Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glapi: include ARB_copy_buffer.xml | Brian Paul | 2009-06-02 | 2 | -0/+3 |
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* | glapi: GL_ARB_copy_buffer xml info | Brian Paul | 2009-06-02 | 1 | -0/+24 |
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* | intel: Clip to window after calling Driver.TexImage2D | Ian Romanick | 2009-06-02 | 1 | -9/+8 |
| | | | | | | | | | This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <[email protected]> | ||||
* | i915: Don't put VBOs in graphics memory unless required for an operation. | Eric Anholt | 2009-06-02 | 2 | -1/+40 |
| | | | | | This saves doing swtnl from uncached memory, which is painful. Improves clutter test-text performance by 10% since it started using VBOs. | ||||
* | i965: Support OPCODE_TRUNC in the brw_wm_fp.c code. | Eric Anholt | 2009-06-02 | 3 | -1/+18 |
| | | | | This gets two more glean glsl1 tests using the non-GLSL path. | ||||
* | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-06-01 | 6 | -13/+29 |
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| * | st/mesa: fix incorrect sprite origin when drawing to FBO/texture | Brian Paul | 2009-06-01 | 1 | -1/+2 |
| | | | | | | | | | | | | | | Need to take the draw buffer's up/down orientation into consideration when setting the sprite_coord_mode field. Fixes inverted sprites when drawing into an FBO. | ||||
| * | mesa: Output warnings to debugger on Windows. | José Fonseca | 2009-05-30 | 1 | -0/+10 |
| | | | | | | | | | | Stderr of Windows applications without console is not usually visible. | ||||
| * | mesa: Check/propagate return value on st_make_current. | José Fonseca | 2009-05-30 | 2 | -8/+11 |
| | | | | | | | | | | Prevents segmentation fault when trying to set the viewport/scissor after a context/drawable visual mismatch. | ||||
| * | mesa: Add success/failures return value to _mesa_make_current. | José Fonseca | 2009-05-30 | 2 | -4/+6 |
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* | | Use separate $(MINSTALL) for installing libraries | Dan Nicholson | 2009-06-01 | 2 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | The special feature of bin/minstall to copy symlinks is only ever needed when installing libraries which may have .so symlinks. All the headers and directories can use a normal install program. These two modes are separated as $(INSTALL) and $(MINSTALL) to allow the user (or autoconf) to override installing normal files as they please. An autoconf check for the install program has been added and will be used in preference to minstall when available. Fixes bug 16053. | ||||
* | | st/mesa: init Format field of vertex arrays for feedback mode | Brian Paul | 2009-05-27 | 1 | -0/+1 |
| | | | | | | | | Fixes segfault in glRasterPos() | ||||
* | | i915: Fall back on NPOT textured metaops on 830-class. | Eric Anholt | 2009-05-26 | 3 | -0/+30 |
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* | | i915: Restore the Viewport and DepthRange functions on 8xx. | Eric Anholt | 2009-05-26 | 1 | -0/+21 |
| | | | | | | | | | | | | | | Fixes failed viewport updates on glxgears (and other apps) resize since e41780fedc2c1f22b43118da30a0103fa68b769f. Bug #20473. | ||||
* | | intel: Override MaxRenderbufferSize with hardware constraints | Chris Wilson | 2009-05-26 | 1 | -0/+7 |
| | | | | | | | | | | Limit the maximum renderbuffer size to 8192 on i965 and to 2048 on earlier hardware. | ||||
* | | mesa: fix warning message in vbo_exec_DrawRangeElements() | Brian Paul | 2009-05-22 | 1 | -1/+2 |
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* | | mesa: add missing update_min() call in update_arrays() | Brian Paul | 2009-05-22 | 1 | -1/+1 |
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* | | mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elements | Brian Paul | 2009-05-22 | 1 | -2/+7 |
| | | | | | | | | | | | | | | | | | | | | This array was mistakenly dimensioned with VERT_ATTRIB_MAX (32) but it should really be MAX_VERTEX_GENERIC_ATTRIBS (16). The generic vertex attributes are in addition to the conventional arrays (except in NV vertex program mode- they alias/overlay in that case) so the total of all conventional attributes plus generic attributes should total 32 (not 48). | ||||
* | | mesa: use Elements() for loop limit | Brian Paul | 2009-05-22 | 1 | -3/+2 |
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* | | mesa: use Elements() for loop limit | Brian Paul | 2009-05-22 | 1 | -1/+1 |
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* | | mesa: use Elements() for loop limit | Brian Paul | 2009-05-22 | 1 | -1/+1 |
