index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
Commit message (
Expand
)
Author
Age
Files
Lines
*
glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
Eric Anholt
2010-07-01
1
-0
/
+3
*
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
2010-07-01
1
-0
/
+4
*
ir_to_mesa: Add support for discard instructions.
Eric Anholt
2010-06-30
1
-2
/
+3
*
ir_to_mesa: Add support for ir_unop_sign.
Eric Anholt
2010-06-30
1
-0
/
+3
*
i965: Add support for OPCODE_SSG.
Eric Anholt
2010-06-30
5
-0
/
+54
*
ir_to_mesa: Add missing no-op type conversions.
Eric Anholt
2010-06-30
1
-0
/
+2
*
ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.
Eric Anholt
2010-06-30
1
-0
/
+11
*
ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.
Eric Anholt
2010-06-30
1
-0
/
+1
*
ir_to_mesa: Send the negate field on to Mesa IR.
Eric Anholt
2010-06-30
1
-0
/
+2
*
ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.
Eric Anholt
2010-06-30
1
-5
/
+5
*
glsl2: Define new ir_discard instruction.
Kenneth Graunke
2010-06-30
1
-0
/
+8
*
ir_to_mesa: Support gl_FragDepth.
Eric Anholt
2010-06-30
1
-1
/
+1
*
mesa: Don't look in unallocatd param slots for parameter values.
Eric Anholt
2010-06-30
1
-1
/
+1
*
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
Eric Anholt
2010-06-30
1
-1
/
+1
*
glsl2: Preprocessed source doesn't need to live past compile time.
Kenneth Graunke
2010-06-30
1
-4
/
+1
*
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2010-06-30
1
-0
/
+11
*
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
1
-1
/
+6
*
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
Eric Anholt
2010-06-30
1
-0
/
+9
*
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
3
-23
/
+25
*
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
3
-56
/
+28
*
ir_to_mesa: Add support for ir_unop_abs.
Eric Anholt
2010-06-29
1
-0
/
+4
*
ir_to_mesa: Add support for dFdx, dFdy.
Eric Anholt
2010-06-29
1
-0
/
+8
*
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
1
-2
/
+136
*
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
1
-0
/
+2
*
glsl2: Invoke preprocessor before calling the compiler proper
Ian Romanick
2010-06-29
1
-3
/
+11
*
ir_to_mesa: Actually initialize the undef register for scalar_op1.
Eric Anholt
2010-06-28
1
-1
/
+1
*
ir_to_mesa: Support user-defined varyings using the linker's locations.
Eric Anholt
2010-06-28
1
-8
/
+22
*
ir_to_mesa: Actually add the header file for the interface.
Eric Anholt
2010-06-28
1
-0
/
+36
*
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
Eric Anholt
2010-06-28
1
-1
/
+4
*
ir_to_mesa: Fix indexes of temps used in expressions.
Eric Anholt
2010-06-28
1
-29
/
+30
*
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
Eric Anholt
2010-06-28
1
-0
/
+4
*
ir_to_mesa: Add support for the pow expression.
Eric Anholt
2010-06-28
1
-9
/
+39
*
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
Eric Anholt
2010-06-28
1
-0
/
+14
*
ir_to_mesa: Respect EmitCondCodes for IF statements.
Eric Anholt
2010-06-28
1
-5
/
+19
*
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
Eric Anholt
2010-06-28
1
-1
/
+1
*
ir_to_mesa: Fix matrix * scalar multiplication.
Eric Anholt
2010-06-28
1
-7
/
+13
*
ir_to_mesa: Check the right element for matrix * scalar multiplication.
Eric Anholt
2010-06-28
1
-1
/
+1
*
glsl2: Add support for some builtin matrices.
Eric Anholt
2010-06-28
1
-0
/
+86
*
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
Eric Anholt
2010-06-28
1
-2
/
+2
*
glsl2: Add support for non-float constants in Mesa IR.
Eric Anholt
2010-06-25
1
-14
/
+33
*
glsl2: Take out the spamming of debug flags I'd added.
Eric Anholt
2010-06-25
1
-1
/
+0
*
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
Eric Anholt
2010-06-25
1
-2
/
+0
*
glsl2: Start trying to hook up uniforms.
Eric Anholt
2010-06-25
1
-11
/
+41
*
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
1
-1
/
+1
*
glsl2: Emit OPCODE_END at the end of the Mesa program.
Eric Anholt
2010-06-25
1
-0
/
+2
*
glsl2: Hook up constant parameters in ir_to_mesa.
Eric Anholt
2010-06-25
1
-20
/
+16
*
glsl2: Set InputsRead and OutputsWritten on the generated programs.
Eric Anholt
2010-06-25
1
-0
/
+38
*
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-06-25
3
-20
/
+202
*
glsl2: Replace the GLSL compiler with the glsl2 project.
Eric Anholt
2010-06-24
5
-21
/
+30
*
glsl2: Move the Mesa IR codegen into mesa/shader/
Eric Anholt
2010-06-24
1
-0
/
+1211
[next]