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* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-085-9/+15
* glsl: make compiler options per-targetLuca Barbieri2010-09-088-25/+64
* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-083-0/+72
* mesa: Refactor parameter processing in set_combiner_(operand|source)Ian Romanick2010-09-081-68/+22
* mesa: Fix handling of texenv operands for EXT vs ARB versionIan Romanick2010-09-081-18/+19
* dri: Unset current context and dispatch table when unbindingKristian Høgsberg2010-09-084-0/+13
* i965: Enable EXT_framebuffer_blit internally.Kenneth Graunke2010-09-071-0/+1
* mesa: Enable GL_MAX_VERTEX_ATTRIBS in ES2.Kenneth Graunke2010-09-071-1/+16
* glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke2010-09-071-1/+1
* ir_to_mesa: Add support for gl_NormalScale.Eric Anholt2010-09-072-0/+7
* glsl: Make sure shader source isn't NULL.Kenneth Graunke2010-09-071-0/+8
* mesa: Set the base format of GL_ALPHA FBOs and teach swrast about it.Eric Anholt2010-09-073-3/+12
* ir_to_mesa: Fix warning in last commit.Eric Anholt2010-09-071-1/+1
* ir_to_mesa: Move the STATE_VAR elements of a builtin uniform to a temp (v2).Eric Anholt2010-09-071-345/+326
* i965: Store the byte address in the VS constant buffer as an integer.Eric Anholt2010-09-071-1/+1
* i965: Make pixel_xy results UW.Eric Anholt2010-09-071-0/+2
* i965: Don't bother with RNDZ for f2i.Eric Anholt2010-09-071-1/+1
* i965: Add some validation on BRW_OPCODE_MUL and ADD's arguments.Eric Anholt2010-09-071-2/+57
* i965: Add assertion for another requirement about types.Eric Anholt2010-09-071-1/+13
* i965: Align the start of attribute interp coefficients in FS to use PLN.Eric Anholt2010-09-071-0/+8
* i965: Just assert when we flagged a compile error in the FS for now.Eric Anholt2010-09-071-3/+5
* i965: Clean up fs_reg setup by using a helper for constructors.Eric Anholt2010-09-071-27/+16
* i965: When using the new FS backend, don't validate the Mesa IR version.Eric Anholt2010-09-071-0/+16
* i965: Add a bit of validation for some ISA restrictions in the docs.Eric Anholt2010-09-071-0/+70
* i965: set the source width/stride when handling reladdr dests in the VS.Eric Anholt2010-09-071-0/+6
* dri: Make it a little clearer that we're not dereferencing a NULL pointernobled2010-09-071-1/+2
* dri: Use the right type for the API tokennobled2010-09-071-1/+3
* nouveau: restore nouveau_class.h for nv04-nv20Luca Barbieri2010-09-071-1/+4953
* mesa: Define C99's __func__ macro on MSVC.José Fonseca2010-09-061-0/+12
* radeon: Add radeon_buffer_objects.c.Henri Verbeet2010-09-051-0/+1
* r200: Add radeon_buffer_objects.c.Henri Verbeet2010-09-053-0/+3
* radeon: Make do_blit_readpixels() into a PBO work.Henri Verbeet2010-09-051-11/+31
* mesa: don't smash the stack in _mesa_find_used_registersLuca Barbieri2010-09-051-2/+6
* mesa: don't expose unsupported GL_ARB_geometry_shader4 for nowLuca Barbieri2010-09-051-1/+2
* r300g,r300c: memset the compiler struct to zerosMarek Olšák2010-09-053-0/+3
* r300/compiler: Remove stray break statementTom Stellard2010-09-041-1/+0
* r300/compiler: fix the instruction limit in vertex shadersMarek Olšák2010-09-051-1/+1
* Revert "ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a...Marek Olšák2010-09-041-291/+345
* r300/compiler: indent printed instructions according to the branch depthMarek Olšák2010-09-041-4/+44
* r300/compiler: use limits from the compiler input instead of inline constantsMarek Olšák2010-09-041-5/+4
* r300/compiler: improve register allocation with indexable temporaries for VSMarek Olšák2010-09-041-17/+46
* r300/compiler: fix handling of indexed temporaries in peepholeMarek Olšák2010-09-041-1/+9
* r300/compiler: disable deadcode elimination for indexed dst operandsMarek Olšák2010-09-041-0/+14
* r300/compiler: allocate at least FS inputs if register allocation is disabledMarek Olšák2010-09-043-9/+52
* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-046-6/+13
* r300/compiler: compute the final number of temporaries during translationMarek Olšák2010-09-041-7/+23
* r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák2010-09-045-1/+6
* r300/compiler: use peephole and constant folding for vertex shaders tooMarek Olšák2010-09-041-1/+3
* r300/compiler: remove unused enum OPCODE_REPL_ALPHAMarek Olšák2010-09-041-5/+0
* r300/compiler: refactor fragment shader compilationMarek Olšák2010-09-0419-165/+85