| Commit message (Collapse) | Author | Age | Files | Lines |
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The PMA depth stall must be enabled (optimization turned off) under certain
circumstances on gen8. This was supposedly fixed for Gen9, which means we do not
need to check, or toggle the state. The hardware is supposed to enable the
hardware optimization by default, unlike BDW, so we also don't need to set it at
init. For whatever reason this improves stability on ETQW with the bug mentioned
below.
References: https://bugs.freedesktop.org/show_bug.cgi?id=89039 (doesn't fix)
Signed-off-by: Ben Widawsky <[email protected]>
Tested-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Recomendation [sic] is to set this field to 1 always. Programming it to default
value of 0, may have -ve impact on performance for MSAA WLs.
Another don't suck bit which needs to get set.
The patch wasn't as well tested as I would have liked, primarily I don't have
perf numbers for it, but it's getting to a point where it is in danger of being
lost.
v2: v1 was a mix of two patches. Since 0x7004 is masked, we only need to set it
once at initialization and make sure the pma workaround doesn't set the mask bit
(which it doesn't).
Move LRI to init gpu state (Ken)
Add a comment.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Spotted by Coverity.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes the recently-sent gl-2.0-vertex-const-attr piglit test. Makes sure
to revalidate arrays when only the current attribute has been updated
via glVertexAttrib*.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89754
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: "10.4 10.5" <[email protected]>
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Don't propagate ARRAYs
This should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=89759
v2: just specify arrays so we get input propagation
Signed-off-by: Dave Airlie <[email protected]>
Cc: [email protected]
Reviewed-by: Ilia Mirkin <[email protected]>
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brw->scalar_vs already implies that brw->gen >= 8.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Our fragment program backend implements support for TXP directly, and
there's no NIR lowering pass to remove the projection. When we switch
fragment program support over to NIR, we need to support it somehow.
It's easy enough to support directly.
v2: Split out offset/tex_offset rename (requested by Jordan).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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fs_visitor::nir_emit_texture() created an fs_reg variable called offset,
which shadowed the offset() helper function in brw_ir_fs.h.
Rename the variable to tex_offset so we can still call offset().
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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MSVC's implementation of signbit(x) uses sizeof(x) with expressions to
dispatch to an internal function based on the argument's type (float,
double, etc), but that raises a flag with MSVC's own static analyzer,
and because this is an inline function in a header it causes substantial
warning spam.
Reviewed-by: Brian Paul <[email protected]>
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There doesn't seem much interest on osmesa on Windows, particularly classic osmesa.
If there is indeed interest in osmesa on Windows, we should instead
integrate src/gallium/targets/osmesa into SCons.
Reviewed-by: Brian Paul <[email protected]>
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I didn't meant to remove the 'if not os.path.exists(filename)' statement.
Reviewed-by: Brian Paul <[email protected]>
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v2: Review from Laura Ekstrand
- get rid of a change that should not have happened in this patch
- improve the error messages
- fix alignments
- fix a capitalization in a function name in an error message
v3: Review from Laura Ekstrand
- move the test for the validity of the renderbuffer to less generic
functions
- get rid of some changes that accidentally landed in the wrong commit
- revert some alignment fixes
v3: Review from Laura Ekstrand
- check that the lookup returns a valid renderbuffer
- cosmetic changes to some error messages
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- improve an error message
v3:
- move a test to less generic functions
- fix an alignment
v4:
- take the caller as a parameter instead of bool dsa
- check that the lookup returns a valid renderbuffer
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- refactor bindRenderBuffer and create_render_buffers to fix an assertion
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Because of the current way the code is architectured, there is no
functional difference between the DSA and the non-DSA path.
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- add spaces in an error message (Laura)
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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These entry points will be fleshed out when the GL_ARB_query_buffer_object
extension gets implemented. In the meantime, return GL_INVALID_OPERATION as
suggested by Ian.
