| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
This test actually depends on FEATURE_ES1 because
_mesa_create_exec_table_es1 doesn't exist without it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The relevant ES2 code is always in Mesa. Always building the tests
ensures that things aren't accidentally broken when people don't build
with --enable-es2.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
| |
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
| |
The code already has a runtime ES1 test.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
| |
There's already a runtime test for full OpenGL.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
| |
This is basically more of the "remove FEATURE_x" clean-up.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
| |
Was only used in one place.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
Fixes 51 piglit tests (fbo-clear-formats, and most of the remaining failures
in depthstencil).
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This code is twisty, and the comment before most of the blocks was actually
giving me the opposite impression from its intention: We want to apply as much
of our offset as possible through coarse tile-aligned adjustment, since we can
do so independently per buffer, and apply the minimum we can through
fine-grained drawing offset x/y, since it has to agree between all buffers.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
We now have a case of wanting to do that on gen6+ as well, so make this logic
usable elsewhere.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
There are a number of places where some obscure piece of the code is not
currently worth fixing, and we have some workaround behavior available. It's
nicer for users to do some lame workaround than to just assert, but without
asserts we never knew when the workaround was at fault.
This should give us a nice compromise: Execute the workaround, but mention
that the obscure workaround was hit.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Now that ARB programs and fixed function are routed through the new
backend, shader might be NULL. Don't do INTEL_DEBUG=perf support in
that case, since it relies on shader->compiled_once.
Since INTEL_DEBUG=perf wasn't previously supported, this maintains the
status quo. It might be nice to support it someday, however.
This could be moved to brw_shader_program instead of brw_shader, but
it appears even prog can be NULL in that case.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
MaxIfDepth of 0 means "flatten all the time", not "never flatten".
This is only desirable on hardware that can't support control flow;
software rasterization and most hardware drivers want this.
This alters behavior for swrast as well as i915. Tested on i915.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
More dead code. I'm not sure what it was for.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
| |
The previous patch removed the producer of things in this file.
Since there aren't any, we can remove it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
| |
All flags are now gone, so we can stop storing and passing this around.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Nobody ever set the flag, which makes this dead code.
v2: Leave the ureg_DECL_fs_input_cyl function in place, even though it's
unused, since VMWare uses it for their internal projects.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
| |
GLSL doesn't use the program code anymore. Accordingly, there were no
consumers of these flags, so there's no need to define them.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
These were only part of NV_fragment_program, so we can kill them.
The fact that PROGRAM_NAMED_PARAM appears in r200_vertprog.c is rather
comedic, but also demonstrates that people just spam the various types
of parameters everywhere because they're confusing.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
| |
Without NV programs, there's no need for the compatible_program_targets
function. A simple (non-)equality check will do.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Also remove a leftover remnant from NV_vertex_program.
v2: Update for Imre's get changes.
Reviewed-by: Brian Paul <[email protected]> [v1]
Reviewed-by: Eric Anholt <[email protected]> [v1]
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
| |
It apparently was only used for NV programs.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
| |
Nobody uses it anymore.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
| |
These are all unused now.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, Mesa used nvprogram.c's _mesa_GetVertexAttribPointervNV()
function to implement this GL call. There was also a second
implementation in varray.c, _mesa_GetVertexAttribPointervARB(), which
was entirely unused.
The varray.c variant has an additional assertion and checks the index
against ctx->Const.VertexProgram.MaxAttribs rather than
MAX_VERTEX_GENERIC_ATTRIBS. However, that variable is defined to the
same value, so it should be fine.
This will allow us to kill the duplicate function.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Also kill the resulting dead code for display list handling.
v2: Also kill dlist's OPCODE_REQUEST_RESIDENT_PROGRAMS_NV.
Reviewed-by: Brian Paul <[email protected]> [v1]
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The NamedParameter functions were introduced in NV_fragment_program, and
are not shared with any other extensions.
Although this patch appears to remove the LocalParameter functions, it
does not: the ARB_fragment_program section also set them up. Now we
simply initialize them a single time.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
| |
No hardware drivers support this, it's obsolete, and unlikely to be
useful without NV_vertex_program, which is gone now.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
| |
This extension is functionally the same as GL_ARB_map_buffer_range.
Reviewed-by: Ian Romanick <[email protected]>
|
| |
|
|
|
|
|
|
|
|
| |
Note that _mesa_GetVertexAttribPointervNV() is actually
glGetVertexAttribPointerv(), which operates on the generic attributes. The
geometry shader initialization looks like arbitrary cruft to me.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
v2: Rebase on top of get.c changes.
Reviewed-by: Brian Paul <[email protected]> (v1)
|
|
|
|
|
|
| |
v2: Rebase on top of get.c changes.
Reviewed-by: Brian Paul <[email protected]> (v1)
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
Note that the MAP2 getters were missing from the implementation. Neat.
v2: Rebase on top of get.c changes.
Reviewed-by: Brian Paul <[email protected]> (v1)
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|