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* mesa/program: Use sampler object state if presentPauli Nieminen2012-08-011-1/+4
| | | | | | | | | CompareFailValue is part of Sampler state that needs to be read from bound sampler object if present. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/ff_shader: Fix sampler state readingPauli Nieminen2012-08-011-1/+4
| | | | | | | | | | | Fixed function fragment shader generator was incorrectly read texture sampling state directly from texture object. To make sure that ARB_sampler_object works correctly shader generator has to use the bound sampler if one exist. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* radeon&r200: Add support for ARB_sampler_objectsPauli Nieminen2012-08-0110-39/+67
| | | | | | | | Preparation for the mandatory support of ARB_sampler_objects. I have tested this patch with rv280 only. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon: Fix printf format not to warn in 64bitPauli Nieminen2012-08-011-2/+2
| | | | | | | | | When I build tested radeon changes I noticed two warnings about format size missmatch in 64bit. I decided to clean them to make relevant compiler warnings easier to spot. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* nouveau: Add support for ARB_sampler_objectsPauli Nieminen2012-08-014-31/+46
| | | | | | | | | | | | ARB_sampler_objects is very simple software only extension to support. I want to make it a mandatory extension for Mesa drivers to allow the meta module to use it. This patch add support for the extension to nouveau. It is completely untested search and replace patch, except for flagging the texture state as needing to be recomputed when a sampler object is present. Signed-off-by: Pauli Nieminen <[email protected]>
* mesa/samplerobj: Support EXT_texture_sRGB_decodePauli Nieminen2012-08-011-0/+55
| | | | | | | | | | | | | | | | | | | | sRGBDecode state is part of sampler object state but mesa was missing handlers to access the state. This patch adds the support for required state changes and queries. GL_EXT_texture_sRGB_decode issue 4: "4) Should we add forward-looking support for ARB_sampler_objects? RESOLVED: YES If ARB_sampler_objects exists in the implementation, the sampler objects should also include this parameter per sampler." Fixes piglit GL_ARB_sampler_objects/GL_EXT_texture_sRGB_decode. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-0112-21/+18
| | | | | | | | | | | | | | | | | | | | | | | GL_DEPTH_TEXTURE_MODE isn't meant to be part of sampler state based on compatibility profile specifications. OpenGL specification 4.1 compatibility 20100725 3.9.2: "... The values accepted in the pname parameter are TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_WRAP_R, TEXTURE_MIN_- FILTER, TEXTURE_MAG_FILTER, TEXTURE_BORDER_COLOR, TEXTURE_MIN_- LOD, TEXTURE_MAX_LOD, TEXTURE_LOD_BIAS, TEXTURE_COMPARE_MODE, and TEXTURE_COMPARE_FUNC. Texture state listed in table 6.25 but not listed here and in the sampler state in table 6.26 is not part of the sampler state, and remains in the texture object." The list of states is in Table 6.24 "Textures (state per texture object)" instead of 6.25 mentioned in the specification text. Same can be found from 3.3 compatibility specification. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/msaa: Allow GL_SAMPLES to be set to 1 prior to Gen6.Paul Berry2012-08-011-1/+9
| | | | | | | | | | | | This patch allows GL_SAMPLES to be set to either 0 or 1 on i965 platforms that don't support MSAA (those prior to Gen6). Setting GL_SAMPLES=1 has the same effect as setting it to 0 on these platforms (because MSAA is unsupported), but is distinguishable via the GL API. