| Commit message (Collapse) | Author | Age | Files | Lines |
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Aparently, the packing/unpacking functions for these formats have differed
from the format description in formats.h. Instead of fixing this, people
simply left a comment saying it was broken. Let's actually fix it for
real.
v2 by Samuel Iglesias <[email protected]>:
- Fix comment in formats.h
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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This patch fixes the return of a wrong value when x is lower than
-MAX_INT(src_bits) as the result would not be between [-1.0 1.0].
v2 by Samuel Iglesias <[email protected]>:
- Modify snorm_to_float() to avoid doing the division when
x == -MAX_INT(src_bits)
Cc: 10.4 <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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When doing repclears, we only want to use the SIMD16 program, not the
SIMD8 one. Kristian added this to the Gen7+ code, but apparently we
missed it in the Gen6 code. This patch copies that code over.
Approximately doubles the performance in a clear microbenchmark from
mesa-demos (clearspd -width 500 -height 500 +color) on Sandybridge.
Cc: "10.4 10.3" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
References: https://code.google.com/p/chrome-os-partner/issues/detail?id=34681
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There are no binary formats supported, so what are you doing? At least
this gives the application developer some feedback about what's going
on. The spec gives no guidance about what to do in this scenario.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87516
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Leight Bade <[email protected]>
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v2: Fix assignment of length. Noticed by Julien Cristau.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87516
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Leight Bade <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87516
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Leight Bade <[email protected]>
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If you had a conditional assignment of an array or struct (say, from the
if-lowering pass), we'd try doing swizzle_for_size() on the aggregate
type, and it would assertion fail due to vector_elements==0. Instead,
extend emit_block_mov() to handle emitting the conditional operations,
which also means we'll have appropriate writemasks/swizzles on the CMPs
within a struct containing various-sized members.
Fixes 20 testcases in es3conform on vc4.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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start_ip and end_ip are inclusive.
Increases instruction counts in 64 shaders in shader-db, likely
indicative of them previously being misoptimized.
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Can't do void pointer arithmetic with MSVC.
Reviewed-by: Jose Fonseca <[email protected]>
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Move assertions after declarations and don't use void pointer arithmetic.
Reviewed-by: Jose Fonseca <[email protected]>
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This is part of a potential solution to a spec bug. Cube completeness
is a concept from glGenerateMipmap, but it seems reasonable to check for it in
TextureSubImage when target=GL_TEXTURE_CUBE_MAP.
Reviewed-by: Anuj Phogat <[email protected]>
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This is part of a potential solution to a spec bug. Cube completeness
is a concept from glGenerateMipmap, but it seems reasonable to check for it in
GetTextureImage when the target is GL_TEXTURE_CUBE_MAP.
Reviewed-by: Anuj Phogat <[email protected]>
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arbitrary cube map level.
Reviewed-by: Chad Versace <[email protected]>
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This is in conformance with the OpenGL spec.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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creation and deletion paths.
In implementing ARB_DIRECT_STATE_ACCESS functions, it is often necessary to
abstract the functionality of a traditional GL API function into a backend
that both the traditional and dsa API functions can share. For instance,
glTexParameteri and glTextureParameteri both call _mesa_texture_parameteri,
which takes a context object and a texture object as arguments.
The existance of such backend functions provides the opportunity for
driver internals (such as meta) to pass around the actual texture object
rather than its ID or target, saving on texture object storage and look-up
overhead.
This patch provides nameless texture creation and deletion for meta. This
will be used in an upcoming refactor of meta.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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ARB_DIRECT_STATE_ACCESS functions allow an effective target of
GL_TEXTURE_CUBE_MAP.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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This is a convenience function for *Texture*Parameter functions.
Reviewed-by: Anuj Phogat <[email protected]>
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Specification.
Beginning in the OpenGL 4.3 core specification, certain error handling has
changed. One example shown here is that INVALID_ENUM is thrown instead of
INVALID_OPERATION when a user attempts to set sampler parameters for a
multisample target.
Reviewed-by: Anuj Phogat <[email protected]>
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Specification.
Beginning in the OpenGL 4.3 core specification, some error handling has
changed (see OpenGL 4.5 core spec, 30.10.2014, Section 8.10 Texture
Parameters, pages 228-29). As an example, changing sampler states with a
multisample target throws INVALID_ENUM rather than INVALID_OPERATION.
Reviewed-by: Anuj Phogat <[email protected]>
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The following preparations were made in texstate.c and texstate.h to
better facilitate the BindTextureUnit function:
Dylan Noblesmith:
mesa: add _mesa_get_tex_unit()
mesa: factor out _mesa_max_tex_unit()
This is about to appear in a lot more places, so
reduce boilerplate copy paste.
add _mesa_get_tex_unit_err() checking getter function
Reduce boilerplate across files.
Laura Ekstrand:
Made note of why BindTextureUnit should throw GL_INVALID_OPERATION if the unit is out of range.
Added assert(unit > 0) to _mesa_get_tex_unit.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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main: Removed trailing whitespace in texstate.c.
main: Deleted trailing whitespaces in texobj.c.
main: Fixed whitespace errors in teximage.h and teximage.c.
Reviewed-by: Anuj Phogat <[email protected]>
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This reflects the new naming convention for software fallbacks. To avoid
confusion with ARB_DIRECT_STATE_ACCESS backend functions, software fallbacks
now have the form _mesa_[Driver function name]_sw.
Reviewed-by: Anuj Phogat <[email protected]>
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This reflects the new naming convention for software fallbacks. To avoid
confusion with ARB_DIRECT_STATE_ACCESS backend functions, software fallbacks
now have the form _mesa_[Driver function name]_sw.
Reviewed-by: Anuj Phogat <[email protected]>
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In order to implement ARB_DIRECT_STATE_ACCESS, many GL API functions must now
rely on a backend that both traditional and DSA functions can use. For
instance, _mesa_TexStorage2D and _mesa_TextureStorage2D both call a backend
function _mesa_texture_storage that takes a context and a texture object as
arguments. The backend is named _mesa_texture_storage so that Meta can call
it and avoid looking up the context and the texture object. However, backend
names often look very close to the names of software fallbacks (ie.
_mesa_alloc_texture_storage). For this reason, software fallbacks have been
renamed for clarity to have the form _mesa_[Driver function name]_sw.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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teximage.h.
Reviewed-by: Anuj Phogat <[email protected]>
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ARB_DIRECT_STATE_ACCESS permits the user to use TEXTURE_CUBE_MAP as a target.
Reviewed-by: Anuj Phogat <[email protected]>
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Most ARB_DIRECT_STATE_ACCESS functions take an object's ID and use it to look
up the object in its hash table. If the user passes a fake object ID (ie. a
non-generated name), the implementation should throw INVALID_OPERATION.
This is a convenience function for texture objects.
Reviewed-by: Anuj Phogat <[email protected]>
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