Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D() | Brian Paul | 2009-01-30 | 1 | -1/+1 |
| | | | | Fixes failed assertion / segfault for particular proxy texture tests. | ||||
* | intel: more debug info | Brian Paul | 2009-01-30 | 1 | -2/+2 |
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* | i965: formatting, comments, whitespace clean-ups | Brian Paul | 2009-01-30 | 1 | -33/+39 |
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* | swrast: replace RENDER_START/FINISH macros with inline functions | Brian Paul | 2009-01-30 | 10 | -63/+61 |
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* | swrast: replace macro with inline function | Brian Paul | 2009-01-30 | 3 | -4/+17 |
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* | intel: remove unused RenderToTexture field | Brian Paul | 2009-01-30 | 2 | -6/+0 |
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* | i915: updated render to texture/fbo test | Brian Paul | 2009-01-30 | 1 | -12/+3 |
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* | mesa: add missing _mesa_reference_texobj() calls for texture array targets | Brian Paul | 2009-01-30 | 1 | -2/+2 |
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* | mesa: remove incorrect refcounting adjustment in ↵ | Brian Paul | 2009-01-30 | 1 | -3/+0 |
| | | | | | | | adjust_buffer_object_ref_counts() Fixes bug 19835. However, a more elaborate fix should be implemented someday which uses proper reference counting for gl_array_object. | ||||
* | intel: If we're doing a depth clear with tris, do color with it. | Eric Anholt | 2009-01-30 | 2 | -3/+11 |
| | | | | This is a 10% win on the ever-important glxgears not-a-benchmark. | ||||
* | i915: Only call CalcViewport from DrawBuffers instead of Viewport. | Eric Anholt | 2009-01-30 | 3 | -9/+10 |
| | | | | | This saves an inadvertent round-trip to the X Server on DrawBuffers, which was hurting some metaops. | ||||
* | intel: Expose more FBconfigs in the 3D driver. | Eric Anholt | 2009-01-30 | 4 | -8/+60 |
| | | | | | | We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8) on either class of chipsets. The only restriction is no mixing bpp when also mixing tiling. This shouldn't be occurring currently. | ||||
* | Remove stale symlinks to intel/intel_depthstencil.c | Ian Romanick | 2009-01-30 | 2 | -2/+0 |
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* | intel: remove unused intel_depthstencil.[ch] | Brian Paul | 2009-01-29 | 2 | -276/+0 |
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* | intel: remove unused #includes | Brian Paul | 2009-01-29 | 1 | -2/+0 |
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* | mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER) | Brian Paul | 2009-01-29 | 1 | -4/+19 |
| | | | | This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject. | ||||
* | intel: formatting clean-ups | Brian Paul | 2009-01-29 | 1 | -9/+16 |
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* | intel: fix check for Y orientation in span functions. | Brian Paul | 2009-01-29 | 1 | -4/+4 |
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* | i965: use bitfields in brw_sf_unit_key struct | Brian Paul | 2009-01-29 | 1 | -2/+5 |
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* | intel: remove unused intel_rendering_to_texture() | Brian Paul | 2009-01-29 | 1 | -18/+0 |
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* | i965: fix render to FBO/texture orientation bugs | Brian Paul | 2009-01-29 | 1 | -6/+7 |
| | | | | | | | | | Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering. | ||||
* | mesa: fix a render to texture FBO validation bug | Brian Paul | 2009-01-29 | 3 | -10/+55 |
| | | | | | | | | | | | | | | When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode. | ||||
* | intel: Fix up some extension string issues | Ian Romanick | 2009-01-28 | 2 | -14/+18 |
| | | | | | Move the remaining extension string enables to intel_extensions.c. Make sure that GL_NV_texture_env_combine4 is not enabled on i830. | ||||
* | Make GL_ARB_draw_buffers mandatory | Ian Romanick | 2009-01-28 | 30 | -41/+57 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatory | Ian Romanick | 2009-01-28 | 10 | -24/+10 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_vertex_buffer_object mandatory | Ian Romanick | 2009-01-28 | 19 | -80/+15 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_multisample mandatory | Ian Romanick | 2009-01-28 | 17 | -74/+10 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_texture_compression mandatory | Ian Romanick | 2009-01-28 | 22 | -161/+114 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture | Brian Paul | 2009-01-28 | 8 | -208/+27 |
| | | | | Everyone should be using the newer/better ARB versions of these extensions. | ||||
* | i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZ | Brian Paul | 2009-01-28 | 1 | -1/+1 |
| | | | | | Just to reinforce the understanding that an extended swizzle with 0 and 1 terms is possible there. | ||||
* | i965: implement GL_EXT_texture_swizzle | Brian Paul | 2009-01-28 | 4 | -0/+27 |
| | | | | | If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components. | ||||
* | i965: minor clean-up, comments, etc. | Brian Paul | 2009-01-28 | 1 | -15/+31 |
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* | Merge commit 'origin/master' into texture_swizzle | Brian Paul | 2009-01-28 | 6 | -22/+26 |
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| * | i965: fix bug in pass0_precalc_mov() | Brian Paul | 2009-01-28 | 1 | -3/+11 |
| | | | | | | | | | | | | | | Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering). | ||||
| * | i965: minor comment additions/edits | Brian Paul | 2009-01-28 | 1 | -1/+6 |
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| * | i965: remove pad field | Brian Paul | 2009-01-28 | 1 | -1/+0 |
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| * | i965: widen per-texture bitfields for 16 texture image units | Brian Paul | 2009-01-28 | 1 | -5/+5 |
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| * | i965: minor comments | Brian Paul | 2009-01-28 | 1 | -2/+2 |
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| * | intel: clean up more pf mess. | Eric Anholt | 2009-01-27 | 3 | -11/+3 |
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* | | i965: minor improvements in brw_wm_populate_key() | Brian Paul | 2009-01-28 | 1 | -6/+6 |
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* | | mesa: additional GL_INVALID_OPERATION tests for texture swizzle | Brian Paul | 2009-01-28 | 1 | -2/+7 |
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* | | mesa: implement texture swizzling in swrast | Brian Paul | 2009-01-28 | 4 | -8/+73 |
| | | | | | | | | And enable GL_EXT_texture_swizzle for software drivers. | ||||
* | | mesa: set/get new state for GL_EXT_texture_swizzle | Brian Paul | 2009-01-28 | 4 | -34/+198 |
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* | | mesa: if texObj is NULL in fetch_texel_*(), return black. | Brian Paul | 2009-01-28 | 1 | -20/+32 |
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* | mesa: refactor glTexParameter code | Brian Paul | 2009-01-27 | 1 | -347/+480 |
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* | mesa: move call to _mesa_update_framebuffer_visual() | Brian Paul | 2009-01-27 | 2 | -1/+3 |
| | | | | | | | Update the visual info in the _mesa_test_framebuffer_completeness() function when we've determined the FBO to be "complete". Fixes regression seen in progs/demos/shadowtex.c | ||||
* | i915: rename some functions | Brian Paul | 2009-01-26 | 1 | -4/+4 |
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* | intel: replace i915/intel_state.c and i965/intel_state.c with shared file | Brian Paul | 2009-01-26 | 3 | -466/+235 |
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* | intel: whitespace changes | Brian Paul | 2009-01-26 | 2 | -118/+118 |
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* | intel: move some driver functions around | Brian Paul | 2009-01-26 | 4 | -82/+95 |
| | | | | A step toward consolidating i915/intel_state.c and i965/intel_state.c |