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* i965/nir: Pull common ARB program uniform handling into a common functionJason Ekstrand2015-10-025-34/+70
* i965/vec4: Use the uniform count from nir_assign_var_locationsJason Ekstrand2015-10-021-21/+11
* i965/shader: Get rid of the setup_vec4_uniform_value helperJason Ekstrand2015-10-025-41/+0
* i965/shader: Pull setup_image_uniform_values out of backend_shaderJason Ekstrand2015-10-023-20/+42
* i965/vec4: Get rid of the uniform_vector_size arrayJason Ekstrand2015-10-025-18/+5
* i965/vec4: Use the actual channels used in pack_uniform_registersJason Ekstrand2015-10-021-14/+37
* i965: Pull stage_prog_data.nr_params out of the NIR shaderJason Ekstrand2015-10-024-24/+14
* i965/vs: Move lazy NIR creation to codegen_vs_progJason Ekstrand2015-10-022-12/+13
* i965/vec4: Delete the old vec4_vp codeJason Ekstrand2015-10-028-672/+0
* i965/vec4: Delete the old ir_visitor codeJason Ekstrand2015-10-026-2025/+2
* i965/vec4: Always use NIRJason Ekstrand2015-10-023-49/+14
* i965: don't forget to free image_param on prog_data freeIlia Mirkin2015-10-021-0/+1
* mesa: avoid leaking closure when iterating over a string_to_uint_mapIlia Mirkin2015-10-021-0/+1
* mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer2015-10-011-3/+14
* i965/fs: Print reg and reg_offset separately for ATTR files.Kenneth Graunke2015-10-011-1/+1
* i965/nir: Refactor input/output lowering setup into helpers.Kenneth Graunke2015-10-011-20/+26
* nir: Allow nir_lower_io() to only lower one type of variable.Kenneth Graunke2015-10-011-2/+2
* mesa: fix incorrect error in _mesa_BindTextureUnit()Brian Paul2015-10-011-1/+2
* mesa: remove _mesa_get_tex_unit_err() and fix error handlingBrian Paul2015-10-012-20/+7
* mesa: consolidate texture binding codeBrian Paul2015-10-011-121/+79
* mesa: fix indentation in _mesa_create_nameless_texture()Brian Paul2015-10-011-9/+9
* st/mesa: clean up #includes in st_draw.cBrian Paul2015-10-011-2/+2
* mesa: clean up #includes in sampler.cppBrian Paul2015-10-011-6/+5
* mesa: clean up #includes in ir_to_mesa.cppBrian Paul2015-10-011-12/+10
* mesa: clean up #includes in uniforms.hBrian Paul2015-10-011-3/+3
* mesa: clean up #includes in uniform_query.cppBrian Paul2015-10-011-7/+6
* mesa: clean up #includes in pipelineobj.cBrian Paul2015-10-011-3/+3
* mesa: clean up #includes in ff_fragment_shader.cppBrian Paul2015-10-011-12/+10
* main: Fix block index when mixing UBO and SSBO blocksIago Toral Quiroga2015-10-011-3/+2
* mesa: use strtok_s for strtok_r on windowsTapani Pälli2015-10-011-0/+3
* meta: Handle array textures in scaled MSAA blitsIan Romanick2015-09-301-15/+20
* i965/miptree: Add PRM references for most struct members (v2)Chad Versace2015-09-301-25/+154
* i965/miptree: Rename align_w,align_h -> halign,valignChad Versace2015-09-309-52/+62
* i965/miptree: Rename intel_miptree_map::mt -> ::linear_mt (v2)Chad Versace2015-09-302-15/+17
* i965/miptree: Fix comments for map modeChad Versace2015-09-301-1/+1
* i965/miptree: More comments for BRW_MAP_DIRECT_BIT (v2)Chad Versace2015-09-301-1/+3
* i965: Remove duplicate copy of is_scalar_shader_stage().Kenneth Graunke2015-09-301-31/+20
* i915: Remember to call intel_prepare_render() before blittingVille Syrjälä2015-09-301-0/+5
* i915: Fix texcoord vs. varying collision in fragment programsVille Syrjälä2015-09-302-26/+71
* i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)Ville Syrjälä2015-09-301-4/+4
* i965/cs: Upload UBO/SSBO surfacesJordan Justen2015-09-304-1/+30
* mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()Rhys Kidd2015-09-301-1/+1
* i965: Get rid of prog_data compare functionsJason Ekstrand2015-09-3011-135/+1
* i965/state_cache: Remove the aux_compare fieldsJason Ekstrand2015-09-302-11/+0
* i965/copy_image: Fix a copy+past errorJason Ekstrand2015-09-301-1/+1
* i965: Remove early release of DRI2 miptreeChris Wilson2015-09-301-1/+0
* i965/vec4/nir: add nir_intrinsic_memory_barrier supportSamuel Iglesias Gonsalvez2015-09-301-0/+9
* nir: Use a system value for gl_PrimitiveIDIn.Kenneth Graunke2015-09-291-0/+10
* st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul2015-09-291-1/+5
* st/mesa: add some debugging code in st_ChooseTextureFormat()Brian Paul2015-09-291-1/+17