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* reworked FXT1Daniel Borca2004-05-314-85/+934
* fixup mach64 for newer build/typesDave Airlie2004-05-3110-58/+51
* check for null pointer in Fake_glXCreateGLXPbufferSGIGIX() (bug 961376)Brian Paul2004-05-291-2/+2
* use new interface for tdfx (phase 2)Adam Jackson2004-05-281-0/+123
* Fix type conflict.Adam Jackson2004-05-281-1/+2
* update so it compiles again (untested driver path!). Basically ported changes...Roland Scheidegger2004-05-281-64/+76
* remove never finished verts path (r200_maos_vbtmp.h, r200_maos_verts.c) and u...Roland Scheidegger2004-05-284-717/+4
* Define PFNGLXGETMSCRATEOMLPROC so that DRI will build without includingIan Romanick2004-05-271-0/+4
* Move dri_util.[ch] and glcontextmodes.[ch] from dri_client to common.Ian Romanick2004-05-2718-14/+36
* change some explicit references to texture units 0/1 to unit < MaxTextureUnit...Roland Scheidegger2004-05-274-27/+21
* Modify glprocs.h to have two tables instead of one. The first tableIan Romanick2004-05-273-945/+2024
* Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.Ian Romanick2004-05-2710-269/+278
* only use simple_z_textured_triangle if depthBits <= 16Brian Paul2004-05-251-1/+3
* Added a couple fog coordinate related register defines.Ian Romanick2004-05-251-0/+2
* Modify the generate assembly code to not use global registers %g2,Ian Romanick2004-05-251-10/+10
* oopsDaniel Borca2004-05-251-1/+0
* FXT1 texture compression (initial draft)Daniel Borca2004-05-251-35/+640
* Fixed a bug that caused every dispatch function to call glNewList.Ian Romanick2004-05-241-1/+1
* WAIT_IDLE_EMPTY in savageSwapBuffers until real frame throttling is possible.Felix Kuehling2004-05-241-0/+1
* Clean up some warnings by making sis_fatal_error a macro, and let it take anEric Anholt2004-05-247-28/+16
* Add missing sisInitDriverFuncs call. Fixes segfault.Eric Anholt2004-05-241-0/+1
* Generates assembly dispatch stubs for SPARC. Generates different outputIan Romanick2004-05-241-0/+134
* stop crash when debuggingDave Airlie2004-05-241-1/+1
* fix bug #957792 (swap buffers), plus misc clean-upsBrian Paul2004-05-211-14/+14
* fix constant texture environment color setup for texture units > 0Roland Scheidegger2004-05-211-48/+24
* s/sop/rop/ in a couple places to fix some bugs. Added some parameterIan Romanick2004-05-211-52/+109
* Added all of the missing ARB extensions. Added all the enums andIan Romanick2004-05-201-604/+2048
* doc update; minor changesDaniel Borca2004-05-202-14/+22
* Add support for GL_EXT_blend_[func|equation]_separate. Fix GL_EXT_blend_color...Roland Scheidegger2004-05-204-17/+115
* add check if drm is new enough for packet R200_EMIT_RB3D_BLENDCOLORRoland Scheidegger2004-05-202-0/+5
* add missing R200_RB3D_BLENDCOLOR registerRoland Scheidegger2004-05-201-0/+1
* Added some in-code documentation. Modifed glParameter to be aIan Romanick2004-05-192-39/+126
* Re-ordered categories. Added extension number information.Ian Romanick2004-05-191-1324/+1475
* added GL_NV_blend_squareDaniel Borca2004-05-193-82/+57
* New scripts for processing the XML version of APIspec. Mail is beingIan Romanick2004-05-188-0/+8222
* added some core-level extensionsDaniel Borca2004-05-181-0/+2
* fixed some bogus array enable tests (Soju Matsumoto)Brian Paul2004-05-171-4/+4
* minor doxygen updatesBrian Paul2004-05-144-4/+6
* Minor fixes/optimizations to type conversions in draw_depth_pixels().Brian Paul2004-05-141-27/+41
* Fix GL_MIN and GL_MAX blend equations (set blend factors accordingly). Fix er...Roland Scheidegger2004-05-143-162/+135
* cast driHwLock assignmentBrian Paul2004-05-131-1/+2
* silence warning in assignment to gp.valueBrian Paul2004-05-131-1/+1
* fix parameters to StoreImage()Brian Paul2004-05-131-2/+2
* Another pass at implementing byte-swapped texture formats.Brian Paul2004-05-135-650/+319
* GL_BGR can't be used with the packed types, according to the GL spec. Enforc...Brian Paul2004-05-121-1/+15
* some component ordering bugs in extract_float_rgba()Brian Paul2004-05-121-24/+32
* Fixed code that has computed incorrect number of modes.Erdi Chen2004-05-121-1/+1
* Added support for GL_EXT_blend_equation_separate andIan Romanick2004-05-123-200/+177
* Fixed a bug that showed up in several multitexturing games (Quake3 andIan Romanick2004-05-123-35/+16
* fix parameters to StoreImage callsBrian Paul2004-05-121-2/+2