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* Use RENDERINPUTS macros to access render_inputs_bitsetBen Skeggs2006-11-172-11/+15
* Adapt FIFO code to deal with cases where the base GET/PUT value isn't 0.Ben Skeggs2006-11-173-11/+18
* jkolb pointed out that face can also be FRONT_AND_BACK. Added stencil funcsBen Skeggs2006-11-161-12/+63
* Add nv30InitStateFuncsBen Skeggs2006-11-162-30/+89
* nv10 state copy/pasted from nv30 statePatrice Mandin2006-11-161-0/+498
* Fix segfault in nouveauCalcViewportBen Skeggs2006-11-131-0/+2
* Add include guard.Jeremy Kolb2006-11-121-0/+3
* Some more nouveau_screen.c setup, not sure how correct it is yet though..Ben Skeggs2006-11-125-1/+337
* We need nmesa->driFd and friends setup before we call nouveauFifoInitBen Skeggs2006-11-121-10/+10
* Dont call exit() from the DRI driver, with AIGLX this is particularly nastyBen Skeggs2006-11-124-8/+13
* fix typoBen Skeggs2006-11-111-1/+1
* Some nouveau_screen work for darktamaStephane Marchesin2006-11-111-0/+21
* Fill in nv30PointSize and nv30Viewport.Jeremy Kolb2006-11-112-2/+17
* Fix the texture init function nameStephane Marchesin2006-11-112-1/+6
* Add the GL_LIGHING enableStephane Marchesin2006-11-112-3/+14
* Some work on nv30 state, heavily based on jkolb's workStephane Marchesin2006-11-114-19/+470
* Commit a small nitpickStephane Marchesin2006-11-071-1/+1
* Architect the DRI :Stephane Marchesin2006-11-0518-185/+1705
* Added OUT_RING* debugging macros. Compile with NOUVEAU_RING_DEBUG to use.Jeremy Kolb2006-11-011-1/+22
* Oops. Forgot to check in the context change.Jeremy Kolb2006-11-011-0/+2
* Fix compile errors. Add vblank_seq to nouveau_context.Jeremy Kolb2006-11-012-3/+3
* Kill all the current shader code.Ben Skeggs2006-09-244-1389/+0
* Some small changesStephane Marchesin2006-09-173-6/+11
* Rename nouveau_tris.* to nouveau_swtcl.*Stephane Marchesin2006-09-177-11/+14
* Small changesStephane Marchesin2006-09-174-6/+4
* Make nouveau actually compileStephane Marchesin2006-09-173-11/+18
* Some work towards making the nv10 swtcl compileStephane Marchesin2006-09-172-9/+38
* oops, time to go to bedPatrice Mandin2006-09-081-1/+1
* nv10: vertex attribute output formatPatrice Mandin2006-09-082-1/+24
* more macros, still missing the alloc_verts onePatrice Mandin2006-09-081-0/+6
* reimport sw stuffPatrice Mandin2006-09-081-36/+4
* render_primitive macroPatrice Mandin2006-09-081-1/+1
* vert_copy_spec macroPatrice Mandin2006-09-081-3/+5
* vert_copy_rgba macroPatrice Mandin2006-09-081-9/+1
* basic primitivesPatrice Mandin2006-09-081-30/+41
* Remove useless reference to fifo_num fieldPatrice Mandin2006-09-081-3/+1
* A couple of quick fixes, the original had some half-finishedBen Skeggs2006-06-031-30/+45
* Another TODO, so I don't forget..Ben Skeggs2006-06-031-0/+1
* Add start of vertex shader backend, will most likely not work correctly yetBen Skeggs2006-06-034-0/+1373
* More context.Jeremy Kolb2006-04-171-1/+3
* Changed invalid context fields to valid ones.Jeremy Kolb2006-04-171-5/+5
* State changes.Jeremy Kolb2006-04-153-3/+105
* More work on the tcl code... still have to make my mind on a number ofStephane Marchesin2006-04-144-8/+14
* Add more feilds to context.Jeremy Kolb2006-04-141-1/+4
* ooopsStephane Marchesin2006-04-141-1/+0
* Added render index field to the contextStephane Marchesin2006-04-141-1/+2
* CleaningJeremy Kolb2006-04-142-5/+15
* Silence the lock warningStephane Marchesin2006-04-141-0/+1
* Added vertex attributes to the contextStephane Marchesin2006-04-141-1/+5
* Cleaned stuff in the tcl codeStephane Marchesin2006-04-146-24/+33