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Author
Age
Files
Lines
*
Remove carriage-return chars *ONLY*.
Michal Krol
2006-04-18
48
-13782
/
+13782
*
Add support for ARB_vertex_shader attrib binding and query.
Michal Krol
2006-04-18
8
-1948
/
+2497
*
Add .note.GNU-stack section to assembler files to avoid the default behavior
Kristian Høgsberg
2006-04-17
25
-15
/
+115
*
Silence a few -pedantic warnings.
Brian Paul
2006-04-14
1
-98
/
+114
*
s/MaxTextureUnits/MaxTextureCoordUnits/
Brian Paul
2006-04-14
1
-5
/
+3
*
When popping GL_DRAW_BUFFER state, need to re-do error checking since
Brian Paul
2006-04-14
1
-4
/
+15
*
silence -pedantic warning
Brian Paul
2006-04-14
1
-0
/
+1
*
don't need s_depth.h
Brian Paul
2006-04-14
1
-1
/
+0
*
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-14
9
-47
/
+134
*
Fix comment about MaxTextureUnits, needs to be min of coord and image units.
Brian Paul
2006-04-13
5
-9
/
+17
*
silence minor warnings
Brian Paul
2006-04-13
1
-4
/
+4
*
casts to fix some -pedantic warnings
Brian Paul
2006-04-13
2
-10
/
+12
*
Set array normalization flag for normals, colors (Keith)
Brian Paul
2006-04-13
1
-3
/
+3
*
updated tests for defining __FUNCTION__ (Dan Schikore)
Brian Paul
2006-04-13
1
-3
/
+6
*
added 'const' (Dan Schikore)
Brian Paul
2006-04-13
1
-1
/
+1
*
GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300.
Aapo Tahkola
2006-04-12
1
-12
/
+7
*
add missing 'union' keyword
Brian Paul
2006-04-11
1
-2
/
+3
*
FBConfig support for EXT_tfp
David Reveman
2006-04-11
1
-1
/
+35
*
More GLSL code:
Michal Krol
2006-04-11
39
-583
/
+882
*
get fog going(for real)
Aapo Tahkola
2006-04-11
1
-1
/
+0
*
rectangular fp16 fixes (Ewald Snel)
Aapo Tahkola
2006-04-11
1
-0
/
+18
*
Fog support (Ewald Snel)
Aapo Tahkola
2006-04-11
6
-24
/
+177
*
use _mesa_debug() instead of message() - fixes poor formatting of output
Brian Paul
2006-04-10
1
-55
/
+34
*
Destroy the GL context after driDestroyTextureHeap, because the driver's
Eric Anholt
2006-04-09
3
-12
/
+12
*
fix some conflict happenings at context destroy by freeing buffers immediatel...
Aapo Tahkola
2006-04-08
2
-8
/
+14
*
regenerate SPARC assembly dispatch (bug 6484)
Brian Paul
2006-04-07
2
-6
/
+17
*
replace >&/dev/null with >/dev/null so it works with all shells
Brian Paul
2006-04-07
1
-1
/
+1
*
bump version to 6.5.1
Brian Paul
2006-04-07
1
-4
/
+4
*
Fix some warnings on x86_64
Alan Hourihane
2006-04-07
8
-10
/
+16
*
make miniglx use libdrm properly
Dave Airlie
2006-04-07
1
-3
/
+2
*
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
Brian Paul
2006-04-06
7
-9
/
+11
*
Fix line clipping bug 6512.
Brian Paul
2006-04-06
1
-24
/
+28
*
Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem
Brian Paul
2006-04-06
3
-4
/
+4
*
Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,
Brian Paul
2006-04-06
1
-4
/
+4
*
remove unused var
Brian Paul
2006-04-06
1
-2
/
+0
*
update a couple MESA_FORMAT_Zxxx occurances
Brian Paul
2006-04-06
1
-2
/
+2
*
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-04-06
12
-129
/
+299
*
do additional checking for setting up depth/stencil wrappers
Brian Paul
2006-04-06
1
-3
/
+7
*
Remove the code that checks for duplicated framebuffer attachments (which
Brian Paul
2006-04-05
1
-21
/
+1
*
add tiling/fence support for the miniglx driver
Dave Airlie
2006-04-05
2
-20
/
+292
*
don't waste the reserved memory, take an approximation of the pool
Dave Airlie
2006-04-05
1
-19
/
+89
*
just some comments/docs
Brian Paul
2006-04-05
1
-3
/
+19
*
Check/use texture border color when sampling depth textures. (bug 6498)
Brian Paul
2006-04-05
1
-9
/
+16
*
Silence minor compiler warnings (-Wextra).
Brian Paul
2006-04-05
7
-12
/
+22
*
We always have a back buffer. Fixes visual problems.
Alan Hourihane
2006-04-04
1
-1
/
+1
*
use gart base from drm not try to work it out ourselves.. bump radeon client
Dave Airlie
2006-04-04
1
-27
/
+22
*
switch to card_type rather than IsPCI, doesn't change any functionality yet
Dave Airlie
2006-04-04
5
-24
/
+27
*
Fix texcoord interpolation for fragment shaders.
Michal Krol
2006-04-04
1
-9
/
+12
*
More GLSL code:
Michal Krol
2006-04-04
8
-59
/
+295
*
Bit set.
Michal Krol
2006-04-04
1
-0
/
+72
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