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* mesa: Add dd_function_table::PrepareExecBeginChad Versace2011-10-183-0/+12
* swrast: Fix fastpaths for glRead/WritePixels(GL_DEPTH_STENCIL)Chad Versace2011-10-182-0/+4
* meta: Bump MAX_META_OPS_DEPTH from 2 to 8Chad Versace2011-10-181-1/+1
* meta: Add flag MESA_META_SELECT_FEEDBACKChad Versace2011-10-182-0/+28
* mesa: Declare _mesa_RenderMode as non-staticChad Versace2011-10-182-1/+4
* intel: Convert from GLboolean to 'bool' from stdbool.h.Kenneth Graunke2011-10-1889-732/+738
* mesa: Make the program texel offsets limits available with GLSL 1.30.Eric Anholt2011-10-181-5/+12
* meta: Fix saving the active programNeil Roberts2011-10-181-1/+1
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-10-184-754/+688
* mesa: Add a flag for shader programs to allow SSO linkage in GLES2.Eric Anholt2011-10-181-0/+11
* ff_fragment_shader: Use FRAG_RESULT_COLOR to write all our colors at once.Eric Anholt2011-10-181-12/+3
* mesa: add a function to do the image data copy stuff for save_CompressedTex(S...Yuanhan Liu2011-10-171-75/+27
* swrast: Remove redundant term in logic expressionChad Versace2011-10-152-2/+0
* swrast: Fix fastpaths in glRead/WritePixels(GL_DEPTH_STENCIL)Chad Versace2011-10-152-0/+4
* mesa/vbo: Treat attribute 0 and vertex as the sameIan Romanick2011-10-141-1/+2
* swrast: be a bit smarter in clip_span()Brian Paul2011-10-131-1/+4
* mesa: remove unused gl_sampler_object::_CompleteTexture fieldBrian Paul2011-10-131-3/+0
* meta: fix redBits size test in get_temp_image_type()Brian Paul2011-10-131-1/+1
* i965 Gen6+: De-compact clip plane constants for old VS backend.Paul Berry2011-10-131-8/+7
* st/mesa: kill instruction if writemask=0 in eliminate_dead_code_advanced()Brian Paul2011-10-131-1/+1
* s/format/baseFormat/ to be more explicitBrian Paul2011-10-131-5/+5
* mesa: remove redundant buffer checks in copytexsubimage_error_check2()Brian Paul2011-10-131-17/+0
* mesa: remove redundant buffer checks in copytexture_error_check()Brian Paul2011-10-131-16/+0
* mesa: check attachment Type field in renderbuffer_exists()Brian Paul2011-10-131-10/+4
* mesa: consolidate _mesa_source/dest_buffer_exists()Brian Paul2011-10-131-87/+43
* mesa: make _mesa_update_depth/stencil_buffer() staticBrian Paul2011-10-112-32/+10
* intel: Assert that no batch is emitted if a region is mappedChad Versace2011-10-113-1/+32
* i965: Fix computation of abs(-x) in FSPaul Berry2011-10-112-1/+5
* i965: Replace incorrect use of GLboolean with enum brw_compression.Kenneth Graunke2011-10-113-5/+9
* mesa: Only allow queries of window system FBO on desktop GL w/ARB_fboIan Romanick2011-10-111-0/+15
* mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO onlyIan Romanick2011-10-111-12/+27
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-116-53/+53
* i965: Change type of brw_context.primitive from GLenum to hardware primitiveChad Versace2011-10-104-43/+41
* i965: Split brw_set_prim into brw/gen6 variantsChad Versace2011-10-102-2/+19
* mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.Eric Anholt2011-10-101-3/+5
* i965: Fix timer query on gen6+Zou Nan hai2011-10-101-5/+12
* hash_table: Make string_to_uint_map make a copy of the nameIan Romanick2011-10-101-1/+17
* mesa/st: Check for a NULL _LinkedShader[i] before using it.Stéphane Marchesin2011-10-101-1/+2
* st/mesa: add readpixel integer supportDave Airlie2011-10-081-2/+38
* st/mesa: add support for int type conversionDave Airlie2011-10-081-67/+386
* mesa/texformat: add integer fallbacks to other formatsDave Airlie2011-10-081-73/+131
* mesa: add packing for int/uintDave Airlie2011-10-082-0/+68
* i965: Fix inconsistent indentation in brw_eu_emit.c.Kenneth Graunke2011-10-071-197/+197
* mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARBIan Romanick2011-10-071-0/+6
* mesa: Remove unused function _mesa_append_uniformIan Romanick2011-10-072-78/+0
* mesa: Simplify calling Driver.ProgramStringNotify after previous refactorsIan Romanick2011-10-072-55/+22
* mesa: Simplify destroy_shader_program_variants_cb after previous refactorsIan Romanick2011-10-071-6/+3
* mesa: Simplify validate_shader_program after previous refactorsIan Romanick2011-10-071-11/+6
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-0713-34/+36
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-079-22/+23