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Author
Age
Files
Lines
*
glsl: support sampler arrays.
Alan Hourihane
2009-01-14
3
-11
/
+49
*
glsl: add preprocessor support for #pragma
Brian Paul
2009-01-13
3
-1
/
+74
*
windows: try to create a context in wglCreateLayerContext()
Karl Schultz
2009-01-13
1
-1
/
+2
*
i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().
Brian Paul
2009-01-12
1
-4
/
+8
*
i965: fix broken glBitmap + depth test
Brian Paul
2009-01-12
1
-4
/
+16
*
i965: fix broken ARB fp fog options
Brian Paul
2009-01-12
2
-52
/
+6
*
glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...
Brian Paul
2009-01-12
3
-31
/
+4
*
Big endian fixes.
Matthieu Herrb
2009-01-11
1
-1
/
+2
*
build fix on big endian OpenBSD architectures.
Matthieu Herrb
2009-01-11
1
-0
/
+6
*
replace nearbyint() by rint() for now.
Matthieu Herrb
2009-01-11
1
-1
/
+1
*
__builtin_expect is a gcc 3.x feature. define it out for gcc 2.95.
Matthieu Herrb
2009-01-11
1
-0
/
+4
*
mesa: deprecate GL/amesa.h header (allegro driver)
Brian Paul
2009-01-10
2
-1
/
+66
*
mesa: deprecate the GL/fxmesa.h header
Brian Paul
2009-01-10
2
-1
/
+104
*
xmesa: deprecate the "XMesa" interface
Brian Paul
2009-01-10
7
-4
/
+709
*
glsl: force creation of new scope for for-loop body
Brian Paul
2009-01-10
1
-0
/
+18
*
glsl: replace 0/1 with GL_FALSE/GL_TRUE
Brian Paul
2009-01-10
1
-18
/
+18
*
swrast: Fix GL_ATI_separate_stencil
Ian Romanick
2009-01-09
1
-0
/
+2
*
glsl: make minimum struct size = 2, not 1
Brian Paul
2009-01-09
1
-1
/
+8
*
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-08
2
-2
/
+2
*
mesa: set version string to 7.3-rc1
Brian Paul
2009-01-08
1
-1
/
+1
*
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-08
2
-737
/
+786
*
mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-08
1
-1
/
+1
*
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
Eric Anholt
2009-01-07
1
-1
/
+1
*
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Eric Anholt
2009-01-07
1
-4
/
+0
*
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt
2009-01-07
8
-41
/
+5
*
i965: Remove dead brw_vs_tnl.c
Eric Anholt
2009-01-07
3
-61
/
+0
*
i965: allow gl_FragData[0] usage when there's only one color buffer
Brian Paul
2009-01-07
1
-2
/
+9
*
mesa: additional case in file_string()
Brian Paul
2009-01-07
1
-0
/
+2
*
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-07
3
-35
/
+65
*
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
1
-1
/
+1
*
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
1
-0
/
+11
*
i965: init dst reg RelAddr field to zero
Brian Paul
2009-01-07
1
-1
/
+2
*
i965: Note when we drop saturate mode on the floor in a VP.
Eric Anholt
2009-01-07
1
-0
/
+5
*
i965: Add support for LRP in VPs.
Eric Anholt
2009-01-07
1
-0
/
+42
*
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
5
-7
/
+22
*
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
1
-1
/
+8
*
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
1
-24
/
+58
*
glsl: remove dead code
Brian Paul
2009-01-07
1
-13
/
+2
*
mesa: OSMesa Makefile fixes (use LIB_DIR)
Brian Paul
2009-01-07
1
-4
/
+3
*
glsl: loop unroll adjustments
Brian Paul
2009-01-06
1
-1
/
+20
*
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
1
-24
/
+205
*
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-06
1
-0
/
+8
*
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul
2009-01-06
2
-4
/
+4
*
mesa: Fix the size per pixel for packed pixel format data type.
Xiang, Haihao
2009-01-06
3
-2
/
+9
*
mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...
Xiang, Haihao
2009-01-06
1
-1
/
+1
*
dri: correct the damage.
Xiang, Haihao
2009-01-06
1
-2
/
+17
*
mesa: add GLushort cases for render to texture (Z-buffers)
Brian Paul
2009-01-05
1
-2
/
+50
*
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
1
-2
/
+18
*
i965: implement OPCODE_TRUNC (round toward zero) on vertex path.
Brian Paul
2009-01-05
4
-1
/
+7
*
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
1
-6
/
+4
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