| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|\
| |
| |
| |
| |
| | |
Conflicts:
src/mesa/shader/prog_print.c
|
| |
| |
| |
| | |
The Swizzle and Size fields carry all the info we need now.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This is a step toward better array handling code. In particular, when more
than one operand of an instruction uses indirect addressing, we'll need some
temporary instructions and registers. By converting IR storage to instruction
operands all in one place (emit_instruction()) we can be smarter about this.
Also, somewhat better handling of dst register swizzle/writemask handling.
This results in tighter writemasks on some instructions which is good for
SOA execution.
And, cleaner instruction commenting with inst_comment().
Next: remove some more dead code and additional clean-ups...
|
| | |
|
| | |
|
| |
| |
| |
| | |
Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec.
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| |
| | |
This was a regression in 59b2c2adbbece27ccf54e58b598ea29cb3a5aa85 that broke
blender, among other apps.
|
| | |
|
| |
| |
| |
| |
| |
| | |
As far as I can read in the docs, VS threads can be 1:1 with the pairs of
VUE handles allocated for them. Also, G4X can run twice as many threads as
before (though we won't unless the we bump the preferred URB entries for VS).
|
| |
| |
| |
| |
| |
| | |
We were dividing the number of URB entries by two to get number of threads,
which looks suspiciously like a copy'n'paste-o from brw_vs_state.c. Also, the
maximum number of threads is 24, not 12.
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
The clip thread could potentially deadlock when processing tristrips since
being moved back to dual-thread mode, as the two threads could each have 4 VUEs
referenced and not be able to allocate another one since SF processing
wasn't able to continue (needing 5 entries before it freed 2).
In constrained URB mode, similar deadlock could even have occurred with
polygons (so we cut back max_threads if we can't handle it any primitive type).
|
| | |
|
| |
| |
| |
| |
| | |
It shouldn't offer anything new over what's in the docs (except for G4X notes),
but here it's all in one place.
|
|\ \
| | |
| | |
| | | |
git+ssh://[email protected]/git/nouveau/mesa into gallium-0.2
|
| |\ \
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
* commit 'origin/gallium-0.1':
Mesa: fix number of buffers in st_draw_vbo().
Nouveau: fix nv20_vertex_layout()
Nouveau: update nv20 miptree according to nv40.
Nouveau: build, link and use nv20.
Nouveau: name replace for nv20.
Nouveau: Rename nv20/ files as nv20.
Nouveau: copy nv30_vertprog.c to nv20.
Nouveau: start nv20 by copying the nv10 tree.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
The clean-up call to pipe->set_vertex_buffers() should use the same
number of buffers as the first call.
Signed-off-by: Pekka Paalanen <[email protected]>
|
| | |\ \ |
|
| |\ \ \ \ |
|
| |\ \ \ \ \ |
|
| |\ \ \ \ \ \ |
|
| |\ \ \ \ \ \ \ |
|
| |\ \ \ \ \ \ \ \ |
|
| |\ \ \ \ \ \ \ \ \ |
|
| |\ \ \ \ \ \ \ \ \ \
| | | |_|_|_|_|_|/ / /
| | |/| | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Conflicts:
configs/linux-dri
|
| | |\ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Conflicts:
configs/default
|
| | |\ \ \ \ \ \ \ \ \ \ |
|
| | |\ \ \ \ \ \ \ \ \ \ \ |
|
| | |\ \ \ \ \ \ \ \ \ \ \ \ |
|
| | |\ \ \ \ \ \ \ \ \ \ \ \ \ |
|
| | |\ \ \ \ \ \ \ \ \ \ \ \ \ \ |
|
| | |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ |
|
| | |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ |
|
| | |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ |
|
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
This reverts commit cb09d1ef60dae3b3c44f1370fd2f726c7044bc17.
|
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
support.
|
| | | | | | | | | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|/
| |/| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
Conflicts:
src/mesa/shader/prog_execute.c
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
|
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
register indexing
|
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
This ensures all batchbuffers have a same cliprect mode after calling
_intel_batchbuffer_flush even if there aren't invalid commands in the
current batch buffer. (fix bug#18362).
|
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
Dots is re-used if more than one light is enabled. Previously
the negate flag of dots may affect next light.
|
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
This fixes a lighting issue when drawing a bitmap.
|
| | | | | | | | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
than the python generators
Specifically:
#include "glapitable.h" in src/mesa/main/glapi/dispatch.h
Call _mesa_bsearch() in src/mesa/main/enums.c.
|