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* i965: Simplify handling of VUE map changes.Kenneth Graunke2015-09-264-42/+17
* i965/gs: Remove the dependency on the VS VUE map.Kenneth Graunke2015-09-262-11/+14
* i965: Don't re-layout varyings for separate shader programs.Kenneth Graunke2015-09-265-18/+67
* i965/vue: Make assign_vue_map() take an explicit slot.Kenneth Graunke2015-09-261-16/+19
* i965: Initialize unused VUE map slots to BRW_VARYING_SLOT_PAD.Kenneth Graunke2015-09-261-1/+1
* i965: Fix BRW_VARYING_SLOT_PAD handling in the scalar VS backend.Kenneth Graunke2015-09-261-4/+2
* main/tests: Enable glShaderStorageBlockBinding() check in dispatch_sanity testSamuel Iglesias Gonsalvez2015-09-261-1/+1
* mesa: Add locking to programs.Matt Turner2015-09-252-8/+12
* mesa: Add locking to sampler objects.Matt Turner2015-09-252-4/+7
* mesa: Remove debugging code from _mesa_reference_*.Matt Turner2015-09-256-61/+0
* i965: Enable ARB_shader_storage_buffer_object extension for gen7+Samuel Iglesias Gonsalvez2015-09-251-0/+1
* mesa: Add getters for the GL_ARB_shader_storage_buffer_object max constantsSamuel Iglesias Gonsalvez2015-09-252-0/+23
* main/tests: add ARB_shader_storage_buffer_object tokens to enum_stringsSamuel Iglesias Gonsalvez2015-09-251-0/+15
* main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_in...Samuel Iglesias Gonsalvez2015-09-252-9/+263
* glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE query when no buffer ob...Samuel Iglesias Gonsalvez2015-09-251-2/+4
* mesa: Add queries for GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-09-251-0/+31
* mesa: add glShaderStorageBlockBinding()Samuel Iglesias Gonsalvez2015-09-252-0/+56
* i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*Iago Toral Quiroga2015-09-252-0/+79
* i965/nir/fs: Implement nir_intrinsic_ssbo_atomic_*Iago Toral Quiroga2015-09-252-0/+79
* i965/nir/vec4: Implement nir_intrinsic_load_ssboIago Toral Quiroga2015-09-251-0/+54
* i965/nir/fs: Implement nir_intrinsic_load_ssboIago Toral Quiroga2015-09-251-0/+62
* i965/nir/vec4: Implement nir_intrinsic_store_ssboIago Toral Quiroga2015-09-251-0/+148
* i965/nir/fs: Implement nir_intrinsic_store_ssboIago Toral Quiroga2015-09-251-0/+71
* i965/vec4: Import surface message builder functions.Francisco Jerez2015-09-252-0/+273
* i965/vec4: Import helpers to convert vectors into arrays and back.Francisco Jerez2015-09-253-0/+130
* i965/vec4: Introduce VEC4 IR builder.Francisco Jerez2015-09-252-0/+603
* glsl: Add parser/compiler support for std430 interface packing qualifierSamuel Iglesias Gonsalvez2015-09-251-1/+2
* i965/wm: surfaces should have the API buffer size, not the drm buffer sizeSamuel Iglesias Gonsalvez2015-09-251-2/+2
* i965/wm: emit null buffer surfaces when null buffers are attachedSamuel Iglesias Gonsalvez2015-09-251-18/+26
* i965/fs/nir: implement nir_intrinsic_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-251-0/+24
* i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZESamuel Iglesias Gonsalvez2015-09-255-0/+55
* i965/vec4/nir: implement nir_intrinsic_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-251-0/+26
* i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZESamuel Iglesias Gonsalvez2015-09-255-0/+44
* glsl: Add parser/compiler support for unsized array's length()Samuel Iglesias Gonsalvez2015-09-254-0/+17
* i965/fs: Do not split buffer variablesIago Toral Quiroga2015-09-251-0/+1
* i965: handle visiting of ir_var_shader_storage variablesIago Toral Quiroga2015-09-251-2/+3
* i965: Upload Shader Storage Buffer Object surfacesIago Toral Quiroga2015-09-252-13/+57
* i965: Set MaxShaderStorageBuffers for compute shadersIago Toral Quiroga2015-09-251-0/+3
* i965: set ARB_shader_storage_buffer_object related constant valuesSamuel Iglesias Gonsalvez2015-09-251-0/+12
* i965: Implement DriverFlags.NewShaderStorageBufferIago Toral Quiroga2015-09-252-0/+3
* i965: Use 64-byte offset alignment for shader storage buffersIago Toral Quiroga2015-09-251-0/+9
* mesa: set MAX_SHADER_STORAGE_BUFFERS to 16.Samuel Iglesias Gonsalvez2015-09-251-1/+1
* mesa: add packed_varyings list to gl_shaderTapani Pälli2015-09-251-0/+1
* i965/cs: Implement DispatchComputeIndirect supportJordan Justen2015-09-243-4/+60
* mesa/cs: Implement glDispatchComputeIndirectJordan Justen2015-09-244-6/+73
* mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFERJordan Justen2015-09-244-0/+21
* mesa/cs: Add _mesa_validate_DispatchComputeJordan Justen2015-09-243-23/+53
* mesa: fix mipmap generation for immutable, compressed texturesRoland Scheidegger2015-09-251-21/+15
* i965/vec4: check swizzle before discarding a uniform on a 3src operandAlejandro Piñeiro2015-09-241-3/+6
* st/mesa: fix front buffer regression after dropping st_validate_state in BlitMarek Olšák2015-09-241-0/+2