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* i965: fix incorrect renderbuffer DataType assignmentBrian Paul2009-01-141-2/+6
* i965: fix some FBO depth/stencil assertionsBrian Paul2009-01-141-2/+5
* intel: SW fallback maps texture images, not texture coordinatesIan Romanick2009-01-141-2/+2
* glsl: propagate pragma info down into compiler from preprocessorBrian Paul2009-01-148-24/+90
* glsl: simplify IR storage for samplersBrian Paul2009-01-144-13/+34
* mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul2009-01-142-1/+14
* Treat image units and coordinate units differently.Ian Romanick2009-01-141-3/+28
* glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
* i965: indentation fixesBrian Paul2009-01-142-9/+15
* i965: allow larger AA points on fallback pathBrian Paul2009-01-141-0/+3
* i965: fix indentationBrian Paul2009-01-141-5/+6
* i965: comment for emit_kil()Brian Paul2009-01-141-0/+4
* mesa: put _NV suffix on a few opcodesBrian Paul2009-01-141-5/+6
* i965: fix indentationBrian Paul2009-01-141-7/+7
* intel: bump driver dateXiang, Haihao2009-01-141-1/+1
* glsl: fix a comment typoAlan Hourihane2009-01-141-1/+1
* glsl: support sampler arrays.Alan Hourihane2009-01-143-11/+49
* glsl: add preprocessor support for #pragmaBrian Paul2009-01-133-1/+74
* windows: try to create a context in wglCreateLayerContext()Karl Schultz2009-01-131-1/+2
* i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul2009-01-121-4/+8
* i965: fix broken glBitmap + depth testBrian Paul2009-01-121-4/+16
* i965: fix broken ARB fp fog optionsBrian Paul2009-01-122-52/+6
* glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...Brian Paul2009-01-123-31/+4
* Big endian fixes.Matthieu Herrb2009-01-111-1/+2
* build fix on big endian OpenBSD architectures.Matthieu Herrb2009-01-111-0/+6
* replace nearbyint() by rint() for now.Matthieu Herrb2009-01-111-1/+1
* __builtin_expect is a gcc 3.x feature. define it out for gcc 2.95.Matthieu Herrb2009-01-111-0/+4
* mesa: deprecate GL/amesa.h header (allegro driver)Brian Paul2009-01-102-1/+66
* mesa: deprecate the GL/fxmesa.h headerBrian Paul2009-01-102-1/+104
* xmesa: deprecate the "XMesa" interfaceBrian Paul2009-01-107-4/+709
* glsl: force creation of new scope for for-loop bodyBrian Paul2009-01-101-0/+18
* glsl: replace 0/1 with GL_FALSE/GL_TRUEBrian Paul2009-01-101-18/+18
* swrast: Fix GL_ATI_separate_stencilIan Romanick2009-01-091-0/+2
* glsl: make minimum struct size = 2, not 1Brian Paul2009-01-091-1/+8
* glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-082-2/+2
* mesa: set version string to 7.3-rc1Brian Paul2009-01-081-1/+1
* glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-082-737/+786
* mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul2009-01-081-1/+1
* i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt2009-01-071-1/+1
* i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt2009-01-071-4/+0
* mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt2009-01-078-41/+5
* i965: Remove dead brw_vs_tnl.cEric Anholt2009-01-073-61/+0
* i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul2009-01-071-2/+9
* mesa: additional case in file_string()Brian Paul2009-01-071-0/+2
* glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-073-35/+65
* glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-071-1/+1
* glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-071-0/+11
* i965: init dst reg RelAddr field to zeroBrian Paul2009-01-071-1/+2
* i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-071-0/+5
* i965: Add support for LRP in VPs.Eric Anholt2009-01-071-0/+42