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* st/mesa: fix bug in depthstencil optimizing clear logicRoland Scheidegger2010-06-051-1/+2
* i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.Chris Wilson2010-06-052-8/+24
* i915: Fix off-by-one for drawing rectangle.Chris Wilson2010-06-051-2/+2
* i915: Inhibit render cache flush when changing drawing rectangle offset.Chris Wilson2010-06-051-1/+1
* mesa/st: add support for EXT_texture_swizzle.Dave Airlie2010-06-052-2/+59
* r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák2010-06-053-21/+76
* r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák2010-06-052-1/+37
* r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák2010-06-052-0/+36
* r300/compiler: implement SFL for vertex shadersMarek Olšák2010-06-051-2/+3
* vbo: misc clean-upsBrian Paul2010-06-041-29/+36
* i915: Don't use XRGB8888 on 830 and 845.Eric Anholt2010-06-043-2/+18
* i915: Clamp minimum lod to maximum texture level too.Eric Anholt2010-06-041-1/+3
* intel: Fix intel_compressed_num_bytes for FXT1 after I broke it.Eric Anholt2010-06-041-1/+1
* Merge branch 'gallium-newclear'Roland Scheidegger2010-06-032-14/+32
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| * st/mesa: use new ability to clear only depth or stencilRoland Scheidegger2010-05-292-14/+32
* | gallium: silence all debug_named_value related warningsJoakim Sindholt2010-06-031-9/+9
* | r300/compiler: print opcode names instead of numbersMarek Olšák2010-06-033-8/+8
* | dri/swrast: Remove unnecessary header.Vinson Lee2010-06-021-1/+0
* | st/mesa: fix indirect addressing of input/output regsBrian Paul2010-06-021-4/+9
* | intel: Remove a leftover DRI1/DRI2 conditionalKristian Høgsberg2010-06-021-7/+2
* | glsl: handle indirectly indexed input registers in linkerBrian Paul2010-06-021-29/+108
* | mesa: use BITFIELD64_BIT() macroBrian Paul2010-06-021-1/+1
* | glsl: fix bad sanity-check assertionBrian Paul2010-06-021-1/+1
* | mesa: whitespace and 80 column wrappingBrian Paul2010-06-021-3/+12
* | shaders: Don't lose the param binding swizzle for single params.Eric Anholt2010-06-022-2/+2
* | intel: Fallback to meta if we're asked to CopyTexImage2D from RGB to RGBAKristian Høgsberg2010-06-011-0/+8
* | mesa: use split_location_offset() in GetUniform() functionsBrian Paul2010-06-011-47/+54
* | mesa: Fix excess initializers in get.c table.Chia-I Wu2010-05-311-2/+2
* | swrast: add TFP support to swrast.Dave Airlie2010-05-311-0/+69
* | gallium: fix TFP on galliumDave Airlie2010-05-311-0/+1
* | intel: Initialize batch->reserved_space on allocationChris Wilson2010-05-311-2/+1
* | Always define int32_t in compiler headers.Chia-I Wu2010-05-311-3/+1
* | Update OpenGL ES headers.Chia-I Wu2010-05-312-5/+2
* | mesa: Fix/add feature test to shader.c.Chia-I Wu2010-05-311-1/+3
* | vbo: Remove unnecessary header.Vinson Lee2010-05-301-1/+0
* | r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák2010-05-291-5/+9
* | i965: Add cache unit -> bo name mapping for more gen6 state objects.Eric Anholt2010-05-281-0/+3
* | i965: fix PIPE_CONTROL command for gen6.Zou Nan hai2010-05-281-1/+10
* | glsl: change uniform location/offset encodingBrian Paul2010-05-281-8/+30
* | st/mesa: advertise ARB_half_float_vertex when availableMarek Olšák2010-05-281-0/+7
* | mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format checkBrian Paul2010-05-271-3/+3
* | fbdev: some hacking to get the driver to compile (untested)Brian Paul2010-05-271-1/+7
* | vbo: comments and whitespaceBrian Paul2010-05-271-7/+5
* | vbo: remove unused prototypeBrian Paul2010-05-271-3/+0
* | vbo: remove dead codeBrian Paul2010-05-271-21/+0
* | vbo: update/add commentsBrian Paul2010-05-271-15/+62
* | mesa: Remove unnecessary headers.Vinson Lee2010-05-271-5/+0
* | mesa: remove unused includesBrian Paul2010-05-261-2/+0
* | mesa: rewrite _mesa_get_handle() and add some commentsBrian Paul2010-05-261-6/+14
* | mesa: move GLSL uniform functions into new source fileBrian Paul2010-05-266-858/+957