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* s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)Brian2007-04-183-6/+6
* Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian2007-04-183-8/+13
* call ProgramStringNotify() after linkingBrian2007-04-181-0/+6
* check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669Brian2007-04-181-5/+14
* improved fog commentBrian2007-04-181-1/+1
* fig segment fault issue in TAG(triangle), (see bug 10589)Xiang, Haihao2007-04-181-19/+24
* omit the glide/svga sources from stand-alone libGL (anyone using them?)Brian2007-04-171-3/+1
* Enable texture sampling for vertex programs/shaders.Brian2007-04-174-20/+70
* In bind_inputs() set VB->EdgeFlag to NULL if it's not needed.Brian2007-04-171-1/+4
* regeneratedBrian2007-04-172-378/+438
* fix/simplify some texture functionsBrian2007-04-171-23/+10
* more matrix function updatesBrian2007-04-171-96/+300
* don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that generates...Brian2007-04-171-1/+2
* Defer buffer pool creation to the first context creation.Thomas Hellstrom2007-04-173-43/+55
* cleanups for t_vb_program.cRoland Scheidegger2007-04-171-13/+19
* r300: r300_render.c:391: warning: unused variable 'i'Oliver McFadden2007-04-171-1/+0
* just clean-upsBrian2007-04-162-55/+48
* move GL_EXT_stencil_two_side into alphabetical positionBrian2007-04-161-1/+1
* Fix glActiveStencilFaceEXT dispatch problem (bug 10523).Brian2007-04-161-6/+3
* remove _tnl_arb_vertex_program_stageBrian2007-04-161-1/+0
* remove _tnl_arb_vertex_program_stageBrian2007-04-166-11/+0
* need to clamp MAD for linear fogBrian2007-04-161-0/+1
* removed unused t_vb_arbprogram stageBrian2007-04-163-3153/+0
* remove t_vb_arbprogram.cBrian2007-04-161-2/+0
* unhook t_vb_arbprogram.c code - it's going awayBrian2007-04-163-14/+19
* Use generic program limits instead of NV-specific ones to init program consta...Brian2007-04-162-5/+8
* Fix some assertions that could occur when an error was earlier logged.Brian2007-04-161-4/+19
* use b->display instead of b->xm_visual->display to fix some problems detected...Brian2007-04-161-7/+7
* Make sure we are locked when creating drm buffer objects.Thomas Hellstrom2007-04-166-5/+37
* illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARBBrian2007-04-141-4/+8
* implement shadow2DRect functionsBrian2007-04-142-74/+72
* Fix sample_depth_texture() to handle texture rectangle coords.Brian2007-04-141-30/+85
* set osmesa renderbuffer refcount=1 upon creation, free renderbuffer in OSMesa...Brian2007-04-141-2/+7
* more _mesa_unreference_framebuffer() calls, remove dead codeBrian2007-04-141-24/+2
* fix negative zoom factor bug (10636), more commentsBrian2007-04-141-3/+11
* r300: emit different clear paths for non-TCL, this gets the clear color correctDave Airlie2007-04-141-2/+15
* r300: remove unneeded semicolon from macroDave Airlie2007-04-141-1/+1
* r300: if we don't have TCL don't setup state emissions for vertex shadersDave Airlie2007-04-143-88/+104
* xmesa: drop unused XMesaPutImageHelper.George Sapountzis2007-04-132-24/+0
* xmesa: export xmesa functions used by xfree86.George Sapountzis2007-04-132-14/+15
* s/version/vertex/Brian2007-04-121-1/+1
* fix bug in _playback_copy_to_current(): need to skip version position data (s...Brian2007-04-121-0/+2
* disable debug printfsBrian2007-04-121-8/+6
* Added sanity checking in _slang_sizeof_type_specifier() to be sure sizes are ...Brian2007-04-121-27/+68
* use _mesa_clear_shader_program_data()Brian2007-04-121-1/+1
* New _mesa_reference_shader/program() function to consolidate refcounting.Brian2007-04-122-49/+166
* regeneratedBrian2007-04-113-652/+751
* checkpoint: updating non-square matrix constructors and operatorsBrian2007-04-111-447/+555
* move/fix texture sampling funcsBrian2007-04-112-49/+54
* s/Shadow/SHADOW/Brian2007-04-111-2/+2