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* mesa: don't compile integer clear shaders for unsupported APIsOliver McFadden2012-05-301-1/+1
* i965/blorp: Implement destination clipping and scissoringPaul Berry2012-05-291-5/+67
* mesa: Clean up some dricore-related detritus in the old Makefile.Eric Anholt2012-05-291-23/+7
* automake: Convert dricore building to automake.Eric Anholt2012-05-293-42/+93
* automake: Add a prefix variable to the common sources lists.Eric Anholt2012-05-293-277/+279
* automake: Rename variables in sources.mak to be automake compatible.Eric Anholt2012-05-293-67/+67
* mesa: Remove generated source files during make clean.Eric Anholt2012-05-291-0/+12
* mesa: Restore installing of libGL for non-dri builds.Eric Anholt2012-05-291-3/+7
* mesa: Remove the generated glapi from source control, and just build it.Eric Anholt2012-05-294-25414/+3
* i830: Fix crash for GL_STENCIL_TEST in i830Enable()Kurt Roeckx2012-05-291-1/+1
* gallium: add st_api feature mask to prevent advertising MS visualsChristoph Bumiller2012-05-291-0/+1
* i965/msaa: Enable 4x MSAA on Gen7.Paul Berry2012-05-252-9/+9
* i965/msaa: Implement manual blending operation for Gen7.Paul Berry2012-05-251-23/+67
* i965/msaa: Modify blorp code to account for Gen7 MSAA layouts.Paul Berry2012-05-253-68/+151
* i965/msaa: Validate Gen7 surface state constraints.Paul Berry2012-05-253-3/+109
* i965/msaa: Properly handle sliced layout for Gen7.Paul Berry2012-05-2510-58/+162
* i965/msaa: Add defines for Gen7.Paul Berry2012-05-251-0/+5
* i965/blorp: Enable blorp blits on Gen7.Paul Berry2012-05-252-2/+4
* i965/blorp: Implement proper texel fetch messages for Gen7.Paul Berry2012-05-252-2/+31
* i965/blorp: Use 16 pixel dispatch on Gen7.Paul Berry2012-05-251-1/+9
* i965/blorp: Allocate space for push constants on Gen7.Paul Berry2012-05-253-30/+28
* i965/blorp: Set the dynamic state upper bound.Paul Berry2012-05-251-1/+6
* i965/blorp: Factor gen6_blorp_emit_batch_head into separate functions.Paul Berry2012-05-253-34/+49
* i965/blorp: Use MSDISPMODE_PERSAMPLE rendering when necessaryPaul Berry2012-05-254-27/+87
* i965/blorp: Emit sample index in SAMPLE_LD message when necessaryPaul Berry2012-05-252-21/+36
* i965/blorp: Generalize sampling code in preparation for Gen7Paul Berry2012-05-251-26/+61
* i965/msaa: Expand odd-sized MSAA surfaces to account for interleaving pattern.Paul Berry2012-05-251-5/+40
* i965: Gut the separate OpenGL ES extension enabling.Kenneth Graunke2012-05-237-148/+4
* mesa: Remove the OES_draw_texture extension from ES2.Kenneth Graunke2012-05-231-1/+1
* i965: use cut index to handle primitive restart when possibleJordan Justen2012-05-231-1/+80
* i965: add flag to enable cut_indexJordan Justen2012-05-234-1/+12
* i965: create code path to handle primitive restart in hardwareJordan Justen2012-05-237-0/+112
* mesa: Use initializers to configure samplersIan Romanick2012-05-231-32/+9
* ir_to_mesa: Don't set initial uniform values againIan Romanick2012-05-231-104/+0
* ir_to_mesa: Propagate initial values in _mesa_associate_uniform_storageIan Romanick2012-05-231-0/+9
* glsl: Initialize samplers to 0, propagate sampler values to the gl_programIan Romanick2012-05-231-0/+1
* i965/gen6+: Add support for GL_ARB_blend_func_extended.Eric Anholt2012-05-2313-8/+112
* mesa: Keep a computed value for dual source blend func with each buffer.Eric Anholt2012-05-233-17/+32
* i965/gen6+: Add support for fast depth clears.Eric Anholt2012-05-238-12/+150
* i965/gen6: Add CC viewport state setup to blorp code.Eric Anholt2012-05-231-0/+26
* i965/gen7: Add CC viewport setup to blorp code.Eric Anholt2012-05-231-0/+21
* i965: Drop a layer of indirection in doing HiZ resolves.Eric Anholt2012-05-237-120/+9
* i965: Replace intel_need_resolve with the hiz ops it maps to.Eric Anholt2012-05-233-17/+21
* i965: Add an interface for doing hiz ops from C code.Eric Anholt2012-05-234-15/+44
* i965: Rename the clear function for this driver.Eric Anholt2012-05-231-2/+2
* i965: Simplify the remaining clear logic by relying on the meta clear.Eric Anholt2012-05-231-47/+11
* i965: Switch blit color clears to tri clears on gen4/5.Eric Anholt2012-05-231-28/+2
* i965: Remove dead logic for non-tri depth/stencil clears.Eric Anholt2012-05-231-26/+2
* i965: We always have GLSL, so always use it for tri clears.Eric Anholt2012-05-231-4/+1
* i915: Drop gen4+ code from the forked clear code.Eric Anholt2012-05-231-10/+1