| Commit message (Collapse) | Author | Age | Files | Lines |
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The difference to the virtually identical ARB_robustness (which is already
enabled unconditionally) is miniscule and handled elsewhere, but this cap
seems like the right thing to require for this extension.
v2: drop the device reset cap requirement (Ilia)
Reviewed-by: Marek Olšák <[email protected]> (v1)
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Anv programs the hardware to use L3 data cache if we use either SSBOs or
images in the shaders, we can program i965 the same way.
gl_shader_program has a bit of a confusing named field with
'NumAtomicBuffers'. It doesn't tell how many buffers are accessed by the
shader in an atomic way but instead the number of atomic counters
manipulated by the shader.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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ES3-CTS.functional.negative_api.buffer.framebuffer_texture2d expects
glFramebufferTexture[123]D to raise GL_INVALID_ENUM when
supplied a completely bogus textarget parameter (i.e. 0xffffffff).
This is at odds with the spec. GLES 3.1 says:
"An INVALID_OPERATION error is generated if texture is not zero and
textarget is not one of TEXTURE_2D, TEXTURE_2D_MULTISAMPLE, or one
of the cube map face targets from table 8.21."
(and GLES 3.0 and GL 4.5 both have similar text). However, GL has a
general guideline that says:
"If a command that requires an enumerated value is passed a symbolic
constant that is not one of those specified as allowable for that
command, an INVALID_ENUM error is generated."
Apparently other vendors reconcile these two rules as follows: GL should
raise INVALID_OPERATION for actual texture target enumeration values
which are not allowed for this particular glFramebufferTexture*D call.
Any value that is not a texture target should result in GL_INVALID_ENUM.
For example, glFramebufferTexture2D with GL_TEXTURE_1D would result in
INVALID_OPERATION because it is a real texture target, but not allowed
for the 2D version of the function. But calling it with GL_FRONT would
result in INVALID_ENUM, as that isn't even a texture target.
Fixes:
- {ES3-CTS,dEQP-GLES3}.functional.negative_api.buffer.framebuffer_texture2d
- {ES31-CTS,ES32-CTS,dEQP-GLES31}.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d
References: https://gitlab.khronos.org/opengl/cts/merge_requests/387
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Having one top-level switch statement covering all known texture targets
will make the next change easier to implement.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The atom that uploads push constants listens to _NEW_TRANSFORM for
legacy clip plane handling. On Sandybridge, the gen6_vs_state atom
emits 3DSTATE_CONSTANT_VS as well as 3DSTATE_VS, so it needs to listen
to the same set of conditions.
However, it looks like Gen7 doesn't need this. The push constant atom
emits 3DSTATE_CONSTANT_VS directly, and the gen7_vs_state atom that
emits 3DSTATE_VS doesn't have a dependency on ctx->Transform.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We need to free prog_data for TCS/TES too.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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CACHE_NEW_CS_PROG hasn't existed in quite a long time...the old
comment was there, but not the actual bit.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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3DSTATE_PS doesn't need this. 3DSTATE_PS_EXTRA however does,
for brw_color_buffer_write_enabled().
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Needed for user clip plane enables. Broken since this code was
introduced.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This will make it easier to add more operations.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Just generate an __intrinsic_atomic_add with a negated parameter.
Some background on the non-obvious reasons for the the big change to
builtin_builder::call()... this is cribbed from some discussion with
Ilia on mesa-dev.
Why change builtin_builder::call() to allow taking dereferences and
create them here rather than just feeding in the ir_variables directly?
The problem is the neg_data ir_variable node would have to be in two
lists at the same time: the instruction stream and parameters. The
ir_variable node is automatically added to the instruction stream by the
call to make_temp. Restructuring the code so that the ir_variables
could be in parameters then move them to the instruction stream would
have been pretty terrible.
ir_call in the instruction stream has an exec_list that contains
ir_dereference_variable nodes.
The builtin_builder::call method previously took an exec_list of
ir_variables and created a list of ir_dereference_variable. All of the
original users of that method wanted to make a function call using
exactly the set of parameters passed to the built-in function (i.e.,
call __intrinsic_atomic_add using the parameters to atomicAdd). For
these users, the list of ir_variables already existed: the list of
parameters in the built-in function signature.
This new caller doesn't do that. It wants to call a function with a
parameter from the function and a value calculated in the function. So,
I changed builtin_builder::call to take a list that could either be a
list of ir_variable or a list of ir_dereference_variable. In the former
case it behaves just as it previously did. In the latter case, it uses
(and removes from the input list) the ir_dereference_variable nodes
instead of creating new ones.
text data bss dec hex filename
6036395 283160 28608 6348163 60dd83 lib64/i965_dri.so before
6036923 283160 28608 6348691 60df93 lib64/i965_dri.so after
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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text data bss dec hex filename
6038043 283160 28608 6349811 60e3f3 lib64/i965_dri.so before
6036507 283160 28608 6348275 60ddf3 lib64/i965_dri.so after
v2: s/ir_intrinsic_atomic_sub/ir_intrinsic_atomic_counter_sub/. Noticed
by Ilia.
v3: Silence unhandled enum in switch warnings in st_glsl_to_tgsi.
