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* mesa: remove some cruft from config.hBrian Paul2012-02-241-16/+1
* mesa: minor comment clean-ups in config.hBrian Paul2012-02-241-4/+4
* mesa: remove WIN32 MAX_WIDTH work-around in config.hBrian Paul2012-02-241-17/+0
* swrast: remove MAX_WIDTH array in s_span.cBrian Paul2012-02-241-1/+2
* swrast: simplify mask array codeBrian Paul2012-02-241-3/+4
* swrast: stop using MAX_WIDTH arrays in triangle codeBrian Paul2012-02-241-2/+2
* swrast: remove MAX_WIDTH arrays in stencil codeBrian Paul2012-02-243-4/+37
* swrast: remove MAX_WIDTH arrays in s_drawpix.cBrian Paul2012-02-241-27/+36
* swrast: remove MAX_WIDTH arrays in s_zoom.cBrian Paul2012-02-241-2/+14
* swrast: remove MAX_WIDTH arrays in s_depth.cBrian Paul2012-02-241-1/+9
* swrast: remove MAX_WIDTH arrays in s_copypix.cBrian Paul2012-02-241-5/+20
* mesa: move/fix MAX_WIDTH/HEIGHT-related assertionsBrian Paul2012-02-242-9/+12
* st/mesa: stop using MAX_WIDTH in st_cb_texture.cBrian Paul2012-02-241-10/+27
* st/mesa: stop using MAX_WIDTH in st_cb_drawpixels.cBrian Paul2012-02-241-26/+29
* mesa: stop using MAX_WIDTH in glReadPixels codeBrian Paul2012-02-241-45/+75
* mesa: stop using MAX_WIDTH in texstore codeBrian Paul2012-02-241-6/+33
* glapi: Fix incorrect enum value.Paul Berry2012-02-231-3/+4
* st/mesa: use pipe_sampler_view_release()Brian Paul2012-02-231-13/+5
* st/mesa: add floating point formats in st_new_renderbuffer_fb()Brian Paul2012-02-231-1/+8
* i915: Initialize swrast_texture_image structure fields.Paul Berry2012-02-223-2/+25
* intel: bump DRI_IMAGE extension version to 3Jesse Barnes2012-02-221-1/+1
* gbm: track buffer format through DRI driversJesse Barnes2012-02-224-0/+8
* mesa: add special case in texstore.c for GL_LUMINANCE_ALPHA src imageBrian Paul2012-02-221-0/+26
* i965/gen6: Fix near-NULL deref in setting up GS binding table for non-XFB.Eric Anholt2012-02-211-5/+8
* i965: Correct the size of the state batch space allocated for binding tables.Eric Anholt2012-02-212-2/+2
* i965: Fix a bad comment in gen6 sol setup.Eric Anholt2012-02-211-3/+1
* i965/gen6: Fix the size of the GS surface binding table.Eric Anholt2012-02-211-1/+1
* i965: Only set Last Render Target Select on the last FB write.Kenneth Graunke2012-02-211-1/+1
* intel: Silence valgrind warning for getparam ioctl argument.Eric Anholt2012-02-211-0/+1
* i965: Rename the original binding table to mention that it's the WM now.Eric Anholt2012-02-217-32/+30
* i965: Split the gen6 GS binding table to a separate table.Eric Anholt2012-02-215-10/+75
* i965: Split the VS binding table to a separate table.Eric Anholt2012-02-219-17/+94
* i965/gen6+: Avoid recomputing whether we use noperspective.Eric Anholt2012-02-213-36/+10
* i965/gen7: Skip checking if we need a GS program for now.Eric Anholt2012-02-211-1/+0
* i965: Compute required barycentric interp modes once at FS compile time.Eric Anholt2012-02-214-20/+17
* i965: Move VUE map computation to once at VS compile time.Eric Anholt2012-02-2112-49/+42
* i965: Make the userclip flag for the VUE map come from VS prog data.Eric Anholt2012-02-2110-39/+29
* mesa: fix issues with texture border and array texturesAnuj Phogat2012-02-211-11/+59
* mesa: check for no state change in glPrimitiveRestartIndex()Brian Paul2012-02-201-4/+5
* mesa: check for no state change in Enable/DisableVertexAttribArray()Brian Paul2012-02-201-10/+22
* mesa: add missing return after _mesa_error() in update_array()Brian Paul2012-02-201-0/+1
* i965: Make the dummy fragment shader work in SIMD16 mode.Kenneth Graunke2012-02-181-5/+7
* i965: Fix GPU hangs in the dummy fragment shader.Kenneth Graunke2012-02-181-0/+2
* vbo: Eliminate short-circuiting in invalid-start case.Kenneth Graunke2012-02-171-5/+1
* vbo: Rework checking of 'end' against _MaxElement.Kenneth Graunke2012-02-171-11/+6
* vbo: Ignore invalid element ranges which are outside VBO bounds.Kenneth Graunke2012-02-171-0/+25
* vbo: Remove pedantic warning about 'end' beind out of bounds.Kenneth Graunke2012-02-171-47/+2
* intel: Fix rendering from textures after RenderTexture().Eric Anholt2012-02-175-61/+47
* intel: Improve the fallback debug for framebuffer status checks.Eric Anholt2012-02-171-2/+17
* mesa: Only end render-to-texture at bind time for drawbuffers.Eric Anholt2012-02-171-5/+2