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50165 Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.Paul Berry2012-08-0111-22/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | EXT_framebuffer_multisample is a required subpart of ARB_framebuffer_object, which means that we must support it even on platforms that don't support MSAA. Fortunately EXT_framebuffer_multisample allows for this by allowing GL_MAX_SAMPLES to be set to 1. This leads to a tricky quirk in the GL spec: since GlRenderbufferStorageMultisamples() accepts any value for its "samples" parameter up to and including GL_MAX_SAMPLES, that means that on platforms that don't support MSAA, GL_SAMPLES is allowed to be set to either 0 or 1. On platforms that do support MSAA, GL_SAMPLES=1 is not used; 0 means no MSAA, and 2 or higher means MSAA. In other words, GL_SAMPLES needs to be interpreted as follows: =0 no MSAA (possible on all platforms) =1 no MSAA (only possible on platforms where MSAA unsupported) >1 MSAA (only possible on platforms where MSAA supported) This patch modifies all MSAA-related code to choose between multisampling and single-sampling based on the condition (GL_SAMPLES > 1) instead of (GL_SAMPLES > 0) so that GL_SAMPLES=1 will be treated as "no MSAA". Note that since GL_SAMPLES=1 implies GL_SAMPLE_BUFFERS=1, we can no longer use GL_SAMPLE_BUFFERS to distinguish between MSAA and non-MSAA rendering. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* intel: Use consistent pattern in intelCreateBufferChad Versace2012-08-011-4/+2
| | | | | | | The 16-bit depth case did not follow the function's prevalent pattern. Reviewed-by: Paul Berry <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Decrease nesting level in intelCreateBufferChad Versace2012-08-011-66/+63
| | | | | | | | | | Nearly the whole function body was contained in the 'else' branch. The 'if' branch did one thing: return early with an error. Clean things up by moving all the code out of the 'else' branch. Decreases max nesting level from 4 to 3. Reviewed-by: Paul Berry <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Remove dead code in intelAllocateBufferChad Versace2012-08-011-85/+7
| | | | | | | | | | | After commit "intel: Convert to using private depth/stencil buffers", we request from DRI2GetBuffersWithFormat only the front left and back left buffers. We no longer request depth and stencil buffers. Assert that in intelAllocateBuffer and remove the related dead code. Reviewed-by: Paul Berry <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* Revert "gallium: specify resource_resolve destination via a pipe_surface"Christoph Bumiller2012-08-011-6/+9
| | | | | | | | | | | This reverts commit 5d5af7d359e0060fa00b90a8f04900b96f9058b0. It turns out the issue this was supposed to fix merely counter-acted a bug in the hardware driver that I wasn't aware of. The resource_resolve is not supposed to do sRGB conversion, period. (This would violate the requirement that source and destination must be of the same format).
* r200: get rid of dubious aux scissor bitsRoland Scheidegger2012-08-012-24/+15
| | | | | | | | | no point in emitting aux scissor values if we a) never enable them b) never set the actual values plus it is enough to have that aux scissor enable reg (which we never set to enable) in one place not two.
* radeon/r200: get rid of some unneeded cliprect/scissor codeRoland Scheidegger2012-08-014-62/+3
| | | | | Noone was interested in the number of cliprects, and noone cared about the intersect result neither. So just nuke this.
* r200: get rid of old gart memory functions from old dri1Roland Scheidegger2012-08-012-32/+0
| | | | Those functions are SO dead.
* radeon/r200: fix bogus clearsRoland Scheidegger2012-08-012-52/+22
| | | | | | | | | There were several problems with these functions (which are a remnant of dri1 hyperz mostly - should bring it back somehow someday). First, it would always do a swrast clear if the buffer to clear was a fbo. Second, for buffers we wouldn't handle the clear (I guess aux/accum?) we would actually still have tried to clear that later even when we already cleared it with swrast.
* radeon/r200: fix bogus assert/scissor wrt width/height 2048Roland Scheidegger2012-08-012-8/+8
| | | | | | | | | This addresses one issue raised in bug #51658 discovered by Eugene St Leger. The assert is bogus since there's no problem with texture width/height being 2048 (the width/height programmed is width/height minus one). OTOH though the programmed size for scissor rect should be width/height minus one too otherwise bad things may happen (as it is inclusive, and there's not enough bits for more than a value of 2047).