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- display the name of the target instead of its id (Laura)
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
v3:
- use the new name of _mesa_lookup_transform_feedback_object_err
v4: Review from Laura Ekstrand
- fix some alignement problems
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
v3:
- use the new name of _mesa_lookup_transform_feedback_object_err
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: review from Laura Ekstrand
- use the refactored code to lookup the objects
- improve some error messages
- factor out the gl method name computation
- better handle the spec differences between the DSA and non-DSA cases
- quote the spec a little more
v3: review from Laura Ekstrand
- use the new name of _mesa_lookup_bufferobj_err
- swap the comments around the offset and size checks
v4: review from Laura Ekstrand
- add more spec quotes
- properly fix the comments around the offset and size checks
v5: review from Laura Ekstrand
- add quotes on the spec citations
- revert some changes in the printf format
v6: review from Laura Ekstrand
- remove a redondant "gl" in a method name
Signed-off-by: Martin Peres <[email protected]>
Reviewed-by: Laura Ekstrand <[email protected]>
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v2: Review from Laura Ekstrand
- give more helpful error messages
- factor the lookup code for the xfb and objBuf
- replace some already-existing tabs with spaces
- add comments to explain the cases where xfb == 0 or buffer == 0
- fix the condition for binding the transform buffer or not
v3: Review from Laura Ekstrand
- rename _mesa_lookup_bufferobj_err to
_mesa_lookup_transform_feedback_bufferobj_err and make it static to avoid a
future conflict
- make _mesa_lookup_transform_feedback_object_err static
v4: Review from Laura Ekstrand
- add the pdf page number when quoting the spec
- rename some of the symbols to follow the public/private conventions
v5: Review from Laura Ekstrand
- properly rename some of the symbols to follow the public/private conventions
- fix some alignments
- add quotes around a spec citation
- add back a newline I accidentally deleted
- add spaces around the ternary operator usages
Signed-off-by: Martin Peres <[email protected]>
Reviewed-by: Laura Ekstrand <[email protected]>
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v2: Review from Laura Ekstrand
- generate the name of the gl method once
- shorten some lines to stay in the 78 chars limit
v3: Review from Fredrik Höglund <[email protected]>
- rename gl_mthd_name to func
- set EverBound in _mesa_create_transform_feedbacks in the dsa case
v4:
- rename _mesa_create_transform_feedbacks to create_transform_feedbacks and
make it static
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Maybe this should be the job of the dispatch layer.
v2:
- add the section name and pdf page number of the quote (Laura)
- OpenGL 3.0 core does not exist, get rid of "core"
Signed-off-by: Martin Peres <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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They're not accessible from the source language, but optimizations are
allowed to generate them.
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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dead_code_eliminate().
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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of variables.
These will be especially useful when we start keeping track of
liveness information for each subregister.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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And set it in the MOV instructions that copy the temporary to the
original destination if the generator instruction had it set.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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propagation.
Reviewed-by: Matt Turner <[email protected]>
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split_virtual_grfs().
Reviewed-by: Matt Turner <[email protected]>
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opt_register_coalesce().
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Fix typo and punctuation in a comment, break long line and add space
before curly bracket.
Reviewed-by: Abdiel Janulgue <[email protected]>
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SEL saturate propagation already implicitly relies on these
assumptions.
Reviewed-by: Abdiel Janulgue <[email protected]>
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try_copy_propagate() was checking the bit of the saturate mask for the
arg-th component of the source to decide whether the whole source
should be saturated (WTF?). We need to swizzle the original saturate
mask and check that for all enabled channels the saturate flag is
either set or unset, as we cannot saturate a subset of destination
components only.
Reviewed-by: Abdiel Janulgue <[email protected]>
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Reviewed-by: Abdiel Janulgue <[email protected]>
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This reverts commit 0dfec59a2785cf7a87ee5128889ecebe810b611b. The
change prevented propagation of copies with the saturate flag set,
making the whole saturate mask tracking completely useless. A proper
fix follows.
Reviewed-by: Abdiel Janulgue <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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This simplifies the src_reg/dst_reg conversion constructors using the
swizzle utils introduced in a previous patch. It also makes them more
useful by changing their semantics slightly: dst_reg(src_reg) used to
set the writemask to XYZW if the src_reg swizzle was anything other
than XXXX, which was almost certainly not what the caller intended if
the swizzle was non-trivial. After this patch the same components
that are present in the swizzle will be enabled in the resulting
writemask.
src_reg(dst_reg) used to set the first components of the swizzle to
the enabled components of the writemask and then replicate the last
enabled component to fill the swizzle, which, in cases where the
writemask didn't have exactly the first n components set, would in
general not be compatible with the original dst_reg. E.g.:
| ADD(tmp, src_reg(tmp), src_reg(1));
would *not* do what one would expect (add one to each of the enabled
components of tmp) if tmp didn't have a writemask of the described
form (e.g. YZ, YW, XZW would all fail). This pattern actually occurs
in many different places in the VEC4 back-end, it's a wonder that it
hasn't caused piglit failures until now. After this patch
src_reg(dst_reg) will construct a swizzle with each enabled component
at its natural position (e.g. Y at the second position, Z at the
third, and so on). The resulting swizzle will behave like the
identity when used in any instruction with the original writemask.
I've manually verified that *none* of the callers of both conversion
constructors were relying on the previous broken semantics. There are
no piglit regressions on any generation.
Reviewed-by: Matt Turner <[email protected]>
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constructors.
Reviewed-by: Matt Turner <[email protected]>
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It could be objected that swizzle_for_size() is "faster" than
brw_swizzle_for_size(). It's not measurably better in any reasonable
CPU-bound benchmark on VLV according to the Finnish benchmarking
system (including the SynMark2 DrvShComp shader compilation
benchmark).
Reviewed-by: Matt Turner <[email protected]>
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