summaryrefslogtreecommitdiffstats
path: root/src/mesa
Commit message (Collapse)AuthorAgeFilesLines
* mesa: Remove unnecessary header.Vinson Lee2010-06-261-1/+0
|
* st/mesa: Remove unnecessary headers.Vinson Lee2010-06-261-2/+0
|
* mesa: initialize extension string when context is first boundBrian Paul2010-06-252-2/+2
| | | | | | | | ...instead of waiting until glGetString(GL_EXTENSIONS) is called. This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is ignored if the app never calls glGetString(GL_EXTENSIONS). NOTE: this is a candidate patch for the 7.8 branch.
* Merge branch 'shader-file-reorg'Brian Paul2010-06-23192-2435/+2357
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
| * mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-10138-461/+459
| |
| * mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-1053-45/+45
| | | | | | | | Reduce the source tree depth a bit.
| * mesa: move nvprogram.[ch] to main/Brian Paul2010-06-107-13/+13
| |
| * mesa: move arbprogram.[ch] to main/Brian Paul2010-06-109-12/+12
| |
| * mesa: move atifragshader.[ch] to main/Brian Paul2010-06-109-12/+12
| |
| * mesa: move uniforms.c to main/Brian Paul2010-06-106-6/+6
| |
| * mesa: refactor shader api / object codeBrian Paul2010-06-1020-1872/+1793
| | | | | | | | | | Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
| * i965: remove UseProgram driver callbackBrian Paul2010-06-101-10/+0
| | | | | | | | It just duplicated the default/core Mesa behaviour.
* | mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()Brian Paul2010-06-221-1/+44
| | | | | | | | | | | | | | This is a follow-on to commit 80dfec3e53fd5b5c8c31fb16376c9910258c91b0. The valid attachments for glGetFramebufferAttachmentParameteriv() depends on whether we're querying the default FBO or a user-created FBO.
* | r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák2010-06-233-9/+12
| |
* | r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák2010-06-232-4/+4
| |
* | r300/compiler: emulate loops in vertex shadersMarek Olšák2010-06-232-4/+11
| | | | | | | | It is not perfect, but it is the best we got.
* | mesa: fix assertion failure for GL_ALPHA FBOsMarek Olšák2010-06-231-0/+1
| |
* | st/mesa: remove bogus assertions st_CompressedTexSubImage2DRoland Scheidegger2010-06-221-2/+0
| | | | | | | | | | | | width/height may not be a multiple of blocksize (small mip levels / npot textures). This should be handled just fine. Fixes #28530.
* | swrast: fix incorrect specular highlights on backfacesTim Evans2010-06-211-1/+1
| | | | | | | | | | | | | | See bug 28577 for details. NOTE: this is a candidate for the 7.8 branch. Signed-off-by: Brian Paul <[email protected]>
* | Revert "Fix image_matches_texture_obj() MaxLevel check"Will Dyson2010-06-192-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit a9ee95651131e27d5acf3d10909b5b7e5c8d3e92. It was based on a failure to understand how ther driver allocates memory, and causes a regression with Celestia. Set MaxLevel to dstLevel before allocating new mipmap level. The radeon driver will fail to allocate space for a new level that is outside of BaseLevel..MaxLevel. Set MaxLevel before allocating. Signed-off-by: Maciej Cencora <[email protected]>
* | intel: Finalize the miptree before mapping it for fallbacks.Eric Anholt2010-06-181-0/+2
| | | | | | | | Fixes segfault in mipmap_view.c demo. Bug #27212.