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Fixes unused variable warning in release build.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This function is only ever used by an assert() this fixes an
unused function warning in release builds.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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This fixes an unused variable warning on release builds.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This patch causes 2 regressions in khronos' gles cts tests
on various intel platforms.
Failing tests:
ES3-CTS.functional.state_query.integers.viewport_getinteger
ES3-CTS.functional.state_query.integers.viewport_getfloat
Here is an explanation of what's causing the failures:
CTS tests are not clamping the x, y location of the viewport's
bottom-left corner as recommended by ARB_viewport_array and
OES_viewport_array:
"The location of the viewport's bottom-left corner, given by (x,y), are
clamped to be within the implementation-dependent viewport bounds range.
The viewport bounds range [min, max] tuple may be determined by
calling GetFloatv with the symbolic constant VIEWPORT_BOUNDS_RANGE_OES"
Khronos CTS merge request to fix the test case:
https://gitlab.khronos.org/opengl/cts/merge_requests/399
V2: Initialize the relevant variables for GL_OES_viewport_array on gen8+
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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In core profile, we support up to 16 viewports. However, in the
majority of cases, only 1 of them is actually used - we only need
the others if the last shader stage prior to the rasterizer writes
gl_ViewportIndex.
Processing all 16 viewports adds additional CPU overhead, which hurts
CPU-intensive workloads such as Glamor. This meant that switching to
core profile actually penalized Glamor to an extent, which is
unfortunate.
This patch tracks the number of relevant viewports, switching between
1 and ctx->Const.MaxViewports if gl_ViewportIndex is written. A new
BRW_NEW_VIEWPORT_COUNT flag tracks this. This could mean re-emitting
viewport state when switching, but hopefully this is offset by doing
1/16th of the work in the common case. The new flag is also lighter
weight than BRW_NEW_VUE_MAP_GEOM_OUT, which we were using in one case.
According to Eric Anholt, x11perf -copypixwin10 performance improves by
11.5094% +/- 3.10841% (n=10) on his Skylake.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
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Using consistent naming allows us to create macros more easily.
Reviewed-by: Kenneth Graunke <[email protected]>
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Using consistent naming allows us to create macros more easily.
Reviewed-by: Kenneth Graunke <[email protected]>
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There's an assert right above this.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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These structs will be written to disk as part of the shader cache
so use uint32_t just to be safe.
Reviewed-by: Jason Ekstrand <[email protected]>
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The warning was also the wrong location, it should have been
in the else.
Reviewed-by: Ian Romanick <[email protected]>
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Almost all of the other drawing validation code is in api_validate.c
so put this function there as well.
Reviewed-by: Anuj Phogat <[email protected]>
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The code already skips doing the depth stall on gen >= 8, and as we
enable new platforms this assertion will fail needlessly. Instead of
changing the caller, make this simple change.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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For now that's never since advanced blend hasn't been piped through.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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These will be used by the on disk shader cache.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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Support multi-planar YUV for external EGLImage's (currently just in the
dma-buf import path) by lowering to multiple texture fetch's for each
plane and CSC in shader.
There was some discussion of alternative approaches for tracking the
additional UV or U/V planes:
https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html
They all seemed worse than pipe_resource::next
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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We already pass the shader so we can just get the stage from this.
Reviewed-by: Jason Ekstrand <[email protected]>
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This is needed to be consistent with other drivers.
Signed-off-by: Emilio Cobos Álvarez <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Usually, there's no user-specified texture swizzle so we can optimize
the swizzle_swizzle() function and skip the loop/switch.
Reviewed-by: Charmaine Lee <[email protected]>
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Some demos, like Heaven, were creating and destroying a large number
of sampler views because of a swizzle issue.
Basically, we compute the sampler view's swizzle by examining the
texture format, user swizzle, depth mode, etc. Later, during validation
we recompute that swizzle (in case something like depth mode changes)
and see if it matches the view's swizzle.
In the case of PIPE_FORMAT_RGTC2_UNORM, get_texture_format_swizzle
returned SWIZZLE_XYZW but the u_sampler_view_default_template() function
was setting the sampler view's swizzle to SWIZZLE_XY01. This mismatch
caused the validation step to always "fail" so we'd destroy the old
sampler view and create a new one.
By removing the conditional, the sampler view's swizzle and the computed
texture swizzle match and validation "passes". When creating a new sampler
view, we always want to use the texture swizzle which we just computed.
Fixes VMware issue 1733389.
Cc: [email protected]
Reviewed-by: Charmaine Lee <[email protected]>
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This reverts commit f5a6aab4031bc4754756c1773411728ad9a73381.
This broke some tests. It seems gl_transform_feedback_info gets memset
to 0 so we were losing the values in BufferStride before we used them.
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It makes more sense to have this here where we store the other values
from xfb qualifiers. The struct it was previously part of is now only
used to store values that come from the api.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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