* mesa: Return -1 for glGetUniformLocation on UBOs.Eric Anholt2012-07-311-0/+10
| | | | | | | Fixes piglit ARB_uniform_buffer_object/getuniformlocation. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().Eric Anholt2012-07-311-0/+39
| | | | | | | | | | | | This is like a stripped-down version of glGetActiveUniform that just returns the name, since the other return values (type and size) of that function are now meant to be handled with glGetActiveUniformsiv(). Fixes piglit ARB_uniform_buffer_object/getactiveuniformname Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().Eric Anholt2012-07-311-0/+30
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add support for getting active uniform block names.Eric Anholt2012-07-311-0/+47
| | | | | | | Fixes piglit ARB_uniform_buffer_object/getactiveuniformblockname. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add support for glUniformBlockBinding() and the API to get it back.Eric Anholt2012-07-311-0/+95
| | | | | | | Fixes piglit ARB_uniform_buffer_object/uniformbufferbinding. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add support for glGetProgramiv pnames for UBOs.Eric Anholt2012-07-311-0/+29
| | | | | | | | | | Fixes piglit ARB_uniform_buffer_object/getprogramiv. v2: Add extension checks. v3: Appease MSVC. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Add support for GL_SKIP_DECODE_EXT on other SRGB formats.Eric Anholt2012-07-311-8/+3
| | | | | | | | | | | Fixes some failures in getteximage-formats. v2: Remove stray include, and drop extra test for encoding == GL_SRGB -- _mesa_get_srgb_format_linear() returns the same format if it wasn't SRGB. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=48120 Reviewed-by: Kenneth Graunke <[email protected]> (v1) NOTE: This is a candidate for the 8.0 branch.
* mesa: Support glGetString(GL_SHADING_LANGUAGE_VERSION) for >= 1.40.Kenneth Graunke2012-07-311-0/+10
| | | | | | | | | This will need to get refactored when we add support for core profiles or forward-compatible contexts, but we may as well have it in the meantime. This allows us to override the GLSL version and experiment. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* ir_to_mesa: make size_swizzles[] array static constBrian Paul2012-07-311-1/+1
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* Move installing osmesa.pc to drivers/osmesaJon TURNEY2012-07-313-7/+3
| | | | | | | | | | | | | | | | Move installing osmesa.pc to drivers/osmesa, where it belongs better This also restores the installation of gl.pc if we are building osmesa at the same time as libGL, which was broken in commit 39785488 when the .pc installation was converted to automake v2: Remove HAVE_OSMESA_DRIVER automake conditional, it's now pointless as we will only be building in the drivers/osmesa directory if the condition it checked was true. Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: don't enable legacy GL functions when using API_OPENGL_COREJordan Justen2012-07-304-167/+232
| | | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* intel: add support for using API_OPENGL_COREJordan Justen2012-07-301-1/+1
| | | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* meta: add support for using API_OPENGL_COREJordan Justen2012-07-301-1/+1
| | | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add support for using API_OPENGL_COREJordan Justen2012-07-3011-19/+29
| | | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add api check functionsJordan Justen2012-07-301-0/+20
| | | | | | | | | These functions make it easier to check for multiple API types. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add API_OPENGL_CORE apiJordan Justen2012-07-301-2/+3
| | | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Support MESA_FORMAT_SIGNED_RGBA_16.Kenneth Graunke2012-07-301-1/+1
| | | | | | | | | | | | | | | | The hardware supports this format with no known quirks, so we may as well enable it. Alpha blending is not supported until Sandybridge, but as far as I can tell, OpenGL doesn't require alpha blending on SNORM formats. Plus, we already expose R8G8B8A8_SNORM which has a similar restriction. Fixes 6 piglit texwrap-2D-*SNORM* cases, gl-3.1/required-sized-texture-formats, and 10 oglconform snorm-textures subcases Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix _math_matrix_copy(), againBrian Paul2012-07-301-1/+1
| | | | | The matrix is 16 GLfloats in size. Since from->inv is just a pointer (not an array), sizeof(*from->inv) wasn't right.
