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* fix wrong inequalityBrian Paul2006-10-291-1/+1
* Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul2006-10-297-27/+32
* Program instructions are initialized before parsing so no need to setBrian Paul2006-10-291-7/+1
* Added PROGRAM_CONSTANT to get_register_pointer().Brian Paul2006-10-281-0/+15
* special case END in _mesa_print_instruction()Brian Paul2006-10-281-0/+3
* Implement _mesa_append_fog_code() for fragment program fog options.Brian Paul2006-10-282-19/+178
* If DEBUG, check that all array indices really do fall in [start,end] inBrian Paul2006-10-261-1/+19
* remove code for inserting mvp transform into position-invariant vertex progs ...Roland Scheidegger2006-10-261-96/+7
* Previously, if a fragment program referenced fragment.fogcoord but theBrian Paul2006-10-251-2/+3
* change some bogus comments regarding the base e exponential function used for...Roland Scheidegger2006-10-252-7/+6
* fix (per-vertex) fog when using ARB_vp by incorporating fog factor computatio...Roland Scheidegger2006-10-246-67/+153
* s/GLchan/GLubyte/Brian Paul2006-10-241-4/+4
* whitespace clean-upBrian Paul2006-10-242-4/+4
* Emit cliprects in the userspace driver as required, rather thanKeith Whitwell2006-10-2310-66/+81
* assorted clean-upsBrian Paul2006-10-221-30/+24
* don't save color/z if fragment is killedBrian Paul2006-10-221-18/+20
* minor tweaks good for about 12% faster executionBrian Paul2006-10-221-66/+71
* silence used var warningsBrian Paul2006-10-221-1/+2
* Color clamping fixes.Brian Paul2006-10-226-8/+52
* move/improve comments, clean up code in a few placesBrian Paul2006-10-211-21/+16
* fix another logic error in computing deferredTextureBrian Paul2006-10-211-5/+9
* For deferredTexture, need to check if the fragment program/shader writesBrian Paul2006-10-211-6/+31
* move interpolate_varying() callBrian Paul2006-10-211-4/+2
* don't use params passed to Clear()Brian Paul2006-10-211-2/+6
* Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...Brian Paul2006-10-211-21/+18
* Consolidate some code into shade_texture_span().Brian Paul2006-10-191-84/+81
* fixed Fixed/Int bugBrian Paul2006-10-191-2/+2
* remove temp codeBrian Paul2006-10-191-22/+15
* New bin/minstall script - a minimal replacement for 'install'.Brian Paul2006-10-191-2/+2
* fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertionBrian Paul2006-10-191-1/+4
* Fix nonportable pointer+unsigned arithmetic. Use pointer+int.Michal Krol2006-10-191-25/+28
* added clamp_colors(), updated assertionsBrian Paul2006-10-181-21/+33
* minor re-org, doxygen commentsBrian Paul2006-10-181-11/+13
* Changed install filenames to libGL* and libOSMesa* so things work on DarwinBrian Paul2006-10-181-5/+5
* Enable GLX_SGI_make_current_read for radeon.Ian Romanick2006-10-185-34/+57
* Don't use x/y/w/h params given to Clear().Brian Paul2006-10-182-160/+59
* Want to stop passing x/y/width/height to Clear() function.Brian Paul2006-10-1815-122/+168
* Don't pass x/y/width/height to ctx->Driver.Accum().Brian Paul2006-10-184-15/+14
* Fix broken line clipping.Brian Paul2006-10-181-3/+8
* Fix a dangerous use of ASSERT in an else-clause not enclosed in braces.Brian Paul2006-10-181-2/+4
* Always convert colors to float before running a fragment shader/program.Brian Paul2006-10-174-145/+61
* fix fog color bugBrian Paul2006-10-171-3/+18
* Move struct atifs_machine into s_atifragshader.cBrian Paul2006-10-173-55/+129
* Seperate interpolate_colors() and interpolate_specular().Brian Paul2006-10-171-174/+192
* apply_aa_coverage() for ubyte/ushort/floatBrian Paul2006-10-171-6/+32
* new assertions - one of which is currently failing with arbfslight.cBrian Paul2006-10-171-0/+4
* remove obsolete intelBufferSize(), bump driver dateBrian Paul2006-10-171-23/+2
* Remove get_buffer_size()Brian Paul2006-10-172-15/+4
* Lots of fixes/changes to select color depth at runtime.Brian Paul2006-10-171-109/+100
* check if ctx->Driver.GetBufferSize==NULL and no-opBrian Paul2006-10-172-5/+10