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* mesa: remove whitespaceKeith Whitwell2009-06-301-108/+108
* mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell2009-06-301-17/+0
* mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell2009-06-301-84/+3
* mesa: fix material inputs in ffvertex_prog.cKeith Whitwell2009-06-301-39/+15
* mesa: fix transform_points_3d_no_rot using undefined values in %xmm0Arthur HUILLET2009-06-302-0/+2
* mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.José Fonseca2009-06-302-9/+22
* intel: added null ptr checkBrian Paul2009-06-291-1/+1
* glsl: check number of varying variables against the limitBrian Paul2009-06-261-4/+9
* mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul2009-06-261-1/+1
* intel / DRI2: Additional flush of fake front-buffer to real front-bufferIan Romanick2009-06-261-0/+11
* mesa: bump version to 7.5-rc4Brian Paul2009-06-261-1/+1
* glsl: move/simplify error checking for 'return' statementsBrian Paul2009-06-261-22/+14
* glsl: overhaul 'return' statement handlingBrian Paul2009-06-263-215/+212
* glsl: predicate assignments according to __returnFlagBrian Paul2009-06-261-4/+29
* glsl: added slang_variable::is_global fieldBrian Paul2009-06-261-0/+1
* glsl: silence a problem warningBrian Paul2009-06-261-1/+2
* glsl: code refactoring for return statementsBrian Paul2009-06-261-70/+88
* glsl: fix assorted regressions related to early-return-removalBrian Paul2009-06-262-14/+35
* glsl: comments, field reorderingBrian Paul2009-06-261-1/+4
* glsl: rework loop nesting codeBrian Paul2009-06-262-41/+87
* glsl: remove test for loop unrolling when we hit conditional cont/breakBrian Paul2009-06-261-4/+0
* glsl: checkpoint: predicate __retVal = expr with __returnFlagBrian Paul2009-06-261-26/+60
* glsl: use new helper functions in _slang_gen_logical_and/or()Brian Paul2009-06-261-15/+9
* glsl: add commentsBrian Paul2009-06-261-0/+3
* glsl: checkpoint: replace 'return' with __returnFlag=true;Brian Paul2009-06-261-7/+68
* glsl: fix up scoping for parent/children in slang_operation_copy()Brian Paul2009-06-261-0/+9
* glsl: fix uninitialized var in _slang_gen_for_without_continue()Brian Paul2009-06-261-1/+1
* glsl: added slang_operation_free_children()Brian Paul2009-06-262-0/+17
* glsl: added slang_oper_num_children() helperBrian Paul2009-06-261-0/+7
* glsl: check-point: declare _returnFlagBrian Paul2009-06-261-0/+33
* glsl: added slang_operation_insert_child()Brian Paul2009-06-262-0/+23
* glsl: use slang_generate_declaration() to consolidate some codeBrian Paul2009-06-261-31/+37
* glsl: remove obsolete commentBrian Paul2009-06-261-3/+0
* st/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTEDBrian Paul2009-06-261-0/+5
* glsl: implement _slang_gen_while_without_continue()Brian Paul2009-06-261-82/+115
* glsl: fix a bug involving 'continue' in 'for' loopsBrian Paul2009-06-262-23/+44
* glsl: added slang_oper_child_const()Brian Paul2009-06-261-0/+8
* glsl: use _slang_loop_contains_continue_or_break() to check for unrollingBrian Paul2009-06-261-5/+36
* glsl: use new _slang_loop_contains_continue() helper functionBrian Paul2009-06-261-5/+126
* glsl: implement continue->break translation for do-while loopsBrian Paul2009-06-261-15/+219
* glsl: added slang_operation_literal_int/bool() helper functionsBrian Paul2009-06-261-0/+26
* glsl: don't allocate 0-length children array in slang_operation_copy()Brian Paul2009-06-261-6/+7
* glsl: remove debug code, misc clean-upBrian Paul2009-06-261-5/+0
* glsl: implement continue->break transformation for for-loopsBrian Paul2009-06-261-3/+167
* glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul2009-06-262-0/+25
* glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul2009-06-262-0/+4
* glsl: don't unroll loops containing continue/breakBrian Paul2009-06-261-0/+6
* Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul2009-06-262-38/+7
* glsl: Added gl_shader_state::EmitContReturn fieldBrian Paul2009-06-262-0/+2
* i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger2009-06-221-0/+1