* | i965: Fix the name of aa_coverage_slope in the improved AA line params.Eric Anholt2010-06-181-1/+1
| |
* | intel: Remove unnecessary headers.Vinson Lee2010-06-162-6/+0
| |
* | r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet2010-06-161-6/+11
| |
* | r600: fix warningsMarc2010-06-161-2/+2
| |
* | osmesa: always build standalone for internal symbolsDan Nicholson2010-06-161-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When building OSMesa and xlib GL, the resulting OSMesa would be linked against libGL instead of the internal mesa libraries. However, when building with -fvisibility=hidden, some of the internal functions used in OSMesa could not be resolved through libGL. Instead, always build OSMesa standalone without linking against libGL. This has the advantage that OSMesa is always built the same way, but it means that disk space is wasted when libGL is installed since both libraries will contain the internal objects. Signed-off-by: Dan Nicholson <[email protected]> Tested-by: Tom Fogal <[email protected]>
* | mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg2010-06-151-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the default framebuffer is bound to <target>, then <attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the depth buffer, or the stencil buffer, and <pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or FRAMEBUFFER_ATTACHMENT_OBJECT_NAME. as well as these <pname> values FRAMEBUFFER_ATTACHMENT_RED_SIZE, FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING. https://bugs.freedesktop.org/show_bug.cgi?id=28551
* | i965: Remove unnecessary header.Vinson Lee2010-06-141-1/+0
| |
* | i965: Fix surface state dumping with INTEL_DEBUG=batch.Eric Anholt2010-06-141-2/+2
| | | | | | | | I broke this with the state streaming changes.
* | i965: correct the gen6 line stipple enable define.Zhenyu Wang2010-06-141-1/+1
| |
* | intel: Remove long-dead comment about releasing texture heaps.Eric Anholt2010-06-141-15/+0
| | | | | | | | | | BOs are stored in the bufmgr, which is freed as part of the screen structure.
* | i965: Fix gen6 front cull mode.Eric Anholt2010-06-121-1/+1
| |
* | i965: Use the new message header format for FF_SYNC on gen6.Zhenyu Wang2010-06-121-2/+7
| |
* | i965: Add support for math instructions in the gen6 WM.Zhenyu Wang2010-06-121-0/+15
| |
* | i965: Set the correct WM GRF start reg on gen6.Zhenyu Wang2010-06-121-1/+2
| |
* | i965: Update gen6 paths for the streaming rework.Eric Anholt2010-06-123-31/+4
| |
* | i965: Stream out CC unit state.Eric Anholt2010-06-123-155/+66
| | | | | | | | | | | | | | | | before: [ # ] backend test min(s) median(s) stddev. count [ 0] gl firefox-talos-gfx 31.791 32.287 1.11% 6/6 after: [ 0] gl firefox-talos-gfx 31.198 31.675 0.96% 6/6
* | r300/compiler: fix scons buildJoakim Sindholt2010-06-121-0/+1
| |
* | i965: Remove unnecessary header.Vinson Lee2010-06-121-1/+0
| |
* | r300/compiler: Handle more complex conditionals in loops.Tom Stellard2010-06-111-71/+84
| |
* | r300/compiler: Fix warning.Tom Stellard2010-06-111-1/+1
| |
* | r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard2010-06-111-3/+11
| |
* | r300/compiler: Verify assumptions about opcode types.Tom Stellard2010-06-111-4/+33
| |
* | r300/compiler: Unroll loops that decrement the counter.Tom Stellard2010-06-111-49/+83
| | | | | | | | e.g. for(i=10; i>0; i--)
* | r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard2010-06-111-2/+209
| | | | | | | | | | This only works with for loops that increment the counter. e.g. for(i=0; i<10; i++)
* | r300/compiler: Implement simple loop emulationTom Stellard2010-06-116-0/+230
| | | | | | | | | | | | | | The loop emulation unrolls loops as may times as possbile while still keeping the shader program below the maximum instruction limit. At this point, there are no checks for constant conditionals. This is only enabled for fragment shaders.
* | i965: Remove the surface key used to generate constant surfaces.Eric Anholt2010-06-113-62/+14
| | | | | | | | We had to fill out all that junk when using the cache, but no more.
* | i965: Warning fixes from the i965-streaming merge.Eric Anholt2010-06-112-11/+0
| |
* | i965: Use the state base address to avoid relocations.Eric Anholt2010-06-113-38/+23
| | | | | | | | | | | | | | | | This makes the binding table code simpler, and is required for gen6, which requires binding table addresses to be under 64k offset from the surface state base addr. No significant change in performance on firefox-talos-gfx.
* | i965: GC the last two arguments to brw_cache_data.Eric Anholt2010-06-117-22/+12
| | | | | | | | | | Now that the binding table is streamed indirect state, they were always NULL/0.