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* Double amount of memory allocated for generated shader code.Michel Dänzer2007-10-031-1/+1
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-0310-31/+45
* intel_winsys: Adapt to DRM changes (again).Michel Dänzer2007-10-031-4/+4
* In vertex shaders also expect the template to be stack allocatedZack Rusin2007-10-031-1/+5
* Unify the definitions of the 4 component dot product into oneZack Rusin2007-10-033-25/+10
* Unify handling of userplanes and regular planes to simplifyZack Rusin2007-10-034-58/+30
* Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAMZack Rusin2007-10-033-13/+18
* Explain a little better what we're doing here.Zack Rusin2007-10-031-3/+10
* Make softpipe behave more like a real driver by always allocating somethingZack Rusin2007-10-034-14/+27
* clean-upsBrian2007-10-021-21/+12
* Implement/use fragment kill resultsBrian2007-10-023-9/+9
* Implement TGSI_OPCODE_SNE with micro_ne()Brian2007-10-021-1/+20
* Separate TGSI_OPCODE_KIL and TGSI_OPCODE_KILP (predicated).Brian2007-10-024-6/+31
* assert that program length > 1 (some code, plus END)Brian2007-10-021-0/+3
* added MESA_FORMAT_Z16 in st_mesa_format_to_pipe_format(), for GleanBrian2007-10-021-0/+2
* Generate a texenv fragment program if there's a GLSL vertex shader but no GLS...Brian2007-10-021-1/+2
* Push mask stacks upon CAL, pop upon RET.Brian2007-10-021-0/+19
* added license and interpreter commentsBrian2007-10-021-0/+52
* Implement CONT statement.Brian2007-10-022-8/+26
* added micro_trunc(), re-order some codeBrian2007-10-021-32/+47
* Minor optimization: no-op CAL when ExecMask==0x0.Brian2007-10-021-3/+6
* Added TGSI_FILE_OUTPUT case in fetch_src_file_channel().Brian2007-10-021-0/+8
* Implement CAL/RET and a call stack for subroutines.Brian2007-10-023-22/+37
* Added TGSI_OPCODE_ENDBrian2007-10-025-28/+26
* Fold expand_program() into tgsi_exec_prepare()Brian2007-10-022-88/+48
* no more need for tgsi_exec_machine_run2(), remove dead codeBrian2007-10-022-59/+1
* remove dead codeBrian2007-10-021-13/+1
* Move tgsi machine state init/allocations so they're done less frequently.Brian2007-10-025-142/+179
* checkpoint: unpack all instructions before interpretation. Actual looping wo...Brian2007-10-024-9/+130
* comments/code for min/max_lod - revisit somedayBrian2007-10-011-0/+10
* use i915_miptree_layout when using an i915Brian2007-10-011-1/+1
* avoid updating vertex format when it doesn't really changeBrian2007-10-011-35/+39
* don't crash in RasterPos if feedback not implemented yetBrian2007-10-011-3/+6
* disable debug printfBrian2007-10-011-0/+2
* don't crash when fog enabled, still not rendered correctly thoughBrian2007-10-011-0/+4
* remove specular color assertion (the path works)Brian2007-10-011-1/+0
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-015-16/+8
* Initial conditional execution support for loops and BRK instruction.Brian2007-09-292-94/+110
* remove unused tgsi_exec_cond_* typesBrian2007-09-291-24/+0
* Initial implementation of IF/ELSE/ENDIF using conditional masking.Brian2007-09-282-191/+124
* fix bug causing unnecessary translationsBrian2007-09-281-1/+1
* remove old debug code, fix warningBrian2007-09-281-11/+0
* fix st_use_program()Brian2007-09-281-0/+3
* Instead of linked program pairs, keep a list of vertex programs translated fo...Brian2007-09-285-238/+149
* Use texture->first_level, not 0, when not mipmapping.Brian2007-09-281-4/+2
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-285-8/+26
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-2815-77/+152
* Remove gl dependency from the x86 assembler codeZack Rusin2007-09-282-58/+59
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-2817-211/+135
* Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin2007-09-285-26/+8