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* | | mesa: use Elements() for loop limit | Brian Paul | 2009-05-22 | 1 | -2/+2 |
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* | | mesa: use Elements() for loop limit | Brian Paul | 2009-05-22 | 1 | -1/+1 |
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* | | mesa: simplify adjust_buffer_object_ref_counts() | Brian Paul | 2009-05-22 | 1 | -12/+14 |
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* | | mesa: minor code clean-up | Brian Paul | 2009-05-22 | 1 | -18/+19 |
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* | | mesa: use Elements() for loop limit | Brian Paul | 2009-05-22 | 3 | -5/+5 |
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* | | vbo: s/32/VERT_ATTRIB_MAX/ | Brian Paul | 2009-05-22 | 1 | -2/+2 |
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* | | mesa: use Elements() for loop bound | Brian Paul | 2009-05-22 | 1 | -2/+2 |
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* | | mesa: minor code simplification | Brian Paul | 2009-05-22 | 1 | -9/+11 |
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* | | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-05-22 | 1 | -2/+2 |
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| * | mesa: fix loop over generic attribs in update_arrays() | Brian Paul | 2009-05-22 | 1 | -1/+1 |
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* | | vbo: asst. reformatting, clean-ups | Brian Paul | 2009-05-22 | 1 | -34/+46 |
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* | | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-05-22 | 1 | -0/+1 |
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| * | vbo: fix crash in vbo_exec_bind_arrays() | Brian Paul | 2009-05-22 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | When a vertex shader uses generic vertex attribute 0, but not gl_Vertex, we need to set attribute[16] to point to attribute[0]. We were setting the attribute size, but not the pointer. Fixes crash in glsl/multitex.c when using the VertCoord attribute instead of gl_Vertex. | ||||
* | | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-05-22 | 3 | -14/+40 |
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| * | mesa: allow GL_BITMAP type in _mesa_image_image_stride() | Brian Paul | 2009-05-22 | 1 | -13/+23 |
| | | | | | | | | | | | | | | It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium. | ||||
| * | mesa: added comment | Brian Paul | 2009-05-22 | 1 | -0/+1 |
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| * | mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLE | Brian Paul | 2009-05-21 | 2 | -1/+16 |
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* | | mesa: added some assertions | Brian Paul | 2009-05-22 | 2 | -0/+10 |
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* | | mesa: use Elements() macro to limit loops instead of constants | Brian Paul | 2009-05-22 | 1 | -5/+5 |
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* | | mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS | Brian Paul | 2009-05-22 | 5 | -14/+13 |
| | | | | | | | | | | Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for the same quantity. | ||||
* | | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS | Brian Paul | 2009-05-22 | 7 | -40/+40 |
| | | | | | | | | | | Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). | ||||
* | | mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs | Brian Paul | 2009-05-22 | 1 | -8/+8 |
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* | | vbo: fix build breakage...oops | Brian Paul | 2009-05-21 | 1 | -1/+1 |
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* | | vbo: comments, whitespace clean-ups | Brian Paul | 2009-05-21 | 1 | -19/+26 |
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* | | mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS | Brian Paul | 2009-05-21 | 1 | -1/+1 |
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* | | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-05-21 | 1 | -2/+5 |
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| * | vbo: fix incorrect loop limit in bind_array_obj() | Brian Paul | 2009-05-21 | 1 | -1/+4 |
| | | | | | | | | | | | | The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter. | ||||
| * | mesa: use MAX_ values instead of literals | Brian Paul | 2009-05-21 | 1 | -2/+2 |
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* | | mesa: freshen comments for update_array() | Brian Paul | 2009-05-21 | 1 | -3/+2 |
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