* mesa: Fix wrong sizeof argument in _math_matrix_copy.Vinson Lee2012-07-301-1/+1
| | | | | | | Fixes Coverity wrong sizeof argument defect. Signed-off-by: Vinson Lee <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* gallium: specify resource_resolve destination via a pipe_surfaceChristoph Bumiller2012-07-281-9/+6
| | | | | | | | | | | The format member of pipe_surface may differ from that of the pipe_resource, which is used to communicate, for instance, whether sRGB encode should be enabled in the resolve operation or not. Fixes resolve to sRGB surfaces in mesa/st when GL_FRAMEBUFFER_SRGB is disabled. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: call update_renderbuffer_surface for sRGB renderbuffers, tooChristoph Bumiller2012-07-281-2/+3
| | | | | | | | | | | | sRGBEnabled should affect both textures and renderbuffers, so we need to check/update the pipe_surface format for both. Fixes, for instance, rendering appearing too bright in wine applications using sRGB multisample renderbuffers. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: undo a couple static assertsBrian Paul2012-07-271-2/+2
| | | | Hmm, gcc didn't catch these mistakes, but MSVC did.
* st/mesa: use STATIC_ASSERT in a few placesBrian Paul2012-07-274-17/+17
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* mesa: whitespace, etc. fixes in program.hBrian Paul2012-07-271-7/+5
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* meta: fix glDrawPixels fallback test, stencil drawingBrian Paul2012-07-271-2/+2
| | | | | | | | | | | | | | | | | | Remove the check for pixel transfer ops. If any RGB/depth scale/bias is in effect, it'll be applied in the glTexImage step. If drawing stencil pixels we need to disable pixel transfer so that alpha scale/bias are not applied to the stencil data. These issues were spotted by Roland. Fixes Blender performance issues reported in http://bugs.freedesktop.org/show_bug.cgi?id=47375 NOTE: This is a candidate for the 8.0 branch. Tested-by: Barto <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* radeon: fix 'sowftware' typoBrian Paul2012-07-271-1/+1
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* i965/gen7: Reduce GT1 WM thread count according to updated BSpec.Eric Anholt2012-07-271-1/+1
| | | | | | Acked-by: Kenneth Graunke <[email protected]> https://bugs.freedesktop.org/show_bug.cgi?id=52382
* i965: Fix typo in shader channel select field name.Kenneth Graunke2012-07-273-20/+20
| | | | | | "chanel" isn't very searchable. I can type, honest! Signed-off-by: Kenneth Graunke <[email protected]>
* i965/msaa: Use MESA_FORMAT_R8 for MCS buffer.Paul Berry2012-07-271-1/+1
| | | | | | | | | | | | No functional change. This patch modifies intel_miptree_alloc_mcs to allocate the 4x MCS buffer using MESA_FORMAT_R8 instead of MESA_FORMAT_A8. In principle it doesn't matter, since we only access the buffer using MCS-specific hardware mechanisms, so all that's important is to use a format with the correct size. However, MESA_FORMAT_A8 has enough unusual behaviours that it seems prudent to avoid it. Acked-by: Kenneth Graunke <[email protected]>
* intel: increase wm thread number to 80 on gen6 GT2Zou Nan hai2012-07-271-5/+1
| | | | | | | | | | | | | It seems reset is not required for setting the max_wm_threads to 80 on gen6 GT2. Increases performance in the Counter-Strike: Source video stress test by 7.18% (n=5). Signed-off-by: Zou Nan hai <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Matt Turner <[email protected]> Acked-by: Eric Anholt <[email protected]>
* i965/msaa: use ROUND_DOWN_TO macro.Paul Berry2012-07-261-6/+6
| | | | | | | | No functional change. This patch modifies brw_blorp_blit.cpp to use the ROUND_DOWN_TO macro instead of open-coded bit manipulations, for clarity. Reviewed-by: Kenneth Graunke <[email protected]>
* radeon: fix Base/base typoBrian Paul2012-07-261-1/+1
| | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=52563