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* i965: Enable GL_OES_shader_io_blocksIan Romanick2016-05-261-0/+1
| | | | | | | | | | | | | Only one dEQP io_blocks test fails. This test fails for the same reason as the match_different_member_struct_names test in a previous commit. dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names v2: Add to release notes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* mesa: Add extension tracking for GL_OES_shader_io_blocksIan Romanick2016-05-262-0/+3
| | | | | | | | | v2: Also support GL_EXT_shader_io_blocks. It's pretty much identical to the OES extension. Suggested by Ilia. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* mesa: Only validate SSO shader IO in OpenGL ES or debug contextIan Romanick2016-05-262-5/+16
| | | | | | | | | v2: Move later in series to avoid issues with Gallium drivers and debug contexts. Suggested by Ilia. Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Timothy Arceri <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Remove old validate_io functionIan Romanick2016-05-261-109/+0
| | | | | | | | | The new validate_io catches all of the cases (and many more) that the old function caught. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* mesa: Additional SSO validation using program_interface_query dataIan Romanick2016-05-261-0/+176
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes the following dEQP tests on SKL: dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_smooth_fragment_flat dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_implicit_explicit_location_1 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_element_type dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_none dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_order dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_type dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_centroid_fragment_flat dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_length dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_type dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_precision dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location_type dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_centroid dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_smooth dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_name It regresses one test: dEQP-GLES31.functional.separate_shader.validation.varying.match_different_struct_names Hoever, this test is based on language in the OpenGL ES 3.1 spec that I believe is incorrect. I have already submitted a spec bug: https://www.khronos.org/bugzilla/show_bug.cgi?id=1500 v2: Move spec quote about built-in variables to the first place where it's relevant. Suggested by Alejandro. v3: Move patch earlier in series, fix rebase issues. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> [v2] Reviewed-by: Timothy Arceri <[email protected]> [v2]
* mesa: Track the additional data in gl_shader_variableIan Romanick2016-05-261-0/+32
| | | | | | | | | | The interface type, interpolation mode, precision, the type of the outermost structure, and whether or not the variable has an explicit location will be used for SSO validation on OpenGL ES. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* i965: Use the buffer object size for VERTEX_BUFFER_STATE's size field.Kenneth Graunke2016-05-261-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | commit 7c8dfa78b98a12c1c5 (i965/draw: Use the real size for vertex buffers) changed how we programmed the VERTEX_BUFFER_STATE size field. Previously, we programmed it to the size of the actual underlying BO, which is page-aligned, and potentially much larger than the GL buffer object. This violated the ARB_robust_buffer_access spec. With that change, we started programming it based on the range of data we expect the draw call to actually access - which is based on the min_index and max_index information provided to glDrawRangeElements(). Unfortunately, applications often provide inaccurate range information to glDrawRangeElements(). For example, all the Unreal demos appear to draw using a range of [0, 3] when the index buffer's actual index range is [0, 5]. Such results are undefined, and we are absolutely allowed to restrict access to the range they specified. However, the failure mode is usually that nothing draws, or misrendering with wild geometry, which is kind of bad for a common mistake. And people tend to assume the range information isn't that important when data is in VBOs. There's no real advantage, either. ARB_robust_buffer_access only requires us to restrict access to the GL buffer object size, not the range of data we think they should access. Doing that allows buggy applications to still function. (Note that we still use this information for busy-tracking, so if they try to overwrite the data with glBufferSubData, they'll still hit a bug.) This seems to be safer. We may want to provide the more strict range as a debug option, or scan the VBO and warn against bogus glDrawRangeElements in debug contexts. That can be done as a later patch, though. Makes Unreal demos draw again. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Don't link libmesa or libdri_test_stubs into testsJason Ekstrand2016-05-261-3/+3
| | | | | | | | | | Now that the compiler has been completely separated from libmesa, we no longer need these. We can make the tests much smaller by not linking them in. This also ensures that anyone who runs make check won't accidentally put in any dependencies from the compiler to the rest of mesa core. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Move compiler debug functions to intel_screen.cJason Ekstrand2016-05-262-42/+42
| | | | | | | They reference the compiler so they shouldn't go in libi965_compiler.la. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/test: Remove the fragment/vertex_program field from test visitorsJason Ekstrand2016-05-265-23/+0
| | | | | | | | None of them are actually using it. It's a relic of an older compiler interface that required a gl_program. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Move brw_new_shader to brw_link.cppJason Ekstrand2016-05-262-17/+17
