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* ir_to_mesa: Emit OPCODE_MAD when we find an ADD of a MUL.Eric Anholt2010-07-121-0/+36
| | | | Bug #27914.
* ir_to_mesa: Add support for dereferencing matrices from arrays.Eric Anholt2010-07-121-8/+16
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* linker: Stub-out intrastage linkerIan Romanick2010-07-121-6/+3
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* Make shader_api.h be C++ friendlyIan Romanick2010-07-121-0/+6
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* Revert "ir_to_mesa: Add support for adding/subtracting matrices."Eric Anholt2010-07-121-39/+3
| | | | | This reverts commit b4d0c0e0ee983ee614b047799c3e01221a353c98. Now that ir_mat_op_to_vec is landed, this change is no longer needed.
* glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt2010-07-121-0/+1
| | | | | | | This will be used by the Mesa IR and likely most HW backends, as it allows other optimizations to occur that might not otherwise. Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1.
* glsl2: Remove generate_temporary and global temporary counter.Kenneth Graunke2010-07-081-1/+0
| | | | | | | Most places in the code simply use a static name, which works because names are never used to look up an ir_variable. generate_temporary is simply unnecessary (and looks like it would leak memory, and isn't thread safe...)
* mesa: Extend register lifetimes to the end of the largest loop required.Eric Anholt2010-07-071-17/+23
| | | | | | | | | | | | | Previously, a register defined at main scope and used in a loop in a loop could end up getting marked as needed only from the definition outside of the loops to the end of the inner loop, and we would cleverly slot in something else in its register in the end of the outer loop. Fixes glsl-vs-loop-nested and glsl-fs-loop-nested on glsl2. This doesn't happen much on master because the original compiler does its own register allocation, so we find little we can do with linear scan register (re)allocation.
* mesa: Fix documentation of BranchTarget for BRK.Eric Anholt2010-07-071-1/+1
| | | | It was changed in 2009 and the comment wasn't updated.
* ir_to_mesa: Fix the assertion on LHS array derefs to DWIM.Eric Anholt2010-07-071-7/+10
| | | | | This allows array derefs of matrices now, which makes idr's GLSL demo happy.
* ir_to_mesa: Add support for constant matrices (untested).Eric Anholt2010-07-071-2/+33
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* ir_to_mesa: Add support for adding/subtracting matrices.Eric Anholt2010-07-071-3/+39
| | | | This isn't really tested, but didn't break normal vector add/sub.
* ir_to_mesa: Don't assert that we can't assign matrices. It should work now.Eric Anholt2010-07-071-1/+0
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* ir_to_mesa: Only allocate a vector per column of a matrix.Eric Anholt2010-07-071-1/+1
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* ir_to_mesa: Add support for assignment of aggregates.Eric Anholt2010-07-071-3/+12
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* ir_to_mesa: Add support for matrix * matrix.Eric Anholt2010-07-071-16/+27
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* ir_to_mesa: Add support for gl_TextureMatrix access.Eric Anholt2010-07-071-19/+84
| | | | Fixes glsl-vs-texturematrix-1, and glsl-vs-texturematrix-2 on swrast.
* ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk.Eric Anholt2010-07-071-2/+4
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* glsl2: Add a pass to simplify if statements returning from both sides.Eric Anholt2010-07-071-0/+1
| | | | | | | | | | | | | | | This allows function inlining making the following tests work even without function calls implemented: glsl-fs-functions-2 glsl-fs-functions-3 glsl-vs-functions glsl-vs-functions-2 glsl-vs-functions-3 glsl-vs-vec4-indexing-5 (Note that those tests were designed to trigger actual function calls, and this defeats them. However, those testcases ended up catching the bug in the previous commit.)
* glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt2010-07-061-0/+6
| | | | | | | The Mesa IR needs this to support vector indexing correctly, and hardware backends such as 915 would want this behavior as well. Fixes glsl-vs-vec4-indexing-2.
* ir_to_mesa: Add support for conditional moves.Eric Anholt2010-07-061-5/+27
| | | | Nothing generates conditional moves yet.
