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* fix bad width/height code in softpipe_clear()Brian2007-11-081-3/+2
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* Remove TGSI_OPCODE_TXPBrian2007-11-082-9/+5
| | | | Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead.
* check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected ↵Brian2007-11-081-1/+7
| | | | textures)
* new init_renderbuffer_bits() helperBrian2007-11-081-14/+24
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* tweak anisotropic filtering codeBrian2007-11-082-1/+4
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* enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet)Brian2007-11-081-1/+1
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* remove translate_compare_func(), use i915_translate_compare_func()Brian2007-11-081-19/+1
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* move EXT_shadow_funcs assignmentBrian2007-11-081-1/+1
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* set sampler state for shadow testBrian2007-11-081-0/+8
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* Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with ↵Brian2007-11-082-35/+16
| | | | st_compare_func_to_pipe()
* Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex).Brian2007-11-081-7/+48
| | | | | Added 16bpp case to translate_depth_format(). Added framebuffer_size() to determine framebuffer size.
* in check_end_texture_render(), test for presence of a renderbuffer and texobjBrian2007-11-081-2/+1
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* remove unneeded #includeBrian2007-11-081-1/+0
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* Added pipe->get_paramf() to query float limits.Brian2007-11-086-1/+82
| | | | So far max point size, line width, texture anistopy and lod bias.
* check for fence==NULL in intel_batchbuffer_finish(), fixes glxinfo crash on exitBrian2007-11-081-5/+7
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* Rename struct field 'private' to 'priv'.Michel Dänzer2007-11-083-3/+3
| | | | This broke the LLVM build because 'private' is a C++ keyword.
* fix warningBrian2007-11-071-1/+2
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* update flush/fence comments for i915_flush()Brian2007-11-071-3/+3
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* Remove winsys->wait_idle(), subsumed by pipe->flush().Brian2007-11-076-25/+10
| | | | | | Connect intel_i915_batch_finish() into i915_winsys, just like intel_i915_batch_flush(). Call i915_winsys->batch_finish() in response to pipe->flush(PIPE_FLUSH_WAIT). Now all the batchbuffer/fence code is in one place and a little cleaner.
* New PIPE_FLUSH_WAIT flag for pipe->flush().Brian2007-11-076-13/+15
| | | | | The state tracker doesn't have to directly call winsys->wait_idle() anymore. glFlush and glFinish both go through pipe->flush() now.
* Remove context dependencies in winsys layer.Brian2007-11-079-46/+51
| | | | | | The winsys object is now per-screen and shared by multiple contexts. The regionPool is now part of the i915 winsys layer. The winsys wait_idle() and flush_frontbuffer() funcs will get more attention...
* enable GL_ARB/NV_point_sprite togetherBrian2007-11-071-0/+1
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* cosmetic fix to driFenceFinish() callBrian2007-11-071-1/+1
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* replace magic number 3 with DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW in ↵Brian2007-11-071-2/+5
| | | | driFenceFinish() call
* just reorder a few members of pipe_winsys, update commentsBrian2007-11-071-7/+6
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* remove DriverCtx=intel assigment/hackBrian2007-11-071-2/+0
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* Pass winsys as a parameter to intel_create_i915simple(), intel_create_softpipe()Brian2007-11-074-12/+22
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* var renaming: s/sws/winsys/Brian2007-11-071-21/+20
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* more dead code removalBrian2007-11-071-63/+1
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* re-enable PIPE_FORMAT_U_Z32 supportBrian2007-11-071-1/+1
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* better depth buffer selectionBrian2007-11-071-1/+11
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* Float->uint conversion for PIPE_FORMAT_U_Z32 resulted in overflow in ↵Brian2007-11-071-1/+5
| | | | depth_value(). Special-case it.
* disable/remove dead codeBrian2007-11-071-8/+3
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* Disable the call to driBOReference() in i915_update_texture()Brian2007-11-071-1/+5
| | | | | It doesn't seem to be needed and disabling it fixes a big memory leak with some programs like xdemos/wincopy.c
* redo xm_surface_release() to match i915Brian2007-11-071-3/+6
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* fix bad varnameBrian2007-11-071-1/+1
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* init glsl functions in st_init_driver_functions()Brian2007-11-071-0/+3
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* fix typos, re-enable some extensions to get back to GL 2.1 levelBrian2007-11-071-7/+14
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* Add winsys->surface_release() to complement winsys->surface_alloc().Brian2007-11-0710-58/+66
| | | | | pipe_surface now has a pointer to the winsys which create/owns the surface. This allows clean surface deallocation w/out a rendering context.
* Check the right ammount of free space in vertex buffer.José Fonseca2007-11-071-7/+9
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* Reset temporary vertices ids.José Fonseca2007-11-074-2/+41
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* Use a consistent number to identify undefined vertices.José Fonseca2007-11-075-17/+28
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* Reuse the vertex buffer until the vertex size changes.José Fonseca2007-11-071-35/+39
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* Track hardware vertex buffer state changes.José Fonseca2007-11-074-23/+72
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* Improved logic for setting up depth/stencil buffers in st_create_framebuffer()Brian2007-11-061-14/+41
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* restore dispatch/extension code (without, dynamic entrypoints aren't added)Brian2007-11-061-0/+58
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* disable PIPE_FORMAT_U_Z32, doesn't work ATMBrian2007-11-061-1/+1
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* Update xmesa_is_format_supported()Brian2007-11-061-0/+7
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* realloc surface if format changes, remove dead codeBrian2007-11-061-26/+13
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* rename xmesa_create_softpipe() xmesa_create_context()Brian2007-11-062-2/+2
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