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* glsl: set uses texture gather directly in shader_infoTimothy Arceri2016-10-261-2/+0
* glsl/st/mesa: use common system values read fieldTimothy Arceri2016-10-266-8/+6
* glsl: set patch outputs written directly in shader_infoTimothy Arceri2016-10-261-1/+0
* st/mesa: use common patch outputs written fieldTimothy Arceri2016-10-262-2/+2
* glsl: set patch inputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0
* st/mesa: use common patch inputs read fieldTimothy Arceri2016-10-262-2/+2
* glsl: set outputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0
* r200/glsl/st/mesa: use common outputs written fieldTimothy Arceri2016-10-2621-39/+45
* mesa/glsl: set double inputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0
* st/mesa: use common double inputs read fieldTimothy Arceri2016-10-263-3/+6
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-2628-72/+75
* mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_...Timothy Arceri2016-10-261-0/+1
* meta: remove remaining tabs in meta.cTimothy Arceri2016-10-261-49/+49
* i965: replace brw_compute_program with brw_programTimothy Arceri2016-10-264-35/+8
* i965: replace brw_fragment_program with brw_programTimothy Arceri2016-10-266-36/+13
* i965: replace brw_tess_{eval,ctrl}_program with brw_programTimothy Arceri2016-10-268-74/+18
* i965: replace brw_geomerty_program with brw_programTimothy Arceri2016-10-267-37/+10
* i965: replace brw_vertex_program with new generic brw_programTimothy Arceri2016-10-266-23/+20
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-2659-350/+279
* i965/mesa/st/swrast: set fs shader_info directly and switch to using itTimothy Arceri2016-10-2615-41/+26
* mesa: remove now unused IsCentroid from gl_fragment_programTimothy Arceri2016-10-261-6/+0
* st/mesa: get interpolation location at translation timeTimothy Arceri2016-10-263-15/+18
* i965: remove unused debug paramTimothy Arceri2016-10-262-17/+17
* glsl: remove now unused InterpQualifierTimothy Arceri2016-10-261-7/+0
* i965: remove unused BRW_STATE_INTERPOLATION_MAP flagTimothy Arceri2016-10-262-3/+0
* i965: rewrite brw_setup_vue_interpolation()Timothy Arceri2016-10-2620-125/+145
* st/mesa: stop making use of InterpQualifier arrayTimothy Arceri2016-10-262-31/+41
* mesa: remove unrequired codeTimothy Arceri2016-10-261-2/+0
* i965/mesa/st: eliminate gl_compute_programTimothy Arceri2016-10-2616-80/+37
* mesa: set cs shader_info metadata directlyTimothy Arceri2016-10-261-5/+3
* st/mesa: switch cs over to shared shader_infoTimothy Arceri2016-10-262-8/+5
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-2646-310/+268
* i965: switch vs over to shared shader_infoTimothy Arceri2016-10-262-4/+3
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-2620-90/+45
* mesa: set gs shader_info metadata directlyTimothy Arceri2016-10-261-9/+7
* st/mesa: switch gs over to shared shader_infoTimothy Arceri2016-10-261-4/+7
* i965: switch gs over to shared shader_infoTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-2621-93/+53
* mesa: copy tes metadata directly to shared shader infoTimothy Arceri2016-10-261-7/+4
* st/mesa: switch tes over to shared shader_infoTimothy Arceri2016-10-261-5/+7
* i965: switch tes over to shared shader_infoTimothy Arceri2016-10-262-8/+8
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-2621-76/+41
* mesa: set tcs shader_info metadata directlyTimothy Arceri2016-10-261-3/+1
* st/mesa: switch tcs over to shared shader_infoTimothy Arceri2016-10-262-2/+2
* i965: switch tcs over to shared shader_infoTimothy Arceri2016-10-262-22/+17
* glsl: add temporary copy_shader_info() functionTimothy Arceri2016-10-264-7/+9
* glsl: add a shader info field to the gl_program typeTimothy Arceri2016-10-262-0/+9
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-2633-187/+195
* nir: move nir_shader_info to a common compiler headerTimothy Arceri2016-10-261-1/+1
* mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shaderTimothy Arceri2016-10-266-32/+34