| | | | | | | | That's where brw_link_shader lives and they seem to go together. Also, this gets it out of libi965_compiler. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Move brw_nir_lower_uniforms.cpp to i965_FILESJason Ekstrand2016-05-261-1/+1
| | | | | | | This gets it out of i965_compiler.la Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Move brw_create_nir to brw_program.cJason Ekstrand2016-05-264-76/+74
| | | | | | | | This way it's no longer part of libi965_compiler.la since it depends on GLSL and ARB program stuff. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/nir: Move the type_size_*_bytes functions to brw_nir.hJason Ekstrand2016-05-262-12/+13
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* ptn: Include nir.hJason Ekstrand2016-05-261-0/+3
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* compiler: Move glsl_to_nir to libglsl.laJason Ekstrand2016-05-262-2/+2
| | | | | | | | Right now libglsl.la depends on libnir.la so putting it in libnir.la adds a dependency on libglsl.la that goes the wrong direction. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/sklgt4: Implement depth/timestamp write w/aBen Widawsky2016-05-261-4/+12
| | | | | | | | | | | | | | | | | | | | | | | | | The stated bug describes a scenario in which a post sync write operation for depth or timestamp can be ignored. There are two workarounds suggested, the first and easier is to simply do a cs stall when we do these type of writes. The second option is to do a PIPE_CONTROL flush after the post sync but before the data is required. Generally, I believe the data written out is consumed by the application on the CPU side and so doing the easier of the two is ideal. Furthermore, these queries aren't tremendously common in the perf sensitive apps I have looked at. However, there could be cases where a shader stage might directly consume the data, and as a result option 2 may be desirable. This patch goes with the easier solution for now. gen9lp bug_de_id=2137196 By itself, this does *not* fix any of the GT4 hangs we're currently experiencing. Cc: Mika Kuoppala <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/bxt: Add 2x6 variantBen Widawsky2016-05-261-0/+22
| | | | | | Cc: [email protected] Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Don't use fast copy blit in case of logical operations other than GL_COPYAnuj Phogat2016-05-261-2/+7
| | | | | | | | | | | XY_FAST_COPY_BLT command doesn't have a field for raster operation. So, fall back to using XY_SRC_COPY_BLT to handle those cases. Fixes piglit test gl-1.1-xor-copypixels when fast copy blit is enabled for all tiling formats. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/gen9: Remove the halign/valign field setup code in fast copy blitAnuj Phogat2016-05-261-65/+0
| | | | | | | | | | | | | Experimentation with different values of src/dst horizontal/vertical alignment showed that these fileds are not used on gen9 hardware. A recent update in graphics specs has removed these fields from XY_FAST_COPY_BLT command. Cc: Ben Widawsky <[email protected]> Cc: Chad Versace <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* mesa: Move robustness code to main/robustness.cKristian Høgsberg Kristensen2016-05-263-136/+166
| | | | | | Signed-off-by: Kristian Høgsberg Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Enable OES_copy_image (and EXT) on Gen8+ and Baytrail.Kenneth Graunke2016-05-251-0/+8
| | | | | | | | | | | | | | | | | | | | | | | For now, only enable it on platforms that actually support ETC2. At this point, Broadwell is only failing 5 (out of 8358) dEQP tests: dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits. srgb8_alpha8_r11f_g11f_b10f.renderbuffer_to_texture3d srgb8_alpha8_rgb10_a2ui.renderbuffer_to_cubemap srgb8_alpha8_rgb10_a2ui.renderbuffer_to_renderbuffer srgb8_alpha8_rgb10_a2.renderbuffer_to_texture2d srgb8_alpha8_rgb9_e5.renderbuffer_to_texture3d These fail with all methods (meta, blorp, blitter, memcpy). All are blacklisted from the Android mustpass list, which makes me wonder whether there's an issue with the tests. The formats in question work with other targets, and the targets in question work with other formats... Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Implement a BLORP path for CopyImage and prefer it over Meta.Kenneth Graunke2016-05-251-6/+28
| | | | | | | | | | | | We're dropping Meta in favor of BLORP everywhere we can. This also fixes bugs when copying cubemaps to 2D, which is currently broken in the meta pass. BLORP just works. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94198 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Make the CopyImage BLT path bail for stencil images.Kenneth Graunke2016-05-251-0/+3
| | | | | | | | | | The BLT can't handle S8 because it's W-tiled (at least without additional funny business, and I'm not sure we care). Disallow it so it falls back to the CPU path, which works. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Also copy stencil miptree data.Kenneth Graunke2016-05-251-0/+15
| | | | | | | | The Meta path handles this, but the CPU/BLT fallbacks did not. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Make a helper function for CopyImage of a miptree.Kenneth Graunke2016-05-251-41/+54
| | | | | | | | | | | | Currently, it only contains the BLT/CPU fallbacks, so the name is a bit too generic. But eventually this will use BLORP as well, at which point the name will make more sense. The next patch will introduce a second call. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Combine src/dest tex vs. rb checks in intel_copy_image_sub_data.Kenneth Graunke2016-05-251-20/+13
| | | | | | | | | This simplifies things a little - now we only have one (tex or rb?) if-ladder for src, and a second for dst, rather than four. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Account for MinLayer in CopyImageSubData's blitter/CPU paths.Kenneth Graunke2016-05-251-0/+4
