptree: Break miptree -> ISL tiling conversion into a helperJason Ekstrand2016-10-272-25/+33
* i965/miptree: Remove the stencil_as_y_tiled parameter from get_aligned_offsetJason Ekstrand2016-10-275-28/+8
* i965/vec4: make offset() work in terms of a simd width and scalar componentsIago Toral Quiroga2016-10-273-18/+16
* i965/vec4: use byte_offset() instead of offset()Iago Toral Quiroga2016-10-275-15/+29
* i965/vec4: add a byte_offset helperIago Toral Quiroga2016-10-271-0/+50
* mesa: expose GL_EXT_robustnessTapani Pälli2016-10-271-0/+1
* st/mesa: set RobustAccess true when is supportedTapani Pälli2016-10-271-1/+3
* i956: set RobustAccess true when is supportedTapani Pälli2016-10-271-1/+3
* mesa: add missing CONTEXT_ROBUST_ACCESS enumTapani Pälli2016-10-274-0/+8
* st/mesa: allow multiple concurrent waiters in ClientWaitSyncMarek Olšák2016-10-261-4/+22
* st/mesa: unduplicate st_check_sync codeMarek Olšák2016-10-261-20/+6
* mesa/program: Add _mesa_symbol_table_replace_symbol()Samuel Iglesias Gonsálvez2016-10-262-0/+18
* nir: stop adjusting driver location for varying packingTimothy Arceri2016-10-263-6/+3
* compiler: remove copy_shader_info()Timothy Arceri2016-10-261-2/+0
* glsl: set uses texture gather directly in shader_infoTimothy Arceri2016-10-261-2/+0
* glsl/st/mesa: use common system values read fieldTimothy Arceri2016-10-266-8/+6
* glsl: set patch outputs written directly in shader_infoTimothy Arceri2016-10-261-1/+0
* st/mesa: use common patch outputs written fieldTimothy Arceri2016-10-262-2/+2
* glsl: set patch inputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0
* st/mesa: use common patch inputs read fieldTimothy Arceri2016-10-262-2/+2
* glsl: set outputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0
* r200/glsl/st/mesa: use common outputs written fieldTimothy Arceri2016-10-2621-39/+45
* mesa/glsl: set double inputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0