* Add hash table helper functions for using pointers as hash keysIan Romanick2010-07-062-0/+38
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* Make hashtable.h be C++ friendlyIan Romanick2010-07-061-0/+7
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* ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings.Eric Anholt2010-07-061-74/+9
| | | | | | The previous table didn't distinguish gl_Color for the VS and FS, so we would use the FS's attribute index for the VS and read undefined. This partially fixes glsl-routing to match its behavior on master.
* ir_to_mesa: Fix uninitalized value.Kenneth Graunke2010-07-021-1/+1
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* ir_to_mesa: Fix up implementation of ir_unop_exp.Eric Anholt2010-07-021-1/+2
| | | | | | | | OPCODE_EXP is not to ir_unop_exp what OPCODE_EX2 is to ir_unop_exp2. It's the weird VP approximation helper opcode. Just implement it with OPCODE_POW instead. Fixes glsl-fs-exp.
* i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt2010-07-024-0/+38
| | | | | | | The original glsl compiler would generate a.x * b.x + a.y * b.y, which we would do mul+mul+add for instead of this mul+mac. Fixes glsl-fs-dot-vec2.
* ir_to_mesa: Add support for scalar * mat, vec * mat.Eric Anholt2010-07-021-0/+36
| | | | This is not tested by piglit currently.
* ir_to_mesa: Add support for shadow comparison to texture instructions.Eric Anholt2010-07-021-2/+15
| | | | piglit lacks tests for this currently.
* ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.Eric Anholt2010-07-021-27/+53
| | | | | | Fixes: glsl-fs-texture2dproj-bias glsl-fs-texture2dproj-bias-2
* ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.Eric Anholt2010-07-021-3/+18
| | | | | | Fixes: glsl-fs-texture2dproj glsl-fs-texture2dproj-2
* ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.Eric Anholt2010-07-021-0/+26
| | | | Fixes glsl-fs-texture2d-masked.
* ir_to_mesa: Don't forget to run the Mesa IR optimization passes.Eric Anholt2010-07-021-0/+5
| | | | | | With how we generate assignments, the trivial copy propagation in it is really important, and some drivers will really want the register allocation, too.
* glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt2010-07-021-3/+2
| | | | This results in constant folding of a constant divisor.
* glsl2: Conditionally allow optional extensions to be enabledIan Romanick2010-07-011-0/+1
| | | | | The only optional extension currently supported by the compiler is GL_EXT_texture_array.
* glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick2010-07-011-1/+2
| | | | | The only optional extension currently supported by the compiler is GL_EXT_texture_array.
* glsl2: Add gl_MaxTextureCoordsIan Romanick2010-07-011-0/+1
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* ir_to_mesa: Fill in remaining ops, remove default case for expression types.Eric Anholt2010-07-011-7/+4
| | | | | We should now have support for all the expression types we need for GLSL 1.20.
* ir_to_mesa: Add support for ir_unop_rcp.Eric Anholt2010-07-011-0/+3
| | | | This isn't used at the moment, but will be soon.
* glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt2010-07-011-0/+3
| | | | This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
* glsl2: Add ir_unop_fract as an expression type.Eric Anholt2010-07-011-0/+4
| | | | | Most backends will prefer seeing this to seeing (a - floor(a)), so represent it explicitly.
* ir_to_mesa: Add support for discard instructions.Eric Anholt2010-06-301-2/+3
| | | | Fixes glsl-fs-discard-01.
* ir_to_mesa: Add support for ir_unop_sign.Eric Anholt2010-06-301-0/+3
| | | | Fixes glsl-fs-sign, glsl-vs-sign.
* i965: Add support for OPCODE_SSG.Eric Anholt2010-06-305-0/+54
| | | | | The old compiler didn't use SSG, and instead emitted SGT/SGT/SUB. We can do a little better for SSG than we do for the SGT series.
* ir_to_mesa: Add missing no-op type conversions.Eric Anholt2010-06-301-0/+2
| | | | Fixes glsl-fs-step.
* ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.Eric Anholt2010-06-301-0/+11
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* ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.Eric Anholt2010-06-301-0/+1
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* ir_to_mesa: Send the negate field on to Mesa IR.Eric Anholt2010-06-301-0/+2
| | | | Fixes glsl-fs-neg.
* ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.Eric Anholt2010-06-301-5/+5
| | | | Fixes depth-tex-modes-glsl.
* glsl2: Define new ir_discard instruction.Kenneth Graunke2010-06-301-0/+8
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