| | | | | | | | | | | Fixes Piglit's arb_copy_image-texview test with the Meta path disabled (so we hit the blitter/CPU fallback paths). v2: Add MinLayer even for cube maps (suggested by Ilia). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Mark fallthrough in switch statement.Matt Turner2016-05-251-0/+1
| | | | | Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* i965: Assert that a depth_mt exists when using HiZ.Matt Turner2016-05-254-0/+4
| | | | | Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* mesa: 80-column wrapping for _context_lost_GetSynciv()Brian Paul2016-05-251-2/+2
| | | | Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
* mesa: add GLAPIENTRY to new _context_lost_X functionsBrian Paul2016-05-251-2/+2
| | | | | | | To fix MSVC build. Any function which goes into the dispatch table needs to have the GLAPIENTRY (__stdcall) tag. Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
* i965/fs: take into account doubles when emitting system valuesAlejandro Piñeiro2016-05-251-1/+2
| | | | | | | Fixes the following cts test: GL42-CTS.vertex_attrib_64bit.limits_test Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Fix shadowing of 'height' parameterKristian Høgsberg Kristensen2016-05-251-2/+2
| | | | | | | | | | | | | The nested declaration of 'height' shadows a parameter and uses uninitialized memory. Fix by renaming to 'plane_height' which also makes the code clearer. This would typically break the bo size computation, but we don't use that except when mmaping, and we don't mmap YUV buffers much. Signed-off-by: Kristian Høgsberg Kristensen <[email protected]> Reported-by: Mathias Fröhlich <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add .gitignore entries for make check binariesKristian Høgsberg Kristensen2016-05-251-0/+3
| | | | | Signed-off-by: Kristian Høgsberg Kristensen <[email protected]> Acked-by: Matt Turner <[email protected]>
* i965: Enable GL_KHR_robustnessKristian Høgsberg Kristensen2016-05-2510-2/+130
| | | | | | | | | | | | | | | GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry points that we already implement. This patch adds a new dispatch table that returns GL_CONTEXT_LOST from all entry points and implements the GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn that we've lost the context. With the GL_CONTEXT_LOST reporting in place and dispatch for the new entry points we can turn on GL_KHR_robustness. Signed-off-by: Kristian Høgsberg Kristensen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* i965/draw: Use the correct buffer index for interleaved VBO sizesJason Ekstrand2016-05-241-2/+4
| | | | | | The buffer_range_* arrays are indexed by buffer index not element index. Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/gen7: Fix gl_HelperInvocationJordan Justen2016-05-241-1/+1
| | | | | | | | | It appears that UV immediates aren't working on Ivy Bridge. In this case, a signed version will work, and this fixes the piglit tests/spec/glsl-4.50/execution/helper-invocation.shader_test test. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Silence unused parameter warningsIan Romanick2016-05-241-11/+6
| | | | | | | | | | | | | | | Neither shProg nor name was used. Remove them both. main/shader_query.cpp:779:53: warning: unused parameter ‘shProg’ [-Wunused-parameter] program_resource_location(struct gl_shader_program *shProg, ^ main/shader_query.cpp:780:72: warning: unused parameter ‘name’ [-Wunused-parameter] struct gl_program_resource *res, const char *name, ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* dri: Add YVU formatsKristian Høgsberg Kristensen2016-05-241-0/+25
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965: Allow creating planar YUV __DRIimagesKristian Høgsberg Kristensen2016-05-241-10/+20
| | | | | | | | | Lift the resctriction we had before and allow creation of images with multiple planes. We still require all the planes to be within the same bo. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Invoke lowering pass for YUV texturesKristian Høgsberg Kristensen2016-05-245-0/+44
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965: Support textures with multiple planesKristian Høgsberg Kristensen2016-05-247-19/+59
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965: Create multiple miptrees for planar YUV imagesKristian Høgsberg Kristensen2016-05-243-1/+53
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965: Refactor intel_set_texture_image_bo() to create_mt_for_dri_image()Kristian Høgsberg Kristensen2016-05-241-39/+30
| | | | | | | | | This function now only creates the mt and we then call intel_set_texture_image_mt() in intel_image_target_texture_2d() to set it for the texture image. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Use intel_set_texture_image_mt() in intelSetTexBuffer2()Kristian Høgsberg Kristensen2016-05-241-12/+15
| | | | | | | | Create the mt for the drawable bo directly and call our new intel_miptree_create_for_bo() helper instead. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Add new intel_set_texture_image_mt() helperKristian Høgsberg Kristensen2016-05-241-27/+42
| | | | | | | | This factors out the work of setting up a miptree as the backing for a texture image into a new helper. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: log buffer ID numbers in decimal, not hexadecimalBrian Paul2016-05-241-2/+2
| | | | | | All the other error messages use decimal. Let's be consistent. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: use enum name in bind_buffer_object() error messageBrian Paul2016-05-241-1/+2
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* mesa: raise error for glEnable(GL_VERTEX_ARRAY), etc. in core profileBrian Paul2016-05-241-1/+11
| | | | | | | | | | | | | | | Otherwise, if the call executes normally we'll hit an assertion later in the VBO code when we draw something. Note that these cases were already handled correctly for the glIsEnabled() function (and the API checks were copied from there). Tested with new piglit gl-3.1-enable-vertex-array test. v2: fix compat/es mix-up, per Ilia. Cc: <[email protected]> Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>