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* Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-1137-3240/+3582
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| * mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul2008-11-113-128/+128
| * intel: reset cliprect_mode to IGNORE_CLIPRECTS.Xiang, Haihao2008-11-111-1/+3
| * mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao2008-11-111-0/+3
| * mesa: update new state for RasterPos like other operations.Xiang, Haihao2008-11-111-3/+3
| * mesa: new _mesa_is_pow_two() functionBrian2008-11-105-23/+33
| * mesa: restore glapi/ prefix on #includeBrian Paul2008-11-102-2/+2
| * mesa: fix some misc breakage caused by editing auto-generated files rather th...Brian Paul2008-11-104-9/+21
| * GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul2008-11-104-26/+23
| * dri: alloc __DRIscreen object with calloc()Brian Paul2008-11-101-1/+1
| * mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2008-11-107-31/+52
| * mesa: initial support for uniform variable initializers.Brian Paul2008-11-101-5/+22
| * mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
| * mesa: allows 'f' suffix on GLSL float literalsBrian Paul2008-11-102-6/+16
| * mesa: remove OPCODE_INT #defineBrian2008-11-081-3/+0
| * mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian2008-11-081-0/+5
| * mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2008-11-0711-2598/+2706
| * mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2008-11-0711-2609/+2749
| * mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2008-11-072-402/+418
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-101-1/+1
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| * | Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen2008-11-101-1/+1
| * | mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul2008-11-071-3/+2
* | | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-072-4/+4
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| * | mesa: forgot sqrt in NRM3/4 instructionsBrian Paul2008-11-071-2/+2
| * | mesa: fix opcode table order bugBrian Paul2008-11-071-2/+2
* | | gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodesBrian Paul2008-11-071-0/+15
* | | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-078-31/+297
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| * | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul2008-11-074-3/+18
| * | mesa: added DP2, DP2A instructionsBrian Paul2008-11-073-2/+32
| * | mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-073-23/+199
| * | mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
| * | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-073-0/+45
| * | mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao2008-11-071-3/+2
* | | gallium: s/OPCODE_INT/OPCODE_TRUNC/Brian Paul2008-11-061-2/+2
* | | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-067-29/+360
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| * | mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-065-18/+21
| * | mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
| * | i965: Always check vertex program.Xiang, Haihao2008-11-061-1/+4
| * | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong2008-11-052-10/+335
| * | mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
| * | mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
| * | mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
| * | mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
* | | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-065-4/+46
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| * | mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
| * | gallium: added st_print_shaders() function to help w/ debuggingBrian Paul2008-11-062-0/+20
* | | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-0511-32/+185
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| * | gallium: added check for degenerate drawing callsBrian Paul2008-11-051-0/+3
| * | gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul2008-11-051-0/+